Foon → Ludum Dare Explorer → Users → cBit
| Year | LD | Theme | Game | Division | Rank | Co | |
|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Square Warfare: You Only Get One | compo | 26 |
Thanks for the comments! I'm not sure why that error is happening, but I'll see if I can fix it.
I really liked this game. It's interesting to see how many different ways you can finish each of the levels (if only there were more!). The graphics and the audio are really good and fit the "spacey" theme. My one gripe with it is that if you fly past a planet too fast, you are able to see the "line" estimation of your path. Apart from that, it's the best game I've played so far!
This game was fun, but it was a bit too difficult for me. I like the Super Meat Boy styled platforming, but the gravity seemed a bit too strong. Then again, a hard platformer is a good one! If the graphics were refined, background audio added, and more levels/mechanics were implemented, I'd buy it!
I like the Cave Story style graphics and audio for this game, and the idea fits the YOGO theme well. If this was further developed into a full game with the same style, I would probably buy it. :)
This game is pretty great! I like the strategy involved, and the graphics are simplistic yet really nice looking. I also like the little 'beep beep' you get every time you order your squares around. Nice work!
This game is quite difficult at the later levels, but it's still fun, especially when you get a badass upgraded tower. Sometimes the directions that the tower fired in seemed a bit bad, but apart from that it was a pretty good game! I can see how it could get a bit repetitive after a while, but I'm not really sure how that could be fixed given the theme.
It's a good concept with a good implementation. The upgrades remind me of those "get as far as you can" games where you can buy upgrades to make the thing go further, except they aren't persistent. I like the simple music, but an ambient track would make it better. I liked it!