Binary War by Jogy34 2013-12-16T04:30:00
It was super hard to see and yet somehow I actually had a lot of fun. I was really hoping to not see a lot of the far too obvious "1 life" take on the theme, but I like that you incorporated it into the plot.
Foon → Ludum Dare Explorer → Users → tklovert
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | You Only Get One: TOWER DEFENSE | compo | 802 | 2.62 | 2.52 | 2.83 | 3.59 | 1.79 | 2.61 | 2.00 | 2.26 | 59 |
It was super hard to see and yet somehow I actually had a lot of fun. I was really hoping to not see a lot of the far too obvious "1 life" take on the theme, but I like that you incorporated it into the plot.
Pretty good game.
Has nothing to do with the theme though, so it's pretty hard to believe you just did this in 48 hours. If you did then take this as a compliment I guess. If not then you're kind of undermining the whole point of Ludum Dare.
Looks great and looks like it could have been fleshed out into something super cool if there was a little more going on gameplay-wise.
Got some ppl to try it with me... I liked it.
I wish it was more theme oriented though.
I really like the idea. You actually did something other than "you only get one life". Would have probably been better if it was an "approve" button instead, as the player is left not interacting at all for long periods of time as is. Also, there could be some sort of upgrades to spend the money on.
Either way, good job.
Pretty cool conceptually.
Next time try to follow the theme though.
@Parapup: Oops, sorry, I didn't see your post. That would have been pretty cool.
Unity is so wonky sometimes; I doubt I'd have gotten much more than this done in a whole week of working in Unity.
This was pretty damn fun.
I need to learn to read things better, the first time through I just spun around shooting. Then once I read that you could move the game made a lot more sense :P.
Not a bad choose your own adventure. Could've used a few bigger decisions though.
I liked the story.
Beautiful game.
We both did the same idea! Yeah lol!
Yours is done VERY well though. I like your take on it much more.
I thought it was fun.
You should try to get the mouse locked on to the screen though, I kept misclicking on my desktop lol.
One of the most fun games I've played so far. I was a little pissed when the theme came out because I knew it'd be a whole lot of YOGO weapon, but this game can get away with it because it IS really fun.
The graphics were great, and it was pretty funny as well. The sound was relatively nice and fit the overall theme of your game.
I REALLY liked the hammer effect. The whole screen shake and the way the character moved was very nice. It felt like it was taking control away from me for a tiny bit too long, but that's my only real complain on the mechanics side.
Nice job.
Good take on YOGO. The theme didn't give a lot of liberty this year, and it's cool to see people who did something other than one (minute/bullet/character/weapon/life).
Good take on YOGO. The theme didn't give a lot of liberty this year, and it's cool to see people who did something other than one (minute/bullet/character/weapon/life).
Some of the pixel art was quite nice, and the game was a good idea. The impossible levels ultimately killed it for me, as well as no instructions in the actual game.
Still, not a bad idea and relatively well executed.
Looks very nice and plays smoothly.
I don't really see how it ties in to the theme though.
I keep telling myself I'll give the games that used YOGO minute (or gun/life/other obvious choice) a bad grade, but this was actually really fun.
However, I will say that it was a bit TOO frustrating, and once u use the same trick again with the spring up to the spike I kinda rage-quit.
Started off looking really off-theme, but once the theme finally showed it's face I was very pleasantly surprised.
I told myself I wouldn't give more than 1 star in innovation to anyone who did a one-weapon/one-life/one-bullet game, but this was a VERY creative and well executed take on one-weapon IMO.
missing a dll error :(
Yeah that was kind of a problem. The game picks up a WHOLE lot around level 10 once the enemies start taking more hits. Also, as levels go by there are also more enemies and they spawn faster, but the slow start leaves a lot to be desired.
I probably should have made the game only 25 levels instead of 50, but it's tough without any real time to spend on testing. Oh well :).
Sorry you didn't like it! It says in the beginning that you can click the tower again once the timer is done to shoot again (which is totally a feature and not a bug... yeahh).
Masadow, that's a great idea with collecting money instead of idling. I wish I'd thought of that when I was making mine.
Oh well.
I think we both had the best idea hands down :P. Looking forward to your submission next year.
Apart from the iffy font readability I thought it was pretty fun. Hard, but fun.
This game is very unforgiving lol.
I had fun either way, but I don't really see how this fits the theme.
I reeeaally like this game, but there is a bug on one level that kind of blows. There is a part where if you don't jump all the way up to the continue block, you are stuck without a way to kill yourself for a restart.
Otherwise this game really shows a simple mechanic executed very well.
Wow. Yeah I went with 5's across the board except for humor (N/A).
This is a unique take on theme, looked beautiful, sound was great, and was actually really fun. I liked how it turned into a memory game when you had to go chase down the light.
Would love to see a fleshed out version with upgrades and other cool features.
Could've used a bit more instruction. I was pretty confused at the beginning. Also putting the weapon behind a randomly moving enemy on the very first level is a bit unfair, no? lol
Otherwise I had some fun with it.
Fun little runner game. I like the dog animations and how you got the theme through in the plot.
It plays very fluidly.
Not bad, my mouse was a bit wonky with the game sometimes though... Not sure if that is on my end.
Good work using multiple of the obvious YOGO's. I get sick of YOGO life/bullet by themselves, but they work together well.
The look of the game was really amazing.
The only problem I had was in conveyance. I couldn't tell anything at all about the game without reading the instructions. I know that sounds stupid, but some things could have been a bit more apparent via coloring schemes and maybe a few in game instructions.
Either way, this is a strong entry.
I braved this extremely long download time to get the game lol.
I really wish you hadn't made the sword so long. If the sword was a bit shorter and you added a few features (menu, restart, scores, etc.), this could be something pretty fun.
I actually really liked this. It would have been cool to incorporate even more "you only get one"s but even the jump itself was a cool idea.
On a side note: you asked if I could port my game for Mac, but I don't think it's very simple to do in GameMaker without actually owning a Mac. Sorry! I think there is some software to let you run .exe's on a Mac, but it may not be worth it haha.
This was pretty funny although lacking in gameplay, especially for the Jam.
I liked the visuals quite a bit.
Also was an interesting take on the theme, although, again, you could have made it a bit more of a game while still retaining the idea you were going for (hit x at the right time, mash x a number of times in a limit, hit x to a rhythm, etc...).
The music was fitting and sometimes funny, but that midi guitar at the beginning was so freakin bad lol.
All in all, it wasn't a cookie cutter "you only get one weapon" so I liked it.
That was pretty fucked up lol.
Mission accomplished on getting your message across and it was done pretty artistically. Well done.
I really like the graphics style.
You should expand on this with the same black and white cel-shading.