FoonLudum Dare ExplorerUsers → tklovert

tklovert

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201328You Only Get OneYou Only Get One: TOWER DEFENSEcompo8022.622.522.833.591.792.612.002.2659

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by tklovert

LD28 — You Only Get One

Binary War by Jogy34 2013-12-16T04:30:00

It was super hard to see and yet somehow I actually had a lot of fun. I was really hoping to not see a lot of the far too obvious "1 life" take on the theme, but I like that you incorporated it into the plot.

Super Rashomon RPG by Tyro 2013-12-16T06:03:00

Pretty good game.

Has nothing to do with the theme though, so it's pretty hard to believe you just did this in 48 hours. If you did then take this as a compliment I guess. If not then you're kind of undermining the whole point of Ludum Dare.

Conformance by lordjosephdeburg 2013-12-16T04:04:00

Looks great and looks like it could have been fleshed out into something super cool if there was a little more going on gameplay-wise.

Seven Soaring Super Sonic Space Shooter Sessions by Pheonise 2014-01-02T07:19:00

Got some ppl to try it with me... I liked it.

I wish it was more theme oriented though.

My First Day at the Snowman Kit Factory! by Loren 2013-12-16T04:43:00

I really like the idea. You actually did something other than "you only get one life". Would have probably been better if it was an "approve" button instead, as the player is left not interacting at all for long periods of time as is. Also, there could be some sort of upgrades to spend the money on.

Either way, good job.

Shadow Night by ParaPup 2013-12-16T05:40:00

Pretty cool conceptually.

Next time try to follow the theme though.

Shadow Night by ParaPup 2013-12-16T07:03:00

@Parapup: Oops, sorry, I didn't see your post. That would have been pretty cool.

Unity is so wonky sometimes; I doubt I'd have gotten much more than this done in a whole week of working in Unity.

Square Warfare: You Only Get One by cBit 2013-12-16T06:42:00

This was pretty damn fun.

I need to learn to read things better, the first time through I just spun around shooting. Then once I read that you could move the game made a lot more sense :P.

COR by ENDESGA 2013-12-16T04:14:00

Absolutely gorgeous game, although a bit lacking on the gameplay side and the theme. I love the jump and the ideas behind the movement, and would really like to see some puzzles incorporated in with the same style of game.

Well done.

One Life by SnoringFrog 2013-12-16T06:12:00

Not a bad choose your own adventure. Could've used a few bigger decisions though.

I liked the story.

0RBITALIS by AlanZucconi 2013-12-16T03:13:00

Beautiful game.

The Lone Tower by Masadow 2013-12-16T05:21:00

We both did the same idea! Yeah lol!

Yours is done VERY well though. I like your take on it much more.

You only get Juan by Croze 2013-12-16T06:30:00

I thought it was fun.

You should try to get the mouse locked on to the screen though, I kept misclicking on my desktop lol.

Hammer - Smash'em by Lo-X 2013-12-16T15:47:00

One of the most fun games I've played so far. I was a little pissed when the theme came out because I knew it'd be a whole lot of YOGO weapon, but this game can get away with it because it IS really fun.

The graphics were great, and it was pretty funny as well. The sound was relatively nice and fit the overall theme of your game.

I REALLY liked the hammer effect. The whole screen shake and the way the character moved was very nice. It felt like it was taking control away from me for a tiny bit too long, but that's my only real complain on the mechanics side.

Nice job.

UniSwarm by ChaseC 2013-12-16T05:48:00

Not really sure why, but I just lose every time :(.

Good concept though.

Leap of Faith by Lustdante 2013-12-16T07:12:00

Good take on YOGO. The theme didn't give a lot of liberty this year, and it's cool to see people who did something other than one (minute/bullet/character/weapon/life).

Leap of Faith by Lustdante 2013-12-16T07:13:00

Good take on YOGO. The theme didn't give a lot of liberty this year, and it's cool to see people who did something other than one (minute/bullet/character/weapon/life).

In a maze with one by okmmjyygv 2013-12-16T15:32:00

Some of the pixel art was quite nice, and the game was a good idea. The impossible levels ultimately killed it for me, as well as no instructions in the actual game.

Still, not a bad idea and relatively well executed.

soulmate by syl 2013-12-16T05:07:00

I was not expecting the candy corn to hurt me :(. Also I don't like sliding in platformers.

However, as others have said, you did a lot of different aspects with this game and it came out a lot better as a result.

Unibrow by ViliX64 2013-12-16T05:36:00

Very cool main mechanic. Would've been nice to see something more theme-oriented, but I had fun with the game regardless.

Nent by Zolmeister 2013-12-16T06:07:00

Looks very nice and plays smoothly.

I don't really see how it ties in to the theme though.

YOGOB by sprawl 2013-12-16T05:58:00

Don't take this the wrong way, but with some better art and some animations this could have been a really great game. I though it was just going to be fighting, but the timed purchases and inn visits worked pretty well.

60 Seconds by 101Leafy 2014-01-02T01:50:00

I keep telling myself I'll give the games that used YOGO minute (or gun/life/other obvious choice) a bad grade, but this was actually really fun.

However, I will say that it was a bit TOO frustrating, and once u use the same trick again with the spring up to the spike I kinda rage-quit.

Loose Cannon by NickMakesGames 2013-12-16T03:19:00

Started off looking really off-theme, but once the theme finally showed it's face I was very pleasantly surprised.

I told myself I wouldn't give more than 1 star in innovation to anyone who did a one-weapon/one-life/one-bullet game, but this was a VERY creative and well executed take on one-weapon IMO.

Just. One. Second. by kbake 2013-12-16T06:24:00

missing a dll error :(

You Only Get One: TOWER DEFENSE by tklovert 2013-12-16T05:25:00

Yeah that was kind of a problem. The game picks up a WHOLE lot around level 10 once the enemies start taking more hits. Also, as levels go by there are also more enemies and they spawn faster, but the slow start leaves a lot to be desired.

I probably should have made the game only 25 levels instead of 50, but it's tough without any real time to spend on testing. Oh well :).

You Only Get One: TOWER DEFENSE by tklovert 2013-12-16T06:05:00

Sorry you didn't like it! It says in the beginning that you can click the tower again once the timer is done to shoot again (which is totally a feature and not a bug... yeahh).

You Only Get One: TOWER DEFENSE by tklovert 2013-12-26T03:00:00

Masadow, that's a great idea with collecting money instead of idling. I wish I'd thought of that when I was making mine.

Oh well.

I think we both had the best idea hands down :P. Looking forward to your submission next year.

The One Ring by Mocuto 2013-12-16T05:30:00

Apart from the iffy font readability I thought it was pretty fun. Hard, but fun.

Startrader by Nessic 2013-12-16T05:53:00

This game is very unforgiving lol.

I had fun either way, but I don't really see how this fits the theme.

No double jump :( by Wspon 2013-12-16T06:36:00

I reeeaally like this game, but there is a bug on one level that kind of blows. There is a part where if you don't jump all the way up to the continue block, you are stuck without a way to kill yourself for a restart.

Otherwise this game really shows a simple mechanic executed very well.

Lumen by Nelien 2014-01-02T02:07:00

Wow. Yeah I went with 5's across the board except for humor (N/A).

This is a unique take on theme, looked beautiful, sound was great, and was actually really fun. I liked how it turned into a memory game when you had to go chase down the light.

Would love to see a fleshed out version with upgrades and other cool features.

Do not miss! by ambi 2013-12-16T04:20:00

Could've used a bit more instruction. I was pretty confused at the beginning. Also putting the weapon behind a randomly moving enemy on the very first level is a bit unfair, no? lol

Otherwise I had some fun with it.

Only One Treat? by Garrick 2013-12-16T06:16:00

Fun little runner game. I like the dog animations and how you got the theme through in the plot.

It plays very fluidly.

1 Day, 1K by Tridecimal 2013-12-16T03:10:00

Not bad, my mouse was a bit wonky with the game sometimes though... Not sure if that is on my end.

lights out by Waterman7 2014-01-02T01:57:00

Good work using multiple of the obvious YOGO's. I get sick of YOGO life/bullet by themselves, but they work together well.

The look of the game was really amazing.

The only problem I had was in conveyance. I couldn't tell anything at all about the game without reading the instructions. I know that sounds stupid, but some things could have been a bit more apparent via coloring schemes and maybe a few in game instructions.

Either way, this is a strong entry.

Dodge'n'Run by BillyTheCodingKid 2013-12-16T04:35:00

I braved this extremely long download time to get the game lol.

I really wish you hadn't made the sword so long. If the sword was a bit shorter and you added a few features (menu, restart, scores, etc.), this could be something pretty fun.

Choose Wisely by zconnelly13 2013-12-16T05:01:00

I actually really liked this. It would have been cool to incorporate even more "you only get one"s but even the jump itself was a cool idea.

On a side note: you asked if I could port my game for Mac, but I don't think it's very simple to do in GameMaker without actually owning a Mac. Sorry! I think there is some software to let you run .exe's on a Mac, but it may not be worth it haha.

Press X to Win by Lost King 2013-12-17T13:02:00

This was pretty funny although lacking in gameplay, especially for the Jam.

I liked the visuals quite a bit.

Also was an interesting take on the theme, although, again, you could have made it a bit more of a game while still retaining the idea you were going for (hit x at the right time, mash x a number of times in a limit, hit x to a rhythm, etc...).

The music was fitting and sometimes funny, but that midi guitar at the beginning was so freakin bad lol.

All in all, it wasn't a cookie cutter "you only get one weapon" so I liked it.

H P Y by WBojangles 2013-12-16T05:16:00

That was pretty fucked up lol.

Mission accomplished on getting your message across and it was done pretty artistically. Well done.

Objectless by lucars83 2013-12-16T06:22:00

I really like the graphics style.

You should expand on this with the same black and white cel-shading.