Channel by BradleySmith 2013-12-16T01:50:00
Damn played that so hard my wrists start to hurt. Nice stress reliever, and you can also make the dude dance to music.
Foon → Ludum Dare Explorer → Users → Mocuto
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | The One Ring | compo | 616 | 2.86 | 2.81 | 2.43 | 2.81 | 2.57 | 3.10 | 1.81 | 2.83 | 39 |
Damn played that so hard my wrists start to hurt. Nice stress reliever, and you can also make the dude dance to music.
I really like the concept but the game itself was just too difficult. Maybe making the dude walk slower or adding a delay like someone else mentioned. I like the art and sfx though, and would really enjoy an easier version if you decide to continue working on this.
The story wasn't very riveting, but I think this game serves as a great exploration of Ren'Py's software. The phone graphic was really cute and the corridors (yes, including the one you thought was ugly) were done well enough to feel realistic and keep me immersed in the gameplay. There were, unfortunately, a lot of spelling and grammatical errors that spoiled the mood a little. But at least they were funny and I was still able to decipher what the characters were trying to say.
It was pretty fun to mess around with the item choices and see what I could get away with. (Lol, don't pick the box, people.)The story and writing was pretty decent too. The graphics were also quite nice. My only complaint is the music. I feel it could've been better; it weakened the mood of the game by making the action feel sluggish. Still, overall, I'd say this was a good game. It made great use of Renpy's game engine.
Is there anyway you can provide a download link for LOVE? The site only lists 0.9
The music was great and the illustrations were even better. This game was very cute and the puzzles were challenging and mentally stimulating. I was forced to to problem solve my way through each obstacle AND use my short term memory more than usual to remember each step I was taking. The end product was very well put together and felt like a complete package. Fantastic job with this one.
Pretty fun. The instructions could've been more explicit. For example, the controls didn't mention how to shoot enemies. The game runs smoothly, character movement isn't rigid, the sprites look nice enough. One problem I encountered was that when I would lose, there'd be no option to go back to the main menu. Maybe this is an OS/X-specific problem ,but it this issue really is a bummer. I'd probably kill a good bit of my time on this game if I didn't have to reopen the application every time I lost.
Really enjoyed this. As a person who has to balance fun with class work, extra curricular, and professional development, it can be a struggle keeping myself motivated towards making games. I think this game does a great job of reminding me that while it's good to relax and play games, playing alone doesn't really make you GO anywhere.
The key to swing is Z, sorry the font is kind of ambiguous between the two. Thanks a lot for the feedback I really appreciate it.
Again, ambiguous font. It is 100, not 188. I wonder if that counts as a typo...
Nice graphics and music, but I didn't really get to see much of the game because I couldn't even get past the first level. I would expect the difficulty experienced in the first stage to be reserved for the very last stage in the whole game -if that. This game would probably be a lot of fun if it weren't so unreasonably hard to play.