ONE - Obscured Nonphysical Expanse by ChronusZ 2014-01-05T00:10:00
Well, I beat it...I think? I walked left and then through a wall and it gave me some kind of win message.
Foon → Ludum Dare Explorer → Users → Lost King
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2013 | 28 | You Only Get One | Press X to Win | jam | Humor | 4.61 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Down | jam | 587 | 2.82 | 2.10 | 2.29 | 3.13 | 3.15 | 3.29 | 2.21 | 3.21 | 61 | |
| 2013 | 28 | You Only Get One | Press X to Win | jam | 159 | 3.34 | 3.06 | 3.27 | 3.77 | 3.23 | 3.34 | 4.61 | 3.52 | 66 |
Well, I beat it...I think? I walked left and then through a wall and it gave me some kind of win message.
Took a little bit to adjust myself to controlling both cannons, after that it became pretty neat and fun.
Pretty short, but I really liked the idea. Wouldn't mind seeing something like this expanded upon.
The controls were a little hard to get used to, but I liked you use of the theme and the art was charming.
Pretty cool, pretty tough, pretty unforgiving.
Kwaze was in charge of all the music, so yeah if you're looking for the soundtrack feel free to follow that link. On the flip side you could just open the resources folder in the game folder and go into sounds and you'd even get the sound effects!
Pretty fun, the art style was charming, the music was well done, and the puzzles weren't too daunting.
Wow, the graphical effect really got me, along with the first elevator ride in the opening. The perspective did this game great justice especially for what was seemingly plain Unity cubes. Great work.
The art style reminds me of Fez, and apart from a wall jump section I got stuck on I was very impressed with the design that went into the game.
Beautiful work. A master piece of the ages for sure!
The graphics were great, the mechanic was great, the controls were great. All in all, pretty great. And a bunch of levels too.
The art was neat, it looked like it was breathing now and again, or my eyes were messing with me. Combat was a little difficult to get down especially with faster moving enemies.
Interesting idea, the camera was a little unruly at times with my mouse going all over so I couldn't click on samples very easily. With a little more polish I could find myself getting lost deeper and deeper for a long while.
Haha, wasn't expecting some of the things I found inside. This was great. Good job!
Wasn't entirely sure what I was doing, there was a lot of UI to take in but it looked like I was making progress. Pretty neat.
Neat idea. Wasn't sure what I was doing at the start but it soon became pretty clear.
The narration was tasteful, and I liked the art, at least what I saw of it. For some reason the ground tiles failed to load.
Interesting use of the theme, like the others said it was tough to read at times but the idea was cool and would probably play something like this if it were expanded upon.
Movement was a little clunky but otherwise not too bad. Fell in one of the holes and lost all of my upgrades, curiosity killed the cat I guess.
An actually neat idea for the theme. Could totally see myself sinking way too much time into this just to get a really bad high score.
Wow, I really enjoyed that! Starting off I wasn't sure whether I should follow the prompts or try and watch the character. Wasn't quite good enough for the ladder but still really fun!
Same sentiments as ZQ. Was a little difficult to navigate, and tedious to go into so many empty buildings.
Was interesting. Little difficult, but not too bad. I did like the look of the water.
Pretty hard to get through some of the levels, music and art were charming though. Overall not bad.
Really confusing, but incredibly atmospheric. I loved the art, even though the walk animation is rather creepy.
The realism in this is unparalleled! Truly a feat of the ages!
Well, that was neat.
Made it "level 2" before dieing. Screen shake was pretty juicy. Colors on the other hand were pretty bright, and the audio was pretty loud. Still enjoyable.
That murder face... Nice take on the theme.
Definitely a working helicopter game.
The art styles kind of clashed and moving things out of the way with space bar was a little confusing. Was interesting though.
Feels like one of those games you'd end up wasting 3 hours playing because you're always just one kill away from leveling up again. Maybe I've played too many RPGs.
The start confused me for a minute, but then I figured it out. The music was beautiful and the mood was also really nice.