FoonLudum Dare ExplorerUsers → Grieve

Grieve

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201532An Unconventional WeaponGradiencejam2913.483.443.483.644.163.652.333.4342
201429Beneath the SurfaceDark Soilsjam3873.182.693.093.483.791.482.643.2146
201121EscapeWhen I Was Humancompo1493.193.322.773.613.162.822.003.251
201019DiscoveryCold Fusioncompo893.002.883.633.633.041.502.173.472
201018Enemies as WeaponsFrom The Clutches Of Satan Himselfjam4
201017IslandsPlanetfall compo543.293.313.883.312.881.502.003.2714

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Grieve

LD18 — Enemies as Weapons

Undermine by droqen 2010-08-26T15:05:00

annoying as hell, the first time :P when i had nothing but runners, I HATE RUNNERS :D second third fourth fifth and sixth time (when i beat it) it was awesome. love it

Fail-Deadly by invicticide 2010-08-26T15:15:00

Great stuff man. Loved the Cannon Fodder feel to the soldiers. Its a great momentum game, very reminiscent of a balance game. You keep piling the stuff on and sweat it out as the see saw crash lands on your dreams of world domination. In counter to the "not having to place your buildings" problem I say let the omputer build, randomly and slower than you, so i you stand still it will teeter in one sides favour

Stop That Hero! by GBGames 2010-08-25T15:54:00

Hey,

Enjoyed this quite a bit once I got over the insanely hardness! Then it became insanely easiness. Also I has awesome grammar. Anyways, great game, would love to see it developed. Some more units, more fiendish hero, recapturing, possibly some neutral capture points that can affect how fast (or how slow if the hero gets them) resource gathering is.

Cheers for the A* chat too ;)

Grieve

LD19 — Discovery

Impatient Archaeologist by Hellfang 2010-12-20T17:19:00

Loved it, spammy dynamite ruined it a bit tho. Fall damage would fix that tho

Cold Fusion by Grieve 2010-12-23T13:38:00

Hi. Sorry had to travel to my parents and didnt get time to get the github up. I'll post the zipped source asap. Also the wide turning circle was one of the core features for me lol

Terra Nova by BadgerPriest 2010-12-20T17:14:00

Liked it quite a bit, some polish and a bit of explanation on the crazy rotation it'd be great. Definitely felt lost for a good bit of the game, especially on the return journey, but that's the point :D

1958 BNL by ExciteMike 2010-12-20T16:01:00

Quality stuff, annoying in all the right ways. Bit more polish, and slightly refined controls and I would fork out a few quid for the extended version :)

LD21 — Escape

When I Was Human by Grieve 2011-08-23T09:14:00

Hi, thanks for the comments!

My intention with the power-ups is story-bound, in that whatever modifications have been made to the player character might not all be for their benefit. (Thus cheetah mode being a double edged sword)

Also, you only lose life when hit by the bombs, the intention here being that pitfalls only serve to bring you back to the checkpoint - closer to the bombs.

Your comments are much appreciated and definitely will help me with my post-comp updates. Thanks again!

When I Was Human by Grieve 2011-08-23T15:24:00

Hi ointment, thanks for playing.

The level generation runs off three sets of level segments, initially all segments are pulled from set 1, levels designed for slow methodical play. Once you unlock Frog, levels are pulled from the set 1 and set 2 pools, with set 2 containing larger jumps only possible with Frog.

Once you unlock Cheetah, the generation switches to set 2 and set 3. Removing the creation of anymore set 1 segments. Unfortunately, there is a certain amount of "read-ahead" in the generation. So some nimble jump segments can show up immediately after unlocking Cheetah, but should be gone after another segment is passed. (Each checkpoint marks a segment)

Bunnies, Back Into Your Cage! by ratking 2011-08-22T18:12:00

Novel and interesting. Graphics are fantastic, controls didn't annoy me too much, once I got the hang. LOVE ZOOM.

Escape Velocity by Mark Ffrench 2011-09-01T12:51:00

Enjoyed it, loved the warping terrain. Good work.

Roman Rush by nannite 2011-08-22T18:20:00

This one troubles me. I love it, but I'm not sure what to make of it. Your graphics look great, with a bit of polish, (maybe replace the waypoint lines with scrolling dashes), they would be fantastic. Controls are simple, and intuitive (once you actually read the first page ;) ). A few levels, a target rescue number for each level and some other obstacles and we have a winner. Well done!

LD29 — Beneath the Surface

John by Diptoman 2014-04-29T12:13:00

Instantly playable, well driven and challenging. Love it.

A Glorious Escape for A Lich King by Benjamin 2014-04-29T16:52:00

Great work, thoroughly enjoyed and well made.

A boy and his Hellworm by orangepascal 2014-05-07T08:48:00

Great stuff, original tidbit of great gameplay.

Wormhunter by Thorig 2014-04-29T08:42:00

Enjoyed it, would love to see some progression, more abilites, hunting infamous worms, maybe some worm personality, doesn't surface unless X, safe ground to trick them etc etc. Lots of potential.

The Diggers Refrain by Verz 2014-04-29T14:59:00

Noble, funny, hard (I'm not a touch typer) and compelling, I had to finish it despite failing three times.

Dark Soils by Grieve 2014-04-29T08:50:00

Hey guys,

Thanks for all the feedback, we had plans for a level progression that explains the beacons and the ghost dog (he's still in there if you find his grave, and dig it up), which added a bit more skilled searching, but alas, there's a time limit :D

Re: the starfield, seems the tilemap isn't loading in for some people, and the rain makes it look like a starfield, please try Ctrl+F5 and hopefully it loads in second time around.

Thanks for checking it out,

Grieve

Infinite Island by Andrew Adams 2014-05-01T15:00:00

Beautifully presented, simple to pick up, and fun to play, but a little fidgety in movement. Would love to see it expanded upon.

Dolphin and Lava by HagraEnve 2014-04-29T10:46:00

Solid entry, a bit of variation in hazards would be awesome.

Geology Rocks by theengineers 2014-04-29T13:24:00

Potential as a strong puzzler here, adding cave-in's for being too heavy handed would be great (and enjoyed the stand on blocks bug, made the game a really crazy version of that electric wire steady hand game :)

Dig'em by ren 2014-04-29T10:45:00

Confused at first but enjoyed it once I caught on, novel concept ++

LD32 — An Unconventional Weapon

Phage Therapy by uberscientist 2015-04-29T12:53:00

Great little concept, not terribly challenging as it stands, but definitely something worth exploring.