A boy and his Hellworm by orangepascal 2014-05-07T08:48:00
Great stuff, original tidbit of great gameplay.
Foon → Ludum Dare Explorer → Users → Grieve
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Gradience | jam | 291 | 3.48 | 3.44 | 3.48 | 3.64 | 4.16 | 3.65 | 2.33 | 3.43 | 42 | |||
| 2014 | 29 | Beneath the Surface | Dark Soils | jam | 387 | 3.18 | 2.69 | 3.09 | 3.48 | 3.79 | 1.48 | 2.64 | 3.21 | 46 | |||
| 2011 | 21 | Escape | When I Was Human | compo | 149 | 3.19 | 3.32 | 2.77 | 3.61 | 3.16 | 2.82 | 2.00 | 3.25 | 1 | |||
| 2010 | 19 | Discovery | Cold Fusion | compo | 89 | 3.00 | 2.88 | 3.63 | 3.63 | 3.04 | 1.50 | 2.17 | 3.47 | 2 | |||
| 2010 | 18 | Enemies as Weapons | From The Clutches Of Satan Himself | jam | 4 | ||||||||||||
| 2010 | 17 | Islands | Planetfall | compo | 54 | 3.29 | 3.31 | 3.88 | 3.31 | 2.88 | 1.50 | 2.00 | 3.27 | 14 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2012 | 34 | Aspect | Microid 64 |
Grieve leaves an average of 3.8 feedback comments each event.
Great stuff, original tidbit of great gameplay.
Beautifully presented, simple to pick up, and fun to play, but a little fidgety in movement. Would love to see it expanded upon.
Great work, thoroughly enjoyed and well made.
Noble, funny, hard (I'm not a touch typer) and compelling, I had to finish it despite failing three times.
Potential as a strong puzzler here, adding cave-in's for being too heavy handed would be great (and enjoyed the stand on blocks bug, made the game a really crazy version of that electric wire steady hand game :)
Solid entry, a bit of variation in hazards would be awesome.
Enjoyed it, would love to see some progression, more abilites, hunting infamous worms, maybe some worm personality, doesn't surface unless X, safe ground to trick them etc etc. Lots of potential.
Enjoyed it, loved the warping terrain. Good work.
This one troubles me. I love it, but I'm not sure what to make of it. Your graphics look great, with a bit of polish, (maybe replace the waypoint lines with scrolling dashes), they would be fantastic. Controls are simple, and intuitive (once you actually read the first page ;) ). A few levels, a target rescue number for each level and some other obstacles and we have a winner. Well done!
Novel and interesting. Graphics are fantastic, controls didn't annoy me too much, once I got the hang. LOVE ZOOM.
Loved it, spammy dynamite ruined it a bit tho. Fall damage would fix that tho
Liked it quite a bit, some polish and a bit of explanation on the crazy rotation it'd be great. Definitely felt lost for a good bit of the game, especially on the return journey, but that's the point :D
Quality stuff, annoying in all the right ways. Bit more polish, and slightly refined controls and I would fork out a few quid for the extended version :)
Great stuff man. Loved the Cannon Fodder feel to the soldiers. Its a great momentum game, very reminiscent of a balance game. You keep piling the stuff on and sweat it out as the see saw crash lands on your dreams of world domination. In counter to the "not having to place your buildings" problem I say let the omputer build, randomly and slower than you, so i you stand still it will teeter in one sides favour
Hey,
Enjoyed this quite a bit once I got over the insanely hardness! Then it became insanely easiness. Also I has awesome grammar. Anyways, great game, would love to see it developed. Some more units, more fiendish hero, recapturing, possibly some neutral capture points that can affect how fast (or how slow if the hero gets them) resource gathering is.
Cheers for the A* chat too ;)
Grieve
LD32 — An Unconventional Weapon (1)
Phage Therapy by uberscientist 2015-04-29T12:53:00
Great little concept, not terribly challenging as it stands, but definitely something worth exploring.