FoonLudum Dare ExplorerLD21 → Bunnies, Back Into Your Cage!

Bunnies, Back Into Your Cage!

By ratking

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CategoryRankScoreCount
Community383.48
Coolness4311
Innovation713.59
Audio833.15
Graphics883.48
Humor1002.66
Overall1143.31
Fun2012.82
Theme3342.64

Comments

uuav 2011-08-22 09:00

cool game, I find it a bit hard to play since I always drop the blocks when I want to jump around! But great concept !

randomm00 2011-08-22 09:14

Interesting, but it could do with some more interesting blocks, and the controls get tedious really fast. I like the cute graphics!

ratking 2011-08-22 09:35

Thanks for playing!

@uuav That's why I made two modes ... press "2" and you won't pick up and drop blocks any more. Press "1" and everything is back to normal.

@RandomMOO Yeah, I also had some other / more ideas for the game, but time was too short as I started late with this. I did something with Unity3D, got frustrated, and much later used Flash/Flashdevelop.
Sorry for the bad controls, I worked hard on them and they still are not perfect. :-(

ointment 2011-08-22 17:57

The concept is good but the execution is lacking. The controls are awkward; it's as if the game can't decide whether it's a top-down Sokoban-like game or a platformer. It takes much longer than expected to clear each level, to the point where rearranging the blocks over and over starts feeling tedious.

daandruff 2011-08-22 18:01

I really liked the music and the style of the game. Annoying controls but who cares? ;)

thegrieve 2011-08-22 18:12

Novel and interesting. Graphics are fantastic, controls didn't annoy me too much, once I got the hang. LOVE ZOOM.

ratking 2011-08-22 18:24

Cool, more feedback! <3 you guys!

@ointment The game was never meant to be a classic platformer. The controls probably feel awkward because you can't accept that they the movement is per-block only (with interpolation for the eye candy).
BTW, this comes from the fact that I planned the game to be a "PixelCraft", where everything really is a pixel. ;)

@daandruff @TheGrieve Thanks!

andrew-2 2011-08-22 20:37

The controls were a bit frustrating, and I'm not entirely certain how it fits into escape seeing as how you capture rabbits, but I like the open ended solution to the levels.

ratking 2011-08-22 21:13

@Andrew The rabbits have escaped and you have to recapture them!

Well, but it's true. I started Ludum Dare with Unity3D and was frustrated with my project. So saturday evening I opened FlashDevelop without any real plan and started coding. This time I began to create something more fun, but the theme lacked. So I confess it really is tacked later on, sorry.

johanar 2011-08-23 08:05

I have to agree with previous posters, controls could have been better. And "pickup mode" 1 or 2 isn't really self-explanatory. Even on/off would have been better :)

Graphics are very cute, and it definitely has potential as a block based puzzle platformer. I like how you used the escape theme, that it's not the protagonist who is escaping and the escape isn't the goal.

ratking 2011-08-23 08:48

@JohanAR You're right!
I changed the controls in the Kongregate version, please tell me if you find them to be better now.

mes 2011-08-23 08:54

cool artwork and music, but the controls ruin it for me.

matthias_zarzecki 2011-08-23 12:20

Funny. The first words in my game we "Oh Noes!" too :-)

I like this idea, especially the "carrot"-block. It's immeditely recognizable, which is great.

ratking 2011-08-23 13:48

@mes Sorry to hear that. Did you try the Kongregate version, too?

@matthias_zarzecki Hey, we should bundle our games and make a "Humble Oh Noes Bundle"!

jhelle 2011-08-23 19:48

Well polished and fun game. I thought the grid movement and overall controls were kinda harsh but fit with the game. Good job

burnzez 2011-08-23 21:15

Good concept, pretty fun, but frustrating due to the controls. It's very hard to move around and place blocks like I want to.

rudy 2011-08-24 11:17

Very cute, nice music. Controls are frustrating, but playable.

fififox 2011-08-24 16:59

Your game is really fun (but it would me more if the controls had been better), the graphics are great (love the bunnies :P ), and the sound/music is quite good too. I liked your game a lot, but I was a bit disappointed by your journal: at first I saw that you have written a postmortem, which is great, but during LD you didn't write any progress report, only "I'm in" and "I'm done"... Anyway, your entry is above the average level: great job!

n0_named_guy 2011-08-24 17:47

Game is cool and interesting. I kept playing for the sake of solving the puzzlers (I like solving them!). But the controls are too awkward. I ended up dead because of the not so great controls. And being dead blows, because the level is reset... I wish you great success on your future endeavors =)

ratking 2011-08-24 17:57

Yay, more feedback! Thanks to you all! Even though nobody likes the controls ... ;)

@FifiFox: I just was very frustrated with my progress and motivation was pretty low sometimes. I just couldn't write anything even if I had to. Sorry! Also, posting a blog entry always seems a little bit like a timewaster, because a) you lose time you could spend on the game and b) I need extra long because English isn't my native language and I always have to look-up words and so on.

@N0_Named_Guy Yeah, in hindsight level reset wasn't the best idea. The game isn't very punishing overall, so I thought it would be okay I guess.

skelethulu 2011-08-25 01:53

Reminds me a lot of a sliding block puzzle, but with jumping. neat!

tcstyle 2011-08-27 20:12

Great idea. Somehow the controls were a little bit difficult (picking up blocks while just wanting to walk/jump).

doft 2011-08-28 05:02

GRRRRRRRR I HATE THE CONTROLS!

dogbomb 2011-08-28 14:26

Loved the stylings of this. Cute, blocky, fun. Would be a great kids puzzle game if not for the...

CONTROLS! I know everyone had raged about this. How about making it a block swap puzzle. You click a block and it swaps with the bunny, with some kind of logical animation. It'd be a bit less frustrating I think, and some logical puzzles could still be made.

Great work though. Loved the art so much. I want to buy a big fuzzy blocky carrot.

tainted_code 2011-08-30 13:38

Great game, very unique idea. Had me confused but it was really fun anyway. Good job and a great entry! :)

edsploration 2011-08-30 19:53

This game has the most original idea I've seen so far (except mine perhaps ;). Unlike mine it plays smoothly and without major bugs, so props on that! I also don't know why people are raging about the controls... I found them quite straight-forward and simple. In fact I think they're better than the controls in the Kongregate version which are slow to use and don't suit the use of a move counter as well as a one-keypress-per-move system.

chaoslab 2011-09-05 22:24

I liked this. Nice work. Simple, well rounded and unique. Did find the picking up and dropping didn't seem to flow as well as it could. Enough of an idea to expand as well at a later date if you choose too.

:-)