- Are there bullets stuck on the edge of the screen auto-destroying everything? I'm confused why everything just breaks/appears even when I don't shoot. This seems to break the strategy aspect of "shoot some things, don't shoot other things"
- Hard to tell where the bullets are sometimes when their trails look almost identical. Some weapons in the option menu have a contrast between bullet and trails, but none of the default player/enemy weapons do.
+/- Having four difficulties seemed almost pointless... as far as I could tell the only differences were health and glowing wall of doom speed. Personally, I think difficulty options should offer slightly different experiences (especially if they get their own start game button), not just allowing the user to balance your game to their skill level. On the other hand, it's always good to have more options, and extra options can only add value.
+/- The addition of survival mode is great for a game made under a time limit! It could use some balance/improvement though as the standing-in-the-corner strategy rendered the mode trivial.
+ It was great to be able to control the character in the option screen.
+ Awesome custom skins!