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Escape from Shimishland
Escape from Shimishland
By captainlepidus
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Fun | 34 | 2.50 | | |
| Theme | 46 | 2.79 | | |
| Overall | 50 | 2.54 | | |
| Humor | 54 | 1.50 | | |
| Audio | 65 | 1.17 | | |
| Innovation | 66 | 2.00 | | |
| Graphics | 81 | 1.93 | | |
| Coolness | 311 | 1 | | |
| Community | 467 | 1.50 | | |
Comments
Hmm... I got stuck on the edge of the map while getting out of the helicoptor, stuck while going up a lift, and stuck when someone jumped on my head. Each time I had to restart the whole game. But I guess losing by getting stuck fits the theme well :)
The text instructions were helpful but not very immersive.
Ya, getting stuck in enemies when they hit you was a problem we ran out of time to fix.
We had planned for a story to be told with the text instructions, but again, we ran out of time.
fenmar
2011-08-24 12:00
I really liked the part where I ran over the enemies with the car - that was fun ^^
Besides the getting stuck bugs, I missed some animations, especially for the helicopter.
Interesting game. Reminds me of GTA because of the vehichle =P One thing that I loved about the game was "guard-surfing". The thing that I hated (and made my turn off the game in frustration) was when the guards "surfed" on the char... Everytime a guard was right on top of the char, it wouldn't move...
summaky
2011-09-10 18:34
Got stuck more than once in enemies.