gigaclon 2011-08-23 00:04
nice concept but the game itself could use work. Also I could just rotate myself past most of the goals.
Foon → Ludum Dare Explorer → LD21 → Globular Prisonbreak!
By edsploration
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 24 | 4.00 | ||
| Coolness | 115 | 5 | ||
| Graphics | 190 | 3.00 | ||
| Theme | 272 | 2.88 | ||
| Audio | 290 | 1.93 | ||
| Overall | 308 | 2.69 | ||
| Fun | 369 | 2.19 | ||
| Community | 432 | 1.67 |
nice concept but the game itself could use work. Also I could just rotate myself past most of the goals.
A great concept, but unfortunately just devolves to me brute forcing and rotating like a mad man. Could use some work on making the strategy of making colors a better option than just mashing Z and X.
Thanks for the comments! They Match my thoughts on it so far. Actually I tried last minute to fix the brute forcing past barriers but ended up breaking rotation further.. changed it back and resulted in more bugs overall. This was my first ludum dare so I'm happy regardless of the initial result. :D
interesting concept, i got really confused tho in level4 i think it was or 3, where i was getting hit and the colour didnt turn into the same as what was under it, restarted and it gave me a different set of barriers and i got past tho
Not really challenging. Sometimes, I could simply rotate and move past the lasers.
Interesting concept but I got overwhelmed and confused.
Quite creative. I think it would benefit from a tutorial or something because it can be confusing at first. Liked it though.
The game is cool for a first LD entry and you should continue working on it.
Especially because this is a very original idea. The first time I started it (without reading the manual), I thought it's some kind of Tetris/DrMario/etc. kind of game (of course, I didn't know what to do, e.g. that I have to escape through the hole in the north). But after reading the description I saw that there is more to it.
TBH, two things can be improved: 1) The rate the gnomes are shooting from every side is too high, and it destroys the tactical potential the game has. 2) I think it's a little bit strange that the color of the floor defines the color of the next blob. Why didn't you just let the gnomes shoot different colored blobs? Well, of course, this would change the gameplay, so I don't know if you already considered it.
These are my thoughts to it.
A very original idea, it's fun while trying to figure out how the game works after that it gets repetitive though.