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Escape Run
Escape Run
By erko
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 246 | 2 | | |
| Community | 335 | 2.07 | | |
| Audio | 371 | 1.00 | | |
| Graphics | 392 | 2.10 | | |
| Fun | 407 | 2.00 | | |
| Overall | 417 | 2.25 | | |
| Humor | 423 | 1.22 | | |
| Innovation | 432 | 1.95 | | |
| Theme | 494 | 1.47 | | |
Comments
tnelsond
2011-08-22 20:28
I couldn't unzip the source
Archive: game1_erko_src.zip
End-of-central-directory signature not found. Either this file is not
a zipfile, or it constitutes one disk of a multi-part archive. In the
latter case the central directory and zipfile comment will be found on
the last disk(s) of this archive.
unzip: cannot find zipfile directory in one of game1_erko_src.zip or
game1_erko_src.zip.zip, and cannot find game1_erko_src.zip.ZIP, period.
tnelsond
2011-08-22 20:31
Nevermind, I downloaded it wrong.
tnelsond
2011-08-22 20:47
Congratulations on your first Ludum Dare entry.
Here's some feedback:
+ You did a great job on the physics.
+ It's pretty easy to get up and running on my Linux box from source.
+ I didn't have to edit the python source code at all. That's amazing, because usually there's an incompatibility somewhere.
- It's called "escape run", but it doesn't seem like my circle is running or moving, everything seems to be coming to it.
- It would be nice to have an indicator of how much health is left.
- It would also be nice to see the mouse cursor in order to do more accurate aiming.
Welcome to Ludum Dare ^^. This is a good start, but it needs balancing and some more depth. A circle shooting other circles isn't particularly interesting. Audio would help as well. Just things to keep in mind for your next #LD48 :)
The aiming didn't appear to work correctly. Might just be my computer.
jacic
2011-08-23 16:29
The aiming was very picky, and didn't seem to work at all with the mouse. Not a bad attempt though.
Looks interesting but won't run on my computer's crappy resolution. Can't resize/move window because the game locks out my mouse, and hotkeys don't work either. :\
nuria
2011-08-25 00:14
Very simple, but a good start. A simple finished entry is always better than an amazing unfinished plan. Keep it up!
tcstyle
2011-08-25 19:02
Mouse doesn't really work.
erko
2011-08-26 12:11
Thanks for trying it out everyone.
I appreciate the ratings and comments -- it's good to know what is important for next time.
Individual responses:
tnelsond: the circle "should" run when you press "w","a","s", or "d", but this sounds like a bug.
a health indicator was next on my list of things to do
a visual representation of aiming would have been good. I didn't get to test leaving the mouse pointer on screen for aiming, but I thought about it -- that could have been much more useable.
offwhitefox: very good advice -- I'll work on improving art, animation and sound skills, and I need to leave enough time for balancing. Also, looking at other games is giving me ideas for how to add depth.
TaslemGuy, Jacic, tcstyle: looks like aiming needed more work, and it might vary between systems (possibly an issue with combining mousemotion events while manually moving the mouse to keep it in the window). I needed to test that more.
nuria: Thanks!
Edsploration: really sorry about that -- I was a little worried about resolution and never finished the option to change it.
Thanks again for the help!
summaky
2011-08-27 12:58
Can't understand how to play, really. Moving the mouse doesn't change a thing and ijkl sometimes doesn't work.
erko
2011-08-31 03:43
Hi everyone,
I fixed the problem that was making it unplayable on Windows.
I also fixed the problem making it unplayable on low res (800x600 ) monitors.
I believe fixing problems that make it unplayable is ok with the rules. Let me know if that's not right. You can still get the original version by removing the "-0.01" from the url.
The change is a little late, but I didn't realize how unplayable it was on windows since it worked ok on a windows VM, wine, and linux.
paulsb
2011-09-02 12:56
Once I worked out I could move around it became more playable xD Could use work on control and general polish.