Eggscape by Make A Game 2011-08-31T21:58:00
Innovative gameplay mechanic. Very interesting.
Foon → Ludum Dare Explorer → Users → tnelsond
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 22 | Alone | Ancient Rover | jam | 2.20 | 2.44 | 14 | |||||||||
| 2011 | 21 | Escape | Esca | compo | 354 | 2.55 | 2.24 | 3.81 | 1.90 | 1.71 | 1.00 | 1.67 | 3.08 | 7 | ||
| 2009 | 15 | Caverns | Celtic Cavern | compo | 86 | 2.76 | 2.76 | 3.38 | 2.76 | 2.71 | 2.84 | 3.05 | 1.95 | 6 |
tnelsond leaves an average of 8.3 feedback comments each event.
Innovative gameplay mechanic. Very interesting.
Great game, but the ice looks a bit too much like water. I didn't know what it was till I got the skates. :D
Loved the particle effects.
Nice game. I liked how you wrote the message in text and even managed to make it look like there was intereference. :D
Yeah, I looked at your code. The problem you're having with the bullets is the thing about the trig with the atan2 and the sin and cos, but also that the last two parameters of constructing an entity is an int which isn't as accurate for this sort of thing as a double would be. Here's my attempt to implement using sin and cos so that you get a constant speed despite the mouse's location:
double t_angle = -Math.atan2(destX-startX, destY-startY) + Math.PI / 2;
entities.add(new EntityBullet(startX + 20, startY + 20, (int) (600 * Math.cos(t_angle)), (int) (600 * Math.sin(t_angle))));
Very well done. The Albert Einstein quote was a nice touch.
At first I thought that you wanted to avoid the tokens. Because of the sound they made and that what looked liked the health bar shrunk when you touched them. Lol. Besides that, Great game!
Awesome, it's really well done. But after 4 or 5 levels, I got errors and had to close the game.
I don't think your windows version works.
I never actually played the game, but I watched a video about it.
This is a great game. Love the game mechanics especially. Very polished.
@matthias_zarzecki: It just runs slow on my computer, so I have plenty of time, too bad it's too slow.
Fun game, I like the mechanics of it.
It's kind of hard to tell that that 1px black line on the side of the screen is a hole.
And it's a bit frustrating that the ball can't orbit a green dot into the hole, but has to bounce into it, this sort of thing should be explained or something.
Love the Linux support, with 2 binaries even. Wow. :D
Fun game, the graphics are pretty amazing.
It works great in the webkit based browser named surf. The game is kind of resource hungry though.
46 seconds, and I concur with JohanAR about the first jump.
On some computers, (like mine) the escape key doesn't always register correctly on the game unless I click a mouse button simultaneously. An escape key may be asthetically good, but some systems won't work with it.
Besides that, it's a fun little game.
I'm on linux and I can't execute the binary, and there's no makefile so I have no idea how to compile it. I have SDL installed.
I couldn't unzip the source
Archive: game1_erko_src.zip
End-of-central-directory signature not found. Either this file is not
a zipfile, or it constitutes one disk of a multi-part archive. In the
latter case the central directory and zipfile comment will be found on
the last disk(s) of this archive.
unzip: cannot find zipfile directory in one of game1_erko_src.zip or
game1_erko_src.zip.zip, and cannot find game1_erko_src.zip.ZIP, period.
It's kinda hard to tell what order to play the levels in, is it left to right or top to bottom? Besides that it's a good game. Gave up at the level in the screenshot.
How do I get the social part to work? Does it write something on my wall or what?
Why can't I "use this"?
LD22 — Alone (2)
[Greeble] by McFunkypants 2012-01-02T23:43:00
There's a bug where when you walk off a cliff you can jump in mid air.
Out by kosinus 2011-12-20T13:52:00
Runs slowly on my computer (XP running Chrome).