Dangerous II by SMSadventure 2011-05-01T02:01:00
Why can't I "use this"?
Foon → Ludum Dare Explorer → Users → tnelsond
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 22 | Alone | Ancient Rover | jam | 2.20 | 2.44 | 14 | ||||||||
| 2011 | 21 | Escape | Esca | compo | 354 | 2.55 | 2.24 | 3.81 | 1.90 | 1.71 | 1.00 | 1.67 | 3.08 | 7 | |
| 2009 | 15 | Caverns | Celtic Cavern | compo | 86 | 2.76 | 2.76 | 3.38 | 2.76 | 2.71 | 2.84 | 3.05 | 1.95 | 6 |
Why can't I "use this"?
I considered not requiring the space between the commands, but then I figured it wouldn't help people's typing skills as much.
Yeah, I should probably polish and simplify it and make the learning curve easier, I'm the only one I know who actually beat it.
For a post compo version I'm envisioning two lines of text, one for running, another for jumping. If you type the text from the first line then your character moves, and if you type stuff from the second line your character jumps. And as you progress through the game you'd have to type more and more to "escape" bad guys chasing you or something like that.
At first I thought that you wanted to avoid the tokens. Because of the sound they made and that what looked liked the health bar shrunk when you touched them. Lol. Besides that, Great game!
Fun game, the graphics are pretty amazing.
It works great in the webkit based browser named surf. The game is kind of resource hungry though.
How do I get the social part to work? Does it write something on my wall or what?
This is a great game. Love the game mechanics especially. Very polished.
Great game, but the ice looks a bit too much like water. I didn't know what it was till I got the skates. :D
On some computers, (like mine) the escape key doesn't always register correctly on the game unless I click a mouse button simultaneously. An escape key may be asthetically good, but some systems won't work with it.
Besides that, it's a fun little game.
I couldn't unzip the source
Archive: game1_erko_src.zip
End-of-central-directory signature not found. Either this file is not
a zipfile, or it constitutes one disk of a multi-part archive. In the
latter case the central directory and zipfile comment will be found on
the last disk(s) of this archive.
unzip: cannot find zipfile directory in one of game1_erko_src.zip or
game1_erko_src.zip.zip, and cannot find game1_erko_src.zip.ZIP, period.
Nevermind, I downloaded it wrong.
Congratulations on your first Ludum Dare entry.
Here's some feedback:
+ You did a great job on the physics.
+ It's pretty easy to get up and running on my Linux box from source.
+ I didn't have to edit the python source code at all. That's amazing, because usually there's an incompatibility somewhere.
- It's called "escape run", but it doesn't seem like my circle is running or moving, everything seems to be coming to it.
- It would be nice to have an indicator of how much health is left.
- It would also be nice to see the mouse cursor in order to do more accurate aiming.
Nice game. I liked how you wrote the message in text and even managed to make it look like there was intereference. :D
Yeah, I looked at your code. The problem you're having with the bullets is the thing about the trig with the atan2 and the sin and cos, but also that the last two parameters of constructing an entity is an int which isn't as accurate for this sort of thing as a double would be. Here's my attempt to implement using sin and cos so that you get a constant speed despite the mouse's location:
double t_angle = -Math.atan2(destX-startX, destY-startY) + Math.PI / 2;
entities.add(new EntityBullet(startX + 20, startY + 20, (int) (600 * Math.cos(t_angle)), (int) (600 * Math.sin(t_angle))));
Very well done. The Albert Einstein quote was a nice touch.
I'm on linux and I can't execute the binary, and there's no makefile so I have no idea how to compile it. I have SDL installed.
I never actually played the game, but I watched a video about it.
Loved the particle effects.
46 seconds, and I concur with JohanAR about the first jump.
It's kinda hard to tell what order to play the levels in, is it left to right or top to bottom? Besides that it's a good game. Gave up at the level in the screenshot.
It's kinda hard to tell what order to play the levels in, is it left to right or top to bottom? Besides that it's a good game. Gave up at the level in the screenshot. I especially like the Linux support.
Awesome, it's really well done. But after 4 or 5 levels, I got errors and had to close the game.
Innovative gameplay mechanic. Very interesting.
Fun game, I like the mechanics of it.
It's kind of hard to tell that that 1px black line on the side of the screen is a hole.
And it's a bit frustrating that the ball can't orbit a green dot into the hole, but has to bounce into it, this sort of thing should be explained or something.
Love the Linux support, with 2 binaries even. Wow. :D
@matthias_zarzecki: It just runs slow on my computer, so I have plenty of time, too bad it's too slow.
I don't think your windows version works.
@shard123: Yeah sorry, I was really pressed for time on this game and am having problems porting to Windows because SDL_mixer isn't working right.
There's a bug where when you walk off a cliff you can jump in mid air.