Fred the Astro-Miner by supermaximo93 2011-08-23T23:13:00
Uh oh. I'm already having a painful time with Windows, and now this! I'll try and get this sorted ASAP
Foon → Ludum Dare Explorer → Users → supermaximo93
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Sky Turkeys Extreme | compo | 271 | 3.37 | 3.58 | 2.35 | 2.88 | 3.04 | 3.24 | 2.19 | 2.95 | 45 | ||
| 2012 | 25 | You are the Villain | Airship Infiltration | compo | 190 | 3.31 | 3.40 | 2.61 | 3.13 | 3.58 | 3.44 | 2.79 | 3.22 | 57 | ||
| 2011 | 22 | Alone | Gravity Cat Thing | jam | 28 | 3.15 | 3.23 | 2.31 | 2.38 | 3.15 | 2.67 | 3.00 | 2.33 | 2.73 | 24 | |
| 2011 | 21 | Escape | Fred the Astro-Miner | compo | 198 | 3.00 | 3.00 | 2.00 | 3.17 | 2.33 | 3.17 | 2.29 | 5 |
Uh oh. I'm already having a painful time with Windows, and now this! I'll try and get this sorted ASAP
Thanks JohanAR, I'll make some GLSL 1.1 shaders and upload them
Windows version now up!
Cool, I added libgcc_s_dw2-1.dll and libstdc++-6.dll to the Windows zip
Okay, I've posted a link to some GLSL 1.4 shaders. Bear in mind that these might not fix the problem, as I've recently found that my game requires a minimum of GLSL 1.4 and OpenGL 3.0 =/
Thanks Rudy! Yeah, the levels were a very last-minute job. I wish I had time to do better ones but time was running out!
Thanks Neilo! I admit that the Uberstone block is a bit too dark, my original intention was to have a better background, but I didn't have time.
@summaky: It seems your graphics card can't compile the shaders. Try the GLSL 1.4 shaders, and if it still doesn't work, then I'm afraid your graphics card is too old to run the game =/
Thanks, I really appreciate your comments guys! I definitely agree, the game is difficult; I'll slow it down in the next version.
As for spawn points, I think that due to the nature of the game being "stay alive for as long as possible", I don't think they'd really work well, but I'll be making it so that there are pickups that regenerate your health.
@Kelly Thomas: Yep, I'll definitely be making the bosses power up. There were originally supposed to be two more bosses as well, that I just didn't have time to put in. They've both been drawn, I just need to code them. And pirate ship boss was rushed and basically a copy of the UFO boss. It was going to be different but I just didn't have enough time.
Thanks again for the comments!
CireNeikual: Yeah, that would help quite a lot (as seen in Canabalt; the screen is super-wide)
evilseanbot: I agree with all of your criticisms. I'm sure I changed it so that the non-boss parts were longer just before I submitted... Maybe I forgot to recompile! Oh well.
Nice work! It was a bit frustrating due to the slow movement, but I think there's potential. Just try make the movement more fluid, it'll help a lot. I want to feel like a ninja when playing these kind of games :)
Socks again?! Made me chuckle. Very nice and polished! Really liked the graphic style. Movement is a bit slow though. I think it would be good if you could hold down a button to run, at the expense of being louder and alerting the people.
...Ignore my comment about being able run *facepalm*
Looks very nice! I didn't find it very entertaining though.
Good start, but as others have mentioned, it'd be good if you could add more puzzle/action elements!
Or another idea would be to make it extra creepy... Turn it into a sort of horror maze or something. Also, a map that would reveal itself as you travel would be cool
Thank you for the comments guys! Much appreciated - I'll be taking your criticisms into account when working on the post-compo version.
Oh, and I'll check out your entries once I get home from work :)
@Markavian: Ha! Maybe :)
@Niavlys Thanks! The reason the game was so short for you was because I fixed a bug with mission briefings on level changes... which broke the level change (I didn't have a chance to test it). I've reverted back to the old version, so if you try it now you'll get the full 3 levels
Thanks for the comments guys! :)
@moomoo112 They're checkpoints. So if you die you'll respawn next to the one last activated
Thanks for the comments!
Post-compo version is now available :)
Really fun! Would be great if you could get more units other than tanks, and more scenery, to make it more strategic
Funny! Really like the art. I wish the 'epic funky shootout mode' had some crazy disco music in it though - It would make it pretty hilarious (and would fit more with the 'epic funkiness')
Nice concept, but really difficult!
Great concept! I really liked how with the red block you couldn't just quickly run to the goal - you had to strategically move to give the blue block some help. I often found that the world would flip on 6 seconds on the red block's timer, which was quite annoying and I couldn't get very far because of it
Great mood, art style and sound! I didn't find it fun (although I don't think that was really the point) but the presentation and polish was excellent.
Nice game. I thought the movement was a bit too fast and hard to control though.
Good job! I really liked the feel of the movement, slightly slidey but not too much. I would have liked to seen a proper ending though
Really interesting concept. I liked the art style - I think it really helped with the overall mood. I would have really liked to see how my sentences compared with what was actually said, although that would probably take away from the (for lack of a better word) authenticity of the game
Nice work! Really good for your first LD entry. I liked how the danger ramped up after 10 seconds instead of dying instantly, found myself getting greedy with the coins and taking risks, for better or worse ;)
Good job for your first LD. I liked the difficulty and how the green blocks gave you extra time.
Interesting take on the 'avoid things coming towards you' idea.
Good job! Got to mission 8. There aren't many games that require me to mentally make notes before I start each mission. So glad the PDA was there from time to time ;) Would have helped if the person didn't rotate while in the PDA though - sometimes I had three seconds left and I got the back of the person in the PDA, which was annoying.
Good game! I like the strategy involved in deciding which people should have treatment and which ones should wait. I don't like how you lose a room after each death though as it chain reacts and you lose soon after the first death.
Nice work! Fun although I felt the movement was a bit slow. The animation and music were good. I also liked how you could pick up your arrows and shurikens, it was a lifesaver sometimes!