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Airship Infiltration
Airship Infiltration
By supermaximo93
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 57 | | |
| Audio | 61 | 3.44 | | |
| Fun | 119 | 3.40 | | |
| Graphics | 147 | 3.58 | | |
| Mood | 148 | 3.22 | | |
| Overall | 190 | 3.31 | | |
| Humor | 277 | 2.79 | | |
| Theme | 403 | 3.13 | | |
| Innovation | 482 | 2.61 | | |
Comments
Nice! I could see the different types of triggers creating some interesting combinations. The particle effects are pretty fun too. I'd love to have a better way to dodge the bullets from the human enemies in tight corridors.
namuol
2012-12-17 09:42
Fun -- would love to see more levels/enemies and maybe some puzzle elements in a post-compo version. Really, this could be a contender if it only had some more gameplay. Such is life in a 48hour compo, eh?
Character animations were quite good, and I was even compelled to let the music keep playing! This is rare for most LD entries. ;)
And oh, the emoticons were a cute touch.
Maybe hes not a villain, maybe he's trying to rescue the Airship... by shooting up and hacking the control systems.
Thank you for the comments guys! Much appreciated - I'll be taking your criticisms into account when working on the post-compo version.
Oh, and I'll check out your entries once I get home from work :)
@Markavian: Ha! Maybe :)
niavlys
2012-12-17 14:47
The intro and outro are the strong parts of your game, I think. The gameplay is good, but short. It misses something, in the level design and the graphics (no background (but the villain, computers and doors are great!))
Nice audio too :)
Oh, I haven't seen any enemies or enemy bullets, is that normal?
@Niavlys Thanks! The reason the game was so short for you was because I fixed a bug with mission briefings on level changes... which broke the level change (I didn't have a chance to test it). I've reverted back to the old version, so if you try it now you'll get the full 3 levels
A very fun game.
Awesome graphics and music! Could have done with more variety and challenge to create some interesting puzzles.
I really like the artwork and audio. Wasn't expecting the game to end so abrubtly, but it was still a lot of fun. Also, great intro and ending animations. :)
niavlys
2012-12-17 20:21
@supermaximo93 Indeed, it's much better now! I updated my rating accordingly :)
Damn, I didn't manage to finish the game without dying once yet... still trying.
It was really nicely done, well put together and fun. I liked it :)
Good to see the presence of checkpoints in this game, was worried it would be another trudge!
I like the emoticons when hacking >:D
Pretty fun. Could have used more levels, the graphics were nice, the ending was kinda cool too
Really good entry! I liked the checkpoints, the particles on destroying a sentry turret, the hacking was cool. The whole thing worked well, with great cut-scenes at either end
Like the art! Fun, though a little short. Game seemed to be hitting its stride when it ended, sadly.
gnx
2012-12-18 22:02
Graphics are nice and there is some pleasent effort in the transistions from the start screen and between levels.
The controls and jumping could've used some more tuning I think.
Also I didn't really feel like a villain as such, maybe the objectives should be more about plundering treasure etc.?
strong99
2012-12-18 22:05
Very nice game. I like the graphics! :) The game was a bit short and I'm unsure why I was infiltrating.
Rather nice, but short
Do those light-up rods do anything?
loren
2012-12-19 05:00
Really fun, liked the music and your sprites a lot!
Thanks for the comments guys! :)
@moomoo112 They're checkpoints. So if you die you'll respawn next to the one last activated
I like the atmoshphere! I felt like the enemy dudes should have been introduced earlier, they're more interesting oppisition than cannons that fire at your general direction.
Awesome concept dude. I loved playing the game, I just wish it was longer. I can't rate you because I'm not a participant this time around, but great job anyway! I loved the 8-bit style and the music, and I have no doubts that programming those AI's wasn't a cakewalk. Awesome entry.
Cool art-style and overall gameplay. The animations were neat. I would really love to see a post-compo version!
zappi
2012-12-27 03:49
That's really hard to find such a polished game done within 48 hours. Great job!
Thanks for the comments!
Post-compo version is now available :)
Solid title! Love the music and animations.
Level-design could be a bit more tighetened. Guards can shoot you, while you can't shoot back. It would also be useful if health replenished on level-switch.
mase
2013-01-02 02:44
I enjoyed this, and the new levels are a big improvement. The sprite animations are good, but the scenery could use some work; nothing about it really says "airship" to me. I want windows, and moving machinery, maybe some roulette tables. Also, there was never a threat during hacking, so the timer seemed pointless.
illugion
2013-01-02 05:51
I really liked this game ! The music and the visual style were really cool and i really liked the particle effects too XD Nice job!
Really enjoyed this, thank you! The level design was very good considering the time available, and you got a lot of content in there with the AIs, the cannons and the various other bits and bobs. I really liked the intro animation and soundtrack - made it feel like a complete and well-rounded product. One irritation is that you have to be on the same floor level to attack the AIs which is sometimes irritating (e.g. start of lev 3) - perhaps this is deliberate though?
goerp
2013-01-02 15:10
Niiice. All well executed, nice pixel graphics, good retro music. played well.
goerp
2013-01-02 15:13
I just saw your LD22 entry. I like that one as well, very funny.
Great work with graphics and music! Cool game however a little bit short.