FoonLudum Dare ExplorerLD27 → Last words

Last words

By frankbsad

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CategoryRankScoreCount
Mood114.08
Theme284.03
Innovation423.95
Graphics1583.66
Overall2893.34
Humor5922.18
Fun8902.50
Audio9821.24
Coolness112949

Comments

zeno 2013-08-26 02:27

It "crashed" after I exited. Doesn't really matter I guess, but thought I'd let you know.

josriley 2013-08-26 02:29

It crashed on me the first time through (web version), but I refreshed and it worked, just thought I'd let you know. Anyway, I really liked this entry. The aesthetics were awesome.

umu 2013-08-26 02:32

The concept and art are excellent here. I love the concept and the level of detail. You usage of my personal sense of responsibility as a motivator is the kind of thing that I want to see more of.

I do really wish that the last words were sound though. Since it was literally impossible for me to interpret what was being said, I didn't feel as responsible for getting it wrong as I would have. The information has to be somewhere, just difficult to the point where most people won't get it.

(BTW, you may want to look at my last LD game: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22819)

zzforrest 2013-08-26 02:33

This game is extremely innovative. Innovative, but not fun. Not fun at all. This game is just way too hard. I basically ended up just frantically typing random letters for 10 seconds. Nice execution of the theme, it makes a very good mood, but audio is no where to be found. Overall 3/5.

luzfish_4 2013-08-26 02:38

I'm giving you a 3 for humor because of the spaghetti man. (Nothing else was humorous)

I would have played more if the restart buttons worked.

Definitely a cool idea, and it seems like you can keep typing after the 10 seconds are up, so it's not totally frantic.

isharacomix 2013-08-26 02:56

This was pretty brilliant. Not particularly fun as a "game", but as a piece of interactive art, it's stellar! Great interpretation of the theme, and excellent retro-style graphics! :)

fatbasic 2013-08-26 07:30

Well done!

twistedsnail 2013-08-26 08:13

Very cool, I mainly tried to fit obscenities in the blanks!

kaldrick 2013-08-26 13:33

Fun concept - if something dark can be fun at all. Awesome graphics.

mnemusyne 2013-08-26 18:03

Very unique, excellent job with your ideaguying.

theholychicken 2013-08-26 20:02

I enjoyed it! for the mood and concept, not for trying to get more accuracy though. It's much more fun to write random stuff in the log :3
It would have been hilarious if instead of an accuracy percentage, you display the notebook with all the stuff the player typed at the end!

l0gical1nsanity 2013-08-27 01:16

You really had a good job setting the mood. Was very eerie. Interesting concept!

syradinegames 2013-08-27 05:12

The mood is dark and fitting. If we had a radio, why didn't we just record the audio and play it back later? Anyways, memory games remind me how bad mine is. Good entry

frankbsad 2013-08-27 12:20

haha I didn't think of that.

pixelrebirth 2013-08-29 07:53

Cool idea and intriguing game. An atmospheric success!

sylvain-p 2013-08-29 23:45

Great concept, I think that more feedbacks would help the player (for example, I wasn't sure that my sentence has been submitted).

supermaximo93 2013-08-31 13:59

Really interesting concept. I liked the art style - I think it really helped with the overall mood. I would have really liked to see how my sentences compared with what was actually said, although that would probably take away from the (for lack of a better word) authenticity of the game

raiyumi 2013-09-04 04:12

Sets the mood real well, and interesting concept. Nice. :)

otus 2013-09-04 16:30

I really like the concept of this game!
The graphics are great and add a lot to the mood of the game.
Nice use of the theme as well.

Great entry!

luzfish_4 2013-09-05 01:11

@syradinegames: Because of the government bureaucracy. A radio would put a hard-working American out of their job.

pierrec 2013-09-06 06:17

Memory games are never very fun (in my opinion) but you managed to make it interesting! I love the dark setting, and the last words idea. The first time I played the game, I didn't read the help, and didn't know I had to write down anything, so I just pressed space sometimes, to make the guys believe I was taking some notes, I don't know why. It was weird ^^

capro 2013-09-09 15:08

Fantastic concept, I love it. Great work!