Foon → Ludum Dare Explorer → Users → tamat
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2013 | 27 | 10 Seconds | A DEUS | compo | Graphics | 4.74 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | A DEUS | compo | 584 | 3.03 | 2.34 | 3.46 | 3.23 | 4.74 | 3.21 | 62 | ||||
| 2011 | 22 | Alone | Alone in the city | compo | 216 | 2.96 | 2.35 | 2.95 | 3.58 | 3.63 | 1.00 | 1.73 | 3.32 | 2.00 | 37 |
I sense your meat in this game, little boy!
Funny mechanics but god, it is hard as hell!! The walljumping should be improved, sometimes it doesnt look like it should.
Good work!
I really liked the game, there are some concepts there that could make a major game. Make the interaction was a little bit jerky and the keys didnt feel intuitive (I have to repeat some maps several times even knowing how to solve them).
Congratulations!
Suuuper intelligent game, I loved how every map introduced a new mechanic using the same puzzle pieces.
Marudziik, you are right, I should had read the rules first. About my framework, I have to say it is just a couple of classes on top of flixel, nothing fancy, really, I made it time ago to clarify some obscure flixel parts.
When I said "preparing the whole month" I meant psycologically, not a single line of code was written nor graphic was created till the start (I took the 48hs seriously).
But yes, I had help on the graphics, which let me focus on the coding (although I was supervising the graphics all the time).
Thanks for your comments, next time I will try to make it just by myself.
yep, I tryed but I cant from the entry page.
I think the camera was too close. But I liked the overall aspect.
Interesting concept, visualy look similar to mine but yours has much more polished gameplay
adicting idea
I have an strange dejavu with my website intro when playing your game: http://tamats.com
good work!
very good idea, just with some ambient audio it would had been great
Very neat concept, maybe more modyfiers would make it better
Loved your entry, maybe it is too fast to read the text but the idea is great!
Neat idea, it took me a while to get the concept, I was stressed by the audio.
I loved the narrative of the game. One of the few games with a plot.
Interesting, maybe the collision are too harsh, I got stuck in corners all the time.
Wow, you and I used the same aesthetics and a very similar game concept. Weird!
Great game!
Nice concept, and even the fast speed makes it interesting to play. Maybe it is too hard. I also miss a counter, or some type of way to measure the remaining time.
Peter Gunn in my head all the time...
There was an old game similar to final fight where there was a scene light this one, where you fall and have to grab another guy. I think it was The Punisher.
Anyway, nice work
Great idea, maybe movements are too slow but I liked a lot the concept.
Interesting mechanics, it needs more actions though
Good work! I loved the progression!
you nailed again...
Great experience. Maybe if I could control some stuff using the keyboard or at least look through the window while I do it.
I like the progression on the action mechanics.
Good work!