FoonLudum Dare ExplorerLD27 → Inversion

Inversion

By mutuware

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CategoryRankScoreCount
Innovation174.13
Coolness369
Overall2463.40
Fun3313.21
Theme4203.31
Mood4582.85
Audio5632.54
Humor8371.77
Graphics9082.29

Comments

jayjay122 2013-08-26 04:46

Very unique, I like the graphics style and peaceful "mood" of the game, and it's pretty funny how badly I was at the beginning :P

paraple-geek 2013-08-26 09:21

Really fun, i had good time playing your game. liked the inversion timing idea. Sometimes i don't understand why the game is inversing though. Really like the puzzle side! Good job!

fatbasic 2013-08-26 10:21

Nice innovative idea :)

jimanzium 2013-08-26 17:39

Very smooth and fluid, almost atmospheric. A neat idea aswell

obscuremoon 2013-08-26 17:56

This is brilliant, good job dev :D

ddionisio 2013-08-26 17:57

I really like the innovation for this game! It was a little buggy for me, not sure if it was part of the gameplay. Sometimes switching to blue doesn't happen and I get no controls, or it just switches randomly. I end up needing to restart.

jools64 2013-08-26 17:59

I loved the game-play of this game. It felt really good and was very interesting. The graphics where also nice and well polished. I especially appreciated the smooth animation.

afal 2013-08-26 18:02

Got stuck later on but the idea seems to be rather interesting :)

blecta 2013-08-26 18:43

I like the concept, but after a few minutes my head was upside down x)

zappi 2013-08-26 19:11

Very decent idea! Yet I think it might've been better if the camera wasn't rotating and if everything was B&W ;)

lalanl 2013-08-26 19:30

I think you did a good job of using the theme as a core mechanic. The balancing between the two worlds is super fun.

joekinglake 2013-08-26 19:47

I love this, very innovative take on platformers. Provides for some humorous yet mind boggling game play :-) Great stuff!

jomomomo 2013-08-26 21:28

Nice job, had some tough parts too.

joxno 2013-08-27 00:48

Awesome, took a few min before I got a hang of controlling them both and coordinating but it was really fun, well done!

zatyka 2013-08-27 01:15

It took me a while to really wrap my head around the strategy of gameplay. Once I got the hang of it, I definitely enjoyed it. I do wish it was more clear when the board was going to rotate... I didn't see any indicator so it seemed to move at random.

Overall, nice job.

snemanden 2013-08-27 15:17

Very nice and original game! Very addictive, fluid gameplay. Some levels were a bit challenging. Really liked the co-op feel and clever level designs.

jimmakesgames 2013-08-27 20:41

Really cool concept. A very challenging puzzle game that requires some lateral thinking. Or should I say longitudinal thinking?

atgaubatz 2013-08-28 04:21

Cool concept! Kind of dizzy now :P

erkberg 2013-08-28 11:24

Nice idea, really enjoyed it.

seconddimension 2013-08-28 12:17

It was quite hard, but overall I love the idea. It felt very slick, and it was one of those games where after a while you get it and go "woah cool!"

yann 2013-08-28 20:17

Nice idea, I feel like you should however lock the game during the rotation because you don't really have time and the proper visual feedback (when your character is sinking while still being upside down) to react properly... I sometimes jumped left instead of right....
I like how the two characters can help each other out though (:
And yeah like some said, sometimes the change seem to happen randomly

mrspeaker 2013-08-29 09:18

Yes - very fantastic game. Felt like the level design was a bit off at the beginning - I didn't feel like the difficulty ramped up nicely... buuut, damn - it's addictive and clever. Well done!

fgielow 2013-08-29 18:15

you have a great game and level design here. graphics and mechanics are minimalistic, but they are exactly what was needed for such genre, I liked the outcome, very original!

supermaximo93 2013-08-31 14:22

Great concept! I really liked how with the red block you couldn't just quickly run to the goal - you had to strategically move to give the blue block some help. I often found that the world would flip on 6 seconds on the red block's timer, which was quite annoying and I couldn't get very far because of it

saschanarr 2013-09-11 14:27

I really like the idea of the inversion and slidable blocks! It just doesn't fit in with the 10 second theme very well. The game has great potential to be awesome if you expanded it outside the LD compo rules!