Notes on departure by kristoffer zetterberg 2013-09-16T14:15:00
I liked this a lot. At first I thought the end would depend on what I left, rather than whether I left anything.
When I failed to write something in time, I discovered what the game actually is—a challenge against yourself to not just write, but also to be satisfied with what may be the last words someone who loves you may ever read. And the more you let yourself be immersed in it, the more important that decision feels.
I think the people who are saying this is not or may not be a game or putting game in quotes are being silly. It is a short, one-turn RPG, and it's beautiful and undiluted.
<3
LD28 — You Only Get One (11)
Doki Doggie by Husky 2013-12-24T08:08:00
Cute pixel doggie! Cool music, too. You've done a really good job with this game :) I'd be excited to play this again if you ever make any kind of changes to it.
Don't Lose It! by OneDee 2013-12-24T03:02:00
Interesting use of the theme, challenging, and polished. Excellent job!
M'Lady and The Tramp by Pixelbear 2013-12-24T02:57:00
I'm speechless, but I laughed a lot. Well done. Very well done.
DISTANT WORLD FOR THE BOTH OF US by CoveBit 2013-12-24T02:51:00
Very interesting controls, terrific feedback, and completely gorgeous graphics. Amazing!
John Power by Anoarith 2013-12-24T02:46:00
Good, difficult platformer. Great music!
1837 by fizzhog 2013-12-24T02:17:00
XD A charming game, like always.
Luduvikus by JALgames 2013-12-24T02:10:00
The way this game is played appeals to me a lot. Crafting reminds me of Settlers of Catan in a way that I like. I can tell you put a lot of care into it. I would be very excited to see it expanded! (Especially the NPC things you mentioned above)
If you decide to do that, here are some thoughts you can consider or disregard as you like :)
* Sound and music would be lovely, and would provide nice atmosphere to accentuate all your hard work on the rest of the world.
* I think the HUD and its shade obstruct view. Smaller HUD elements or different spacing might help.
* Adding on-screen HUD elements might be a good way to help players remember the controls.
* Whether or not you decide to add sound, a visual indication that the player is taking damage might be a good idea.
* Is there a way to drop, scroll, or stack items? I picked up a whole bunch of stuff and when I made an axe, I couldn't find it because it was off the screen.
* It's easy to lose the player against the green background, especially in trees. A more contrasting color would make it easier to keep track of my location.
* I really like the progress bar when digging/chopping.
* Your mob designs are creative. They remind me a bit of Faxanadu, which is one of my favorite games.
I hope to see another of your games soon!
You Only Get One Shot by embero 2013-12-24T00:36:00
It's addictive! It would be cool to make the play area bigger, too. :)
SEINOU by Harsay 2013-12-24T00:30:00
I like the way you used the theme, and your level design works so well with the different abilities to make the same level feel interesting. Great job!
Only one Cookie by Linus Lindberg 2013-12-24T00:19:00
Gorgeous drawings, and I like the music. I liked to pretend to be waving at mom, because it made me feel sneaky. Good job!
The ruling party by kristoffer zetterberg 2013-12-18T17:05:00
Something about this made me feel sad. I like your writing.