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Luduvikus
Luduvikus
By jalgames
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 57 | | |
| Humor | 235 | 2.47 | | |
| Fun | 288 | 2.80 | | |
| Mood | 326 | 2.75 | | |
| Graphics | 350 | 2.92 | | |
| Theme | 367 | 2.46 | | |
| Overall | 402 | 2.76 | | |
| Innovation | 403 | 2.46 | | |
| Audio | 426 | 2.06 | | |
Comments
Wow pretty tough game. Although it kind of reminds me at minecraft. Without the introduction I'd have been completely lost. I guess some in-game information would make the game a lot more understandable and less frustrating
ob6160
2013-12-17 16:11
Wow very nicely made and with some great details. A lot to cram in over 48 hours :D Good job :)
venks
2013-12-17 16:12
Unfortunately I couldn't get it to work on my comp. Looks very interesting though. A lot of work has gone into this from what I can see. Good luck!
jalgames
2013-12-17 16:13
We had 72 hours as we participated in the JAM, but thanks anyway.
jalgames
2013-12-17 16:21
Everybody who couldn't get his work: make sure you tried the installer. The exe-Files will only work when all the nessecary files are already where the game expects them and that properly won't be the case on many pcs
kayelgee
2013-12-17 16:46
Your description is a real turn off. You should make it a little more readable. Ingame item description would be nice. Highlighting which tile I'm currently working on would be nice aswell.
You should add some kind of goal as there is nothing to do after you have crafted everything.
jalgames
2013-12-17 16:51
Yes, I know, the game isn't very polished yet, but I hadn't left any time to create something like in-game-instructions. But they are coming, for sure!
Wow cool! :) Reminds me of Don't Starve. Now I'm a proud crop farmer ;) Colorful graphics.
A little bit hard to get started though. Some kind of tutorial would have been nice.
jomomomo
2013-12-17 17:38
Can't play windows games. :-(
moosefly
2013-12-17 17:46
That installer was really scary but in the end the game worked well. You managed to make a surprisingly deep game in the short amount of time you had! Good job!
Haha kind of a minecraft, terraria, realm of the mad god crossover! Love it! Although it wasn't very intuitive, I wouldn't have known what to do w/o the game info! Other than that, was a great game.
*error sorry this didn't work for me but the game looks chill as fuck. The installer started then said it couldn't run anymore and stopped. I am running windows 7 32 bit anyone else have the same problem? shame I can't vote but like I said the entry and art and everything looks really good and interesting
I couldn't quite make sense of what I needed to do or why I should need to do that, the camera was really zoomed in on the character, I couldn't spatially recognize in what part of the map I was or wether I visited it before.
I did like the art style.
jalgames
2013-12-17 20:43
"Press - to zoom out a bit"
sekaru
2013-12-18 17:17
The art style was kind of interesting but the game wasn't really that enjoyable. Also, next time try to write more concise descriptions that don't include begging for ratings.
xaedes
2013-12-18 18:45
Lol, the message when you die is very funny^^
Very nice game. Also reminds me off minecraft. You should really implement attack animations and visual damage feedback next. Would be nice to have this.
lalanl
2013-12-24 02:10
The way this game is played appeals to me a lot. Crafting reminds me of Settlers of Catan in a way that I like. I can tell you put a lot of care into it. I would be very excited to see it expanded! (Especially the NPC things you mentioned above)
If you decide to do that, here are some thoughts you can consider or disregard as you like :)
* Sound and music would be lovely, and would provide nice atmosphere to accentuate all your hard work on the rest of the world.
* I think the HUD and its shade obstruct view. Smaller HUD elements or different spacing might help.
* Adding on-screen HUD elements might be a good way to help players remember the controls.
* Whether or not you decide to add sound, a visual indication that the player is taking damage might be a good idea.
* Is there a way to drop, scroll, or stack items? I picked up a whole bunch of stuff and when I made an axe, I couldn't find it because it was off the screen.
* It's easy to lose the player against the green background, especially in trees. A more contrasting color would make it easier to keep track of my location.
* I really like the progress bar when digging/chopping.
* Your mob designs are creative. They remind me a bit of Faxanadu, which is one of my favorite games.
I hope to see another of your games soon!
i really enjoy this :) nice work!