sebastian 2013-08-26 10:05
Very short, but quite powerful.
Foon → Ludum Dare Explorer → LD27 → Notes on departure
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Mood | 150 | 3.39 | ||
| Innovation | 568 | 2.94 | ||
| Theme | 677 | 3.04 | ||
| Overall | 841 | 2.76 | ||
| Humor | 915 | 1.57 | ||
| Audio | 960 | 1.32 | ||
| Graphics | 1004 | 2.12 | ||
| Fun | 1055 | 2.19 |
Very short, but quite powerful.
I liked the smooth and clean way of telling a story. The premise of leaving something behind for (I take it as) love; like @sebastian said: powerful.
A well writen story, with a bit of interactivity. This may not be a "game", ut it is great to experience.
Too short, and not really a "game", but that's way it is with Twine games. It looked real good, but could have made something more of the two choices..
Short and nice! :D
Very cool. I like the changes to the Twine interface.
It's a short "game" but I don't mind that much. The story is clean and impactful. Very well written.
Awwww. Yeah this was great. Very moving in such a short time span. I adore the way you used the theme.
Twine is pretty much built for this kind of game. When picking a place to add player input/interactivity within a narrative... well, I think you did it right, in the way with the most impact :)
Wow, I was hoping in the second ending that I'd see him :'(
Interesting.. wish it had more parts :D
thank you all for playing and commenting!
I liked this.
Ooooooh. Nice and beautiful, well done.
Lovely piece. :) Thanks for the comments on my submission, too.
I was clicking all the messages expecting a game at the end but there never was one. So I re-played and read the story very epic and though provoking I wish there was a simple piano track behind it to give it more suspense/intensity!
Very gripping. Some will argue that this is not a real 'game', but I felt that the single bit of interactivity was really what made the story so impactful. Masterfully done.
Good and originally :)
Good one.
Very interesting expirience!
That's short, but very good.
A bit short, and I didn't feel like I had any meaningful choices, but I guess my game isn't any better in that field... :)
Still, i get a feeling you could have done more in 48 hours if you really wanted! Maybe next time!!! ;)
Wow! This one gave me the shivers!
Nice, small interactive interactive work with great impact :]
Hey! Thanks for checking out my game. Loved how you were able to boil down the feelings associated with leaving in this one.
If you wanted to add on something, maybe show us a bit more of the situation from the guy's perspective, i.e. him rushing to get there in time.
very criative, i see some innovation here. Good work!
I enjoyed it :)
Beautiful and powerful.
Was disappointed that it was so short. Started off really great!
Nice storytelling, sad it's a bit short.
A little more interactivity would've been nice. Got both endings, though a note saying "LOL" may have screwed up one of them for me. :P
Good work!
@Diptoman: screwed up? seems to me like you got quite the funny ending. but after all, it's up to you how you want to interpret the story.
thanks for playing!
Really cool xD "He" must have been very confused with my message...
Really powerful. Good narrative, and well chosen words for the links, though I think one of the endings could be a little more elaborated.
Very interesting take on the theme and storytelling :)
Nice mood and a really cool story!
Nice, poignant little vignette. I enjoyed sending a hurried message and I enjoyed receiving it too. Thanks!
Minimalist and deep :)
Pretty good story, well-written, if rather short. A bit too non-interactive for a Twine game. I like the way you incorporated the theme.
Can't figure out how to get the second ending. (I thought it would come if you didn't leave a message, but that doesn't seem to be the case.) I might have to come back to bash my head against this game some more...
Never mind, found it.
I love this interactive fiction. I wish you continue doing things like this :)
This was cool. I like the effect of this kind of.. not games but rather "experiences".
Interesting. I typed "bye" and felt kinda bad :) Oh well, to the stars!
I liked this a lot. At first I thought the end would depend on what I left, rather than whether I left anything.
When I failed to write something in time, I discovered what the game actually is—a challenge against yourself to not just write, but also to be satisfied with what may be the last words someone who loves you may ever read. And the more you let yourself be immersed in it, the more important that decision feels.
I think the people who are saying this is not or may not be a game or putting game in quotes are being silly. It is a short, one-turn RPG, and it's beautiful and undiluted.
<3
Short and simple, but still good. I found it unintentionally hilarious (in a way I really liked) when I misspelled my final message.