FoonLudum Dare ExplorerLD27 → Scraith

Scraith

By lambomang

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CategoryRankScoreCount
Coolness369
Mood523.74
Graphics2263.50
Theme2333.51
Audio3232.95
Overall4183.19
Innovation4503.11
Fun7882.66
Humor9381.48

Comments

oldpeculier 2013-08-26 02:46

Beautiful use of the theme. Nice game!

eirikir 2013-08-26 04:43

Great theme, i got scared when i lost! xd

parappayo 2013-08-26 04:43

Reminds me of Proteus, which I love. Deliciously cryptic, with some mysteries to unravel.

dalep 2013-08-26 04:57

The simple (yet beautiful) black and white graphics, lack of background noise, 10-second movement, and general feeling of lost-ness (even though that was a bit frustrating) all worked to create an amazing suspenseful mood. The subtle audio cues when the scraiths and orbs were nearby were perfect.

andrewves 2013-08-26 06:14

This game had great atmosphere, the sounds that play combined with the 10 second mechanic really worked well.

lalanl 2013-08-26 06:17

Wow. I love the dreamlike feel. This is definitely my favorite so far.

wulfdesign 2013-08-26 06:18

sounds cool...
unfortunately unity web does not play in Linux..
think there is a Linux export feature in unity however...

thanks,

lambomang 2013-08-26 06:30

Glad everyone's enjoying it :D
@parappa Proteus is one of my most favourite games ever. :D That and 'Sir, You Are Being Hunted' had influences on this game.
@wulfdesign sure, I can export a Linux version. Will do so shortly :)

grimgary 2013-08-26 06:43

Interesting! Liked it! Played for about 15 minutes, and had problems finding orbs. =(

zknet 2013-08-26 06:49

It's like a better executed version of my game. I love the atmosphere and art.

mclogenog 2013-08-26 07:07

This is really eerie. The alien feeling of the monsters, and their deep pulsing sound, is particularly nice. After find the first orb I started to lose interest though. It was hard to tell where I had been before, and where I should go. A few more visual landmarks might be enough to address that, but there are other, more direct, solutions too.

rustybroomhandle 2013-08-26 11:44

Loooovely. Great art style, good use of the ten seconds theme in using it to create suspense. Really nice entry!

ithildin 2013-08-26 12:58

The sound and graphics contribute to a haunting mood. Nice!

roybatty 2013-08-27 02:24

Great atmosphere, legitimately nerve-wracking when that thing came at me bro. I got exactly 1 orbs before I died. :'-(

-thatwhichis, team RoyBatty

wally2069 2013-08-27 02:24

A brief survival horror experience mixed with turned based elements, pretty clever

matthewvermaak 2013-08-27 02:25

Really like the visuals. Nice Job.

andrewshouldice 2013-08-27 02:25

Eek, this is spooky. Being unable to move and having your fate sealed as doom approaches...

Nice work.

nicealexanderas 2013-08-27 02:29

You know the first time i was like OMGGGG WTF IS THAT!!! the i start to scream like a little cat D: idk what happen xD .... Very awesome game! :D

hyperbox 2013-08-27 02:31

Excellent use of the theme, suspenseful and nice use of 2d and 3d. Enjoyed it.

jayjay122 2013-08-27 02:32

Cool, I didn't realize there was monsters until re-reading the description which made them quite a surprise =D

cubertoy 2013-08-27 02:34

Nice atmosphere overall, good sounds (quite scarry at first). Some bugs (I've gone trhough the floor once, no big deal for all that matter). Great idea !

oxysoft 2013-08-27 02:45

Very slender game indeed. At first I wasn't too sure what the hell the scraith was (I had not read the description) and I just moved toward it not understanding what was happening. I love the surreal atmosphere. I wish you could move faster though, didn't really kept me playing for long.

jacob123 2013-08-27 22:14

I liked this game. The concept of only having ten seconds to move and having to stand still while these tall dark things moved around you was thrilling. I loved the graphics on the game too it fit really well. Fantastic job!

bytegrove 2013-08-29 00:08

What a cool idea! And what a creepy game, I was not prepared for that. o.O
Seeing the scraith lurk just outside my field of vision while I'm stuck in place is super creepy.
Nice work, fitting sound effects. *brr*

caranha 2013-08-29 15:20

That was a very cool use of the theme, and the hand-draw graphics fit pretty well as well.

But to be quite honest, I got completely lost in the game. There was a huge, open field, with no sort of hint of where I should go.

If you didn't want to give very obvious hints, maybe make tall places in your level, so that the player could look for the smoke column of the orbs?

Also, don't make Q the button to quit the game when AWSD moves. That is a recipe for disaster :-D

Cheers, and thanks for the game! Here is a video review:
http://youtu.be/mfPozVJION0

lambomang 2013-08-29 22:55

@caranha nice job on the video review. Lot's of helpful feedback you've given me, thanks :)

xndr 2013-08-30 06:09

So fine art! Very original!

jupiter_hadley 2013-08-30 16:55

Very Slender like! I loved it, nice graphics as well and not as scary!! I featured it in my Ludum Dare 27 video compilation, if you'd like to check it out :), http://www.youtube.com/watch?v=7GZNeIKxvyg

hayawi 2013-08-30 18:15

i dont get how the theme fits in your game

garethiw 2013-08-30 22:48

It's cool how a game that's so light (graphically) can be so creepy! Really cool.

paulmcgg 2013-09-01 18:32

Amazing sense of atmosphere, really frightening. The grey & white reminds me of my entry last time, Bayou. It would be nice if the trees fade in better but on the other hand I really like the outlines on the hills too. Good job. : )

otus 2013-09-03 14:51

I really like this.

The art is very nice, and whenever a monster appears, it makes me really aprehensive to get away.
I like the sound the monsters make as they come close, too, pretty unnerving.

Getting stuck while a monster is close is a pretty cool feeling, but getting stuck in the middle of nowhere feels a bit cumbersome at times.
The draw distance could be a little larger, too.

The game is great. Very nice job, keep working on it! :)

rincewind_cz 2013-09-03 17:45

Great atmosphere, I've managed to get one orb, but then I've got caught.. And I wasn't motivated enough to play again - I think that's the biggest problem of this entry. But good job on this, impressive work for 48 hours :-)

xrm0 2013-09-09 19:46

Nice art

withoutpillow 2013-09-11 21:06

eerie atmosphere, but hard as hell.

manuq 2013-09-11 22:45

Novel idea! The first minutes it bored me a bit because I couldn't find nothing special. After understanding the mechanic and finding things, it was interesting. Nice first person!

martin_monosys 2013-09-12 21:30

Good game, nice art and haunting soundtrack... It plays a bit slow, however...

dreamteam 2013-09-13 01:53

Oddly creepy even though it has a very simplistic visual style. You were able to convey a lot with a very limited palette and minimal assets, so good work!

Jeremias 2013-09-13 19:08

The concept is very nice. Sad, that you had no time to add further graphical details and gameplay mechanics. Did you considered to make a post-compo version? Then I would give the player some hints where to find the orbs.