oldpeculier 2013-08-26 02:46
Beautiful use of the theme. Nice game!
Foon → Ludum Dare Explorer → LD27 → Scraith
By lambomang
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 69 | ||
| Mood | 52 | 3.74 | ||
| Graphics | 226 | 3.50 | ||
| Theme | 233 | 3.51 | ||
| Audio | 323 | 2.95 | ||
| Overall | 418 | 3.19 | ||
| Innovation | 450 | 3.11 | ||
| Fun | 788 | 2.66 | ||
| Humor | 938 | 1.48 |
Beautiful use of the theme. Nice game!
Great theme, i got scared when i lost! xd
Reminds me of Proteus, which I love. Deliciously cryptic, with some mysteries to unravel.
The simple (yet beautiful) black and white graphics, lack of background noise, 10-second movement, and general feeling of lost-ness (even though that was a bit frustrating) all worked to create an amazing suspenseful mood. The subtle audio cues when the scraiths and orbs were nearby were perfect.
This game had great atmosphere, the sounds that play combined with the 10 second mechanic really worked well.
Wow. I love the dreamlike feel. This is definitely my favorite so far.
sounds cool...
unfortunately unity web does not play in Linux..
think there is a Linux export feature in unity however...
thanks,
Glad everyone's enjoying it :D
@parappa Proteus is one of my most favourite games ever. :D That and 'Sir, You Are Being Hunted' had influences on this game.
@wulfdesign sure, I can export a Linux version. Will do so shortly :)
Interesting! Liked it! Played for about 15 minutes, and had problems finding orbs. =(
It's like a better executed version of my game. I love the atmosphere and art.
This is really eerie. The alien feeling of the monsters, and their deep pulsing sound, is particularly nice. After find the first orb I started to lose interest though. It was hard to tell where I had been before, and where I should go. A few more visual landmarks might be enough to address that, but there are other, more direct, solutions too.
Loooovely. Great art style, good use of the ten seconds theme in using it to create suspense. Really nice entry!
The sound and graphics contribute to a haunting mood. Nice!
Great atmosphere, legitimately nerve-wracking when that thing came at me bro. I got exactly 1 orbs before I died. :'-(
-thatwhichis, team RoyBatty
A brief survival horror experience mixed with turned based elements, pretty clever
Really like the visuals. Nice Job.
Eek, this is spooky. Being unable to move and having your fate sealed as doom approaches...
Nice work.
You know the first time i was like OMGGGG WTF IS THAT!!! the i start to scream like a little cat D: idk what happen xD .... Very awesome game! :D
Excellent use of the theme, suspenseful and nice use of 2d and 3d. Enjoyed it.
Cool, I didn't realize there was monsters until re-reading the description which made them quite a surprise =D
Nice atmosphere overall, good sounds (quite scarry at first). Some bugs (I've gone trhough the floor once, no big deal for all that matter). Great idea !
Very slender game indeed. At first I wasn't too sure what the hell the scraith was (I had not read the description) and I just moved toward it not understanding what was happening. I love the surreal atmosphere. I wish you could move faster though, didn't really kept me playing for long.
I liked this game. The concept of only having ten seconds to move and having to stand still while these tall dark things moved around you was thrilling. I loved the graphics on the game too it fit really well. Fantastic job!
What a cool idea! And what a creepy game, I was not prepared for that. o.O
Seeing the scraith lurk just outside my field of vision while I'm stuck in place is super creepy.
Nice work, fitting sound effects. *brr*
That was a very cool use of the theme, and the hand-draw graphics fit pretty well as well.
But to be quite honest, I got completely lost in the game. There was a huge, open field, with no sort of hint of where I should go.
If you didn't want to give very obvious hints, maybe make tall places in your level, so that the player could look for the smoke column of the orbs?
Also, don't make Q the button to quit the game when AWSD moves. That is a recipe for disaster :-D
Cheers, and thanks for the game! Here is a video review:
http://youtu.be/mfPozVJION0
@caranha nice job on the video review. Lot's of helpful feedback you've given me, thanks :)
So fine art! Very original!
Very Slender like! I loved it, nice graphics as well and not as scary!! I featured it in my Ludum Dare 27 video compilation, if you'd like to check it out :), http://www.youtube.com/watch?v=7GZNeIKxvyg
i dont get how the theme fits in your game
It's cool how a game that's so light (graphically) can be so creepy! Really cool.
Amazing sense of atmosphere, really frightening. The grey & white reminds me of my entry last time, Bayou. It would be nice if the trees fade in better but on the other hand I really like the outlines on the hills too. Good job. : )
I really like this.
The art is very nice, and whenever a monster appears, it makes me really aprehensive to get away.
I like the sound the monsters make as they come close, too, pretty unnerving.
Getting stuck while a monster is close is a pretty cool feeling, but getting stuck in the middle of nowhere feels a bit cumbersome at times.
The draw distance could be a little larger, too.
The game is great. Very nice job, keep working on it! :)
Great atmosphere, I've managed to get one orb, but then I've got caught.. And I wasn't motivated enough to play again - I think that's the biggest problem of this entry. But good job on this, impressive work for 48 hours :-)
Nice art
eerie atmosphere, but hard as hell.
Novel idea! The first minutes it bored me a bit because I couldn't find nothing special. After understanding the mechanic and finding things, it was interesting. Nice first person!
Good game, nice art and haunting soundtrack... It plays a bit slow, however...
Oddly creepy even though it has a very simplistic visual style. You were able to convey a lot with a very limited palette and minimal assets, so good work!
The concept is very nice. Sad, that you had no time to add further graphical details and gameplay mechanics. Did you considered to make a post-compo version? Then I would give the player some hints where to find the orbs.