10 Sec And Slash by NostraDamon 2013-08-28T17:05:00
It's okay, me. I'll sacrifice myself for me. :-D
-thatwhichis, team RoyBatty
Foon → Ludum Dare Explorer → Users → RoyBatty
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Time to Die | jam | 478 | 2.68 | 2.84 | 2.27 | 2.78 | 2.73 | 2.90 | 2.17 | 2.42 | 67 |
It's okay, me. I'll sacrifice myself for me. :-D
-thatwhichis, team RoyBatty
I also found the second game took multiple tries to complete while I was able to move through many of the other challenges on the first try. Also my cat was trying to chase the scrolling text at the beginning to the top of the screen, which is why she is now temporarily banned from this room. ;-)
I love the constant tick-tock, and thanks for the intermission!
-thatwhichis, team RoyBatty
Took me a minute to catch on but quickly able to hold my own and advance, congrats on a great first entry! Controls took the game to a new fun level. :-)
-thatwhichis, team RoyBatty
My gonks be all 'splodin', yo :'-)
Great Ka-Boom!
-thatwhichis, team RoyBatty
Yeah, I was going to ask who the sprite was!
I haven't played any of these newfangled "other runners" the kids are talking about up in these comments, but I did enjoy running in this game and I am roughly aware of the rainbows shooting out of one's back as running occurs being a thing.
I'd say 48 hours well spent!
-thatwhichis, team RoyBatty
Great entry! Really liked the rotating world mechanic, solid platforming, rockin' music- thank you. :-)
-thatwhichis, team RoyBatty
Beautiful game.
-thatwhichis, team RoyBatty
That music is DRIVING. And yes, I did try to burn everything. :-D
-thatwhichis, team RoyBatty
396120, woo! I think that was mostly sevens. You would think, after having worked on a game involving ten seconds all weekend long, I would be a better judge of time.
But I'm not! :-)
-thatwhichis, team RoyBatty
I winned! :-D Hints helped tremendously. I like gritfish's suggestion to maybe have the characters give some sort of visual feedback? But awesome in the time constraints!
"Very clever," lol. Nice wordplay, yo. ;-)
Thank you for mentioning how to restart a room, I would have been trapped! :-D
-thatwhichis, team RoyBatty
What an absolutely adorable collection of mini-games. My favorite by far was moving across the room. :-D
-thatwhichis, team RoyBatty
More than 60 pounds of droppings within 24 hours. I keep playing for the fun facts.
-thatwhichis, team RoyBatty
Fun; I made the leaderboards! GO ME! \:-D/
-thatwhichis, team RoyBatty
1. Finally got the good ending and
2. It was amazing. :-D
-thatwhichis, team RoyBatty
"This is my Slime Zone!" -Me, while standing in the slime zone and shooting red slime worm things
-thatwhichis, team RoyBatty
That right there is some of the best victory music I've ever heard. Tight!
-thatwhichis, team RoyBatty
I love the look and feel of this game; with the music, it's incredibly soothing. I could've straight up just flown around. I wouldn't have even cared about the theme. "Oh, the theme was 10 seconds? Whatever; I'm flying through the relaxation zone. Shut up."
I had the chance to see this one played live over the weekend. If given the time and attention it deserves, I think this could be the start of a really solid rails shooter. Jevon and Dieppa did good work in Unity. Unexpected bonus: the graphics look great! Zachary Lutz did a really excellent job putting together the environments, models, and particle effects. I can't wait to see an enhanced version for mobile devices soon.
-- David J. Sushil
Hi, Croze!
We do apologize to anyone who is unable to play. We knew going in that creating a local multiplayer game would be very limiting.
I'll be honest in saying that I cannot currently play here at home. However, when I was playing an earlier build in a room full of game developers yesterday, I had a blast. I guess my hope is that if anyone else is interested, has the capability, and wants to try it out with their friends, they will have the same amount of fun that I did. At the very least, I have learned a lot about working on a multiplayer game, having never worked on one before. I tend to look at jams as a chance to try something new, and perhaps that is selfish.
I think some of us do intend to continue work on this concept, and perhaps someday it will be available to a wider audience through distribution on a more friendly platform?
For the moment, I would thank you for taking the time to comment, and will try to get to your game sometime in the next few days. Good luck!
-thatwhichis, team RoyBatty
IHateATMFees: Thank you for playing!
Tanser and CarmineGames: Thank you for letting us know! One of us was having an issue with the web build earlier but it was running fine on my machine; we will definitely look into it within the next few days.
-thatwhichis, team RoyBatty
Well, we made the deadline. It's been a great experience: we laughed, we cried, we shared memories of times gone by and hopes for days to come. We only broke a few bones, and to those currently recuperating at Orlando Regional Medical Center, we are really, really, sorry about that.
What follows are a few additional notes regarding Time to Die:
INSTRUCTIONS
* After the logo disappears, use the mouse to select at least two characters.
* In battle, each character corresponds to a gamepad.
* Press A to Jump.
* Press X to Fire.
* Use the D-pad to Move.
POWERUPS
* Floaty - Upon jumping, player will float in the air.
* Ghost- Player disappears; firing a shot reveals location.
* Gravity - Player acts as a gravity well, attracting objects.
* Reflect - Shots reflect off player; no damage is taken.
* Jump - Player jumps extra high.
* Phasing - Stepping on a platform makes it disappear.
* Reload - Player reloads faster.
* Speed - Player runs faster.
* Spread - Player fires three shots at a time.
* Stasis - Player's shots slow down and pause in midair.
We hope you enjoy playing Time to Die!
-- David J. Sushil
>> Um, what is the minecraft dirt doing here?
We told that Minecraft dirt: "Minecraft dirt, you are NOT allowed in our final build!" but it just wouldn't listen. It kept coming back (drunk, of course) yelling and screaming about creepers. At first we were annoyed, but eventually we started feeling sorry for it. Corey called it a cab, but since Minecraft dirt had lost its wallet, we had to pony up his fare. The driver was a nice enough guy - I'd say Lebanese from the accent. I gave him my number in case there were any problems. He told us a story about the worst drunk passenger he'd ever seen, and we laughed while smoking cigarettes. Needless to say, we were all surprised to find Minecraft dirt still lingering around as the deadline approached. But, hey: that's Minecraft dirt. There when you need him, there when you don't.
-- David J. Sushil
csschwartz and dumasflo: Thanks for your feedback! We are aware of the black screen issue and will work to correct it. It seems to only happen on some machines, and we're not sure why. It would be really helpful to know more about how you're running the game: which OS, which browser, etc.
-- David J. Sushil
Just posted an update; should address noted bugs so far! -thatwhichis, team RoyBatty
esayitch: lol, thank you! AI was definitely a stretch goal, but we already ended up with some last-minute triage to make the entry playable. Slight case of "over-scoping" on our part, but we like the entry and will probably try to continue development at some point in the future!
Chinchilla: We've reviewed the rules and guidelines again; our initial interpretation was that these alterations might be acceptable as we had the assets done in time but that they were not implemented or implemented poorly due to "bugs;" however, we will certainly refrain from any more alterations to this version and I personally apologize if we have acted improperly, our intention is not in any way to "game" the system. We're just excited to keep working on it; I can't wait to get our other sprites in place and add a game summary screen for the post-compo version! I've only participated in the 48-hour compo before, and thought the jam rules a little more lax.
Jupiter_Hadley: Hey, thanks bud! We're sorry, the potato will be there someday!
-thatwhichis, team RoyBatty
Obscuremoon: ALL credit to Sushil on the power-ups; they're his babies and I think they mix and match to make some incredibly fun rounds!
-thatwhichis, team RoyBatty
Hey peoples!
Optimus6128: Yeah, it's meant to be between 2 and 4 local multiplayer, but when we were debugging in the last few minutes we ended up cutting a player (so min 2, max 3 at the moment!) to help figure out some behaviors we were seeing. Thanks for giving our little game a shot! I think it's something we plan on coming back to in the future. :-)
davidwparker: Our artist was actually project hopping at the site we attended, so he only jumped on with us in about the last day- gave us some great sprites with more animation than I think we have implemented even now, but he only got to two of the characters so right now John Li/Bear both play as John Li and Shark/Potato both play as Shark. ;_;
As an aside: the initial bug we encountered after posting the game that crashed it on the level scene? Having corrected it, I'm now relatively certain that anyone encountering that bug chose Potato. I find that very interesting. ;-D
Nice graphics, understood very quickly the weapon reload time after I fired all my bullets wildly as fast as I could. Solid work! :-)
-thatwhichis, team RoyBatty
What. did. I. EAT before I sat down to play this afternoon, lol. Nice visuals, agree with folmerkelly that the persistent timer as a background is a really nice touch!
-thatwhichis, team RoyBatty
but what does it MEAN?!?? :-)
-thatwhichis, team RoyBatty
Aw I didn't fair so well. :'( But mah baby sure did!
Yeah, really like the randomization! Also I am bad at living. :-D
-thatwhichis, team RoyBatty
Simple and elegant, I like it! I'm not very good (I BLAME TRACKPAD!!! ARARRARRAR) but I will definitely give it another go with a mouse when I get home later.
Game design cookie to you, sir!
-thatwhichis, team RoyBatty