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RoyBatty

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsTime to Diejam4782.682.842.272.782.732.902.172.4267

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by RoyBatty

LD27 — 10 Seconds

10 Sec And Slash by NostraDamon 2013-08-28T17:05:00

It's okay, me. I'll sacrifice myself for me. :-D

-thatwhichis, team RoyBatty

T1me Twist0r by DigiTec 2013-08-27T02:34:00

I also found the second game took multiple tries to complete while I was able to move through many of the other challenges on the first try. Also my cat was trying to chase the scrolling text at the beginning to the top of the screen, which is why she is now temporarily banned from this room. ;-)

I love the constant tick-tock, and thanks for the intermission!

-thatwhichis, team RoyBatty

Scraith by lambomang 2013-08-27T02:24:00

Great atmosphere, legitimately nerve-wracking when that thing came at me bro. I got exactly 1 orbs before I died. :'-(

-thatwhichis, team RoyBatty

Tower Infinity by esayitch 2013-08-29T17:22:00

Took me a minute to catch on but quickly able to hold my own and advance, congrats on a great first entry! Controls took the game to a new fun level. :-)

-thatwhichis, team RoyBatty

Worst Gnome at the Factory by Crowbeak 2013-08-30T21:03:00

My gonks be all 'splodin', yo :'-)

Great Ka-Boom!

-thatwhichis, team RoyBatty

1010 Runner by Obscuremoon 2013-08-29T18:09:00

Yeah, I was going to ask who the sprite was!

I haven't played any of these newfangled "other runners" the kids are talking about up in these comments, but I did enjoy running in this game and I am roughly aware of the rainbows shooting out of one's back as running occurs being a thing.

I'd say 48 hours well spent!

-thatwhichis, team RoyBatty

GitGirl - Conflict Resolver by ddionisio 2013-09-04T13:02:00

Great entry! Really liked the rotating world mechanic, solid platforming, rockin' music- thank you. :-)

-thatwhichis, team RoyBatty

Anhedonia in Memoriam by agumaster 2013-08-30T12:38:00

Beautiful game.

-thatwhichis, team RoyBatty

Chez Angelo Almost Home by EdoMiyamoto 2013-08-29T18:49:00

That music is DRIVING. And yes, I did try to burn everything. :-D

-thatwhichis, team RoyBatty

Wall of Suicide by dumasflo 2013-08-27T14:10:00

396120, woo! I think that was mostly sevens. You would think, after having worked on a game involving ten seconds all weekend long, I would be a better judge of time.

But I'm not! :-)

-thatwhichis, team RoyBatty

The Vengeful Baby-Men by Jarcas Studios 2013-09-03T22:53:00

I winned! :-D Hints helped tremendously. I like gritfish's suggestion to maybe have the characters give some sort of visual feedback? But awesome in the time constraints!

Ain't Got Time For Lootin' by IHateATMFees 2013-08-27T02:18:00

"Very clever," lol. Nice wordplay, yo. ;-)

Thank you for mentioning how to restart a room, I would have been trapped! :-D

-thatwhichis, team RoyBatty

Ten-2nd Scientist by whiteravens 2013-08-27T02:09:00

What an absolutely adorable collection of mini-games. My favorite by far was moving across the room. :-D

-thatwhichis, team RoyBatty

Run, Panda, Run! by Erkberg 2013-08-27T02:12:00

More than 60 pounds of droppings within 24 hours. I keep playing for the fun facts.

-thatwhichis, team RoyBatty

Run with the Revolution by local minimum 2013-08-29T17:42:00

Fun; I made the leaderboards! GO ME! \:-D/

-thatwhichis, team RoyBatty

Royal Defenestrator by BasmanovDaniil 2013-09-04T13:08:00

1. Finally got the good ending and
2. It was amazing. :-D

-thatwhichis, team RoyBatty

SlimeZone by SayersLabs 2013-08-29T20:05:00

"This is my Slime Zone!" -Me, while standing in the slime zone and shooting red slime worm things

-thatwhichis, team RoyBatty

Hurry UP! by Sense 2013-09-03T23:59:00

"This jam is kind of a 'test' for us, seeing if a lot of people are interested in playing this kind of game with our 'art'."

I'd play it; I dig your art.

-thatwhichis, team RoyBatty

DeepField by loolpolo 2013-08-30T12:52:00

PARTICLES! Like the idea of the blue particles being overwhelmed by the red particles, also jumped off the platform for wheeeee! I'd say it's a solid start, would love to see it when you've got more of your ideas implemented!

-thatwhichis, team RoyBatty

Some kind of Evil Pink Stuff by fluffypillow 2013-08-30T20:58:00

That right there is some of the best victory music I've ever heard. Tight!

-thatwhichis, team RoyBatty

Origami Wings by team_cow 2013-08-29T18:37:00

I love the look and feel of this game; with the music, it's incredibly soothing. I could've straight up just flown around. I wouldn't have even cared about the theme. "Oh, the theme was 10 seconds? Whatever; I'm flying through the relaxation zone. Shut up."

Orms by andrewcdieppa 2013-08-27T04:14:00

I had the chance to see this one played live over the weekend. If given the time and attention it deserves, I think this could be the start of a really solid rails shooter. Jevon and Dieppa did good work in Unity. Unexpected bonus: the graphics look great! Zachary Lutz did a really excellent job putting together the environments, models, and particle effects. I can't wait to see an enhanced version for mobile devices soon.

-- David J. Sushil

Time to Die by RoyBatty 2013-08-27T02:47:00

Hi, Croze!

We do apologize to anyone who is unable to play. We knew going in that creating a local multiplayer game would be very limiting.

I'll be honest in saying that I cannot currently play here at home. However, when I was playing an earlier build in a room full of game developers yesterday, I had a blast. I guess my hope is that if anyone else is interested, has the capability, and wants to try it out with their friends, they will have the same amount of fun that I did. At the very least, I have learned a lot about working on a multiplayer game, having never worked on one before. I tend to look at jams as a chance to try something new, and perhaps that is selfish.

I think some of us do intend to continue work on this concept, and perhaps someday it will be available to a wider audience through distribution on a more friendly platform?

For the moment, I would thank you for taking the time to comment, and will try to get to your game sometime in the next few days. Good luck!

-thatwhichis, team RoyBatty

Time to Die by RoyBatty 2013-08-27T02:50:00

IHateATMFees: Thank you for playing!

Tanser and CarmineGames: Thank you for letting us know! One of us was having an issue with the web build earlier but it was running fine on my machine; we will definitely look into it within the next few days.

-thatwhichis, team RoyBatty

Time to Die by RoyBatty 2013-08-27T03:21:00

Well, we made the deadline. It's been a great experience: we laughed, we cried, we shared memories of times gone by and hopes for days to come. We only broke a few bones, and to those currently recuperating at Orlando Regional Medical Center, we are really, really, sorry about that.

What follows are a few additional notes regarding Time to Die:

INSTRUCTIONS
* After the logo disappears, use the mouse to select at least two characters.
* In battle, each character corresponds to a gamepad.
* Press A to Jump.
* Press X to Fire.
* Use the D-pad to Move.

POWERUPS
* Floaty - Upon jumping, player will float in the air.
* Ghost- Player disappears; firing a shot reveals location.
* Gravity - Player acts as a gravity well, attracting objects.
* Reflect - Shots reflect off player; no damage is taken.
* Jump - Player jumps extra high.
* Phasing - Stepping on a platform makes it disappear.
* Reload - Player reloads faster.
* Speed - Player runs faster.
* Spread - Player fires three shots at a time.
* Stasis - Player's shots slow down and pause in midair.

We hope you enjoy playing Time to Die!

-- David J. Sushil

Time to Die by RoyBatty 2013-08-27T13:47:00

>> Um, what is the minecraft dirt doing here?
We told that Minecraft dirt: "Minecraft dirt, you are NOT allowed in our final build!" but it just wouldn't listen. It kept coming back (drunk, of course) yelling and screaming about creepers. At first we were annoyed, but eventually we started feeling sorry for it. Corey called it a cab, but since Minecraft dirt had lost its wallet, we had to pony up his fare. The driver was a nice enough guy - I'd say Lebanese from the accent. I gave him my number in case there were any problems. He told us a story about the worst drunk passenger he'd ever seen, and we laughed while smoking cigarettes. Needless to say, we were all surprised to find Minecraft dirt still lingering around as the deadline approached. But, hey: that's Minecraft dirt. There when you need him, there when you don't.

-- David J. Sushil

Time to Die by RoyBatty 2013-08-27T14:57:00

csschwartz and dumasflo: Thanks for your feedback! We are aware of the black screen issue and will work to correct it. It seems to only happen on some machines, and we're not sure why. It would be really helpful to know more about how you're running the game: which OS, which browser, etc.

-- David J. Sushil

Time to Die by RoyBatty 2013-08-28T16:57:00

Just posted an update; should address noted bugs so far! -thatwhichis, team RoyBatty

Time to Die by RoyBatty 2013-08-29T17:01:00

esayitch: lol, thank you! AI was definitely a stretch goal, but we already ended up with some last-minute triage to make the entry playable. Slight case of "over-scoping" on our part, but we like the entry and will probably try to continue development at some point in the future!

Chinchilla: We've reviewed the rules and guidelines again; our initial interpretation was that these alterations might be acceptable as we had the assets done in time but that they were not implemented or implemented poorly due to "bugs;" however, we will certainly refrain from any more alterations to this version and I personally apologize if we have acted improperly, our intention is not in any way to "game" the system. We're just excited to keep working on it; I can't wait to get our other sprites in place and add a game summary screen for the post-compo version! I've only participated in the 48-hour compo before, and thought the jam rules a little more lax.

Jupiter_Hadley: Hey, thanks bud! We're sorry, the potato will be there someday!

-thatwhichis, team RoyBatty

Time to Die by RoyBatty 2013-08-29T18:10:00

Obscuremoon: ALL credit to Sushil on the power-ups; they're his babies and I think they mix and match to make some incredibly fun rounds!

-thatwhichis, team RoyBatty

Time to Die by RoyBatty 2013-08-31T15:59:00

Hey peoples!

Optimus6128: Yeah, it's meant to be between 2 and 4 local multiplayer, but when we were debugging in the last few minutes we ended up cutting a player (so min 2, max 3 at the moment!) to help figure out some behaviors we were seeing. Thanks for giving our little game a shot! I think it's something we plan on coming back to in the future. :-)

davidwparker: Our artist was actually project hopping at the site we attended, so he only jumped on with us in about the last day- gave us some great sprites with more animation than I think we have implemented even now, but he only got to two of the characters so right now John Li/Bear both play as John Li and Shark/Potato both play as Shark. ;_;

As an aside: the initial bug we encountered after posting the game that crashed it on the level scene? Having corrected it, I'm now relatively certain that anyone encountering that bug chose Potato. I find that very interesting. ;-D

10seconds2Earth by Oxygamer 2013-08-30T12:30:00

Nice graphics, understood very quickly the weapon reload time after I fired all my bullets wildly as fast as I could. Solid work! :-)

-thatwhichis, team RoyBatty

Tokyo Station by Mark Ffrench 2013-08-29T17:30:00

What. did. I. EAT before I sat down to play this afternoon, lol. Nice visuals, agree with folmerkelly that the persistent timer as a background is a really nice touch!

-thatwhichis, team RoyBatty

Mr. Buttons is pure evil(Mr. buttons cruel plan) by NoiseGL 2013-09-01T20:18:00

but what does it MEAN?!?? :-)

-thatwhichis, team RoyBatty

You can't kill the Devil. But your baby can by onzephyr 2013-08-27T14:26:00

Aw I didn't fair so well. :'( But mah baby sure did!

Lead to Live by Herman Groenenboom 2013-08-27T14:00:00

Yeah, really like the randomization! Also I am bad at living. :-D

-thatwhichis, team RoyBatty

Boxen! by davidwparker 2013-08-31T16:05:00

Simple and elegant, I like it! I'm not very good (I BLAME TRACKPAD!!! ARARRARRAR) but I will definitely give it another go with a mouse when I get home later.

Game design cookie to you, sir!

-thatwhichis, team RoyBatty