tsamisaherb 2013-08-27 02:18
Funny dialogue, it reminded me of the king in Katamari
Foon → Ludum Dare Explorer → LD27 → Ain't Got Time For Lootin'
By ihateatmfees
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Humor | 123 | 3.09 | ||
| Fun | 449 | 2.51 | ||
| Mood | 468 | 2.39 | ||
| Audio | 495 | 1.61 | ||
| Overall | 510 | 2.60 | ||
| Theme | 538 | 2.41 | ||
| Innovation | 541 | 2.27 | ||
| Graphics | 545 | 2.29 |
Funny dialogue, it reminded me of the king in Katamari
"Very clever," lol. Nice wordplay, yo. ;-)
Thank you for mentioning how to restart a room, I would have been trapped! :-D
-thatwhichis, team RoyBatty
Decent game. Cute dialog at the beginning. Good job!
An average coin collecting game, but witty at some points.
Love the intro :D Game works well nice job !
Ah, I wish I could move faster, otherwise very funny =D
very cute.
Nice twist on the theme! Pretty funny and fun.
Really liked the dialog! Keep up the good work!
Liked the wordplay with 'seconds'. Some of the puzzles felt a little sucker-punchy and unfair, but at least you could reset :)
Simple and funny ) But the hero is very greedy. He gather ALL THE MONEY in the game . I think some music will be great fot your game !
Ha! Top marks for humour, for sure. Clever take on the theme as well :)
pretty nice collector -- little weak on gameplay but good job
great humor.
Very funny take on the theme. I kinda wish that I thought of that one. MAKE MORE GAMES! or at least write for em!
Simple gameplay but nice attempt.
Good idea for a game ! Also great humor !
Cute!
HA!
I like the dialog, took me ages to try and walk out the red block exit in the last room :p
Solid! The dialogue lifted the whole experience up a notch for me.
good job. game easy to play and entertaining
Cool art, dug the dialogue :D
The intro was sooooooooo long. Congrats for finishing the game :)
There are a few good ideas at play here but it's lacking a lot in polish. There was a great joke at the end that made me smile, though!
Heh, pretty funny!
The rainbows are a *little* wonky and make me have to restart D:
Collision with the walls could be improved by changing the order you do your collision and movement. Right now, I think you might be doing collision first and then calculating the movement, which makes the player go into the wall a little and them come back out, creating a fluttery bouncy collision.
Applying collision last before drawing everything *should* make the collision more solid, I think.
Very cool, but glitchy (stuck keys and i went through a wall and was stuck out of the game) and I wish there was audio.
good concept and funny story, worth a look