tomk32 2013-08-26 07:51
yay, that's fun! Not so great controls (fell of a platform instead of jumping) that's just my opinion.
Foon → Ludum Dare Explorer → LD27 → Run with the Revolution
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 96 | ||
| Innovation | 265 | 3.39 | ||
| Fun | 508 | 2.98 | ||
| Audio | 579 | 2.50 | ||
| Overall | 660 | 2.96 | ||
| Mood | 726 | 2.50 | ||
| Theme | 726 | 2.98 | ||
| Humor | 833 | 1.78 | ||
| Graphics | 857 | 2.38 |
yay, that's fun! Not so great controls (fell of a platform instead of jumping) that's just my opinion.
Thanks, I know the controls are an issue but I didn't have time to figure out the built in character controller. If I would fix one thing, it would be controls. And more deliberately designed levels
Reminds me of Super Monkey Ball. Nice, original idea and well implemented. I think some kind of confirmation that i'm jumping would improve it a lot; A sound or higher jump for example - at the minute it's very difficult to tell. The game also has a very nice feel to it.
I feel soooo dizzy! But it's cool, actually, thanks for the feeling I've never experienced playing FPS-games before :)
That is a great game, the controls were a little floaty, but it worked pretty well overall. The concept is fantastic and works well, pretty addicting and it fits the theme well too. Great job!
Interesting game, love the gravity shifting. Straight forward enough, I liked it! :)
Ithink the graphics can be improved a lot, but the game mechanism is original. Good job!
I died so many times! But, once you get in to it, it was fun, reminded me of Monkey Ball on the Wii (if you don't mind me saying). Good effort for a first 3D game, I'm still stuck doing 2D (and not that well).
Good concept!
I never had a console in my life, but I guess I gotta check out that Monkey Ball thing then now that several of you have mentioned it!
It's fun and I like the idea. But I felt the controls a little weird.
Nice graphics/music ^^
Btw, if you didn't make it on to the in game high score, it's still a good chance you made the top 100... http://unknownincubator.com/local_minimum/RunWithTheRevolution/
Interesting concept, I like it :)
Had good fun with this game. It did remind me of super monkey ball and that's definitely not a bad thing! Physics were a little weird; it felt like your move speed changed a lot depending on the slope of the ground and the jumping is a little mushy. Didn't really cause me too much trouble, though, got to the end just fine.
sweet mechanic, man, but the controls were a bit wonky for me -- I couldn't quite get the hang of how fast or slow you went, and I had difficulty judging when I'd fall or not. Still, though, the mechanics were nice, and the integration of a scoreboard was a welcome addition, as it made me strive to get the highest score (but couldn't :P) nice game! :D
Cool Idea. I had trouble getting past sections that required precise platforming, I'm not skilled enough for your game. :) Still really well implemented. Great Job!
Haven't seen such rotation as this yet! The game over screen is a little disorienting but the game's still there. Good work!
Power-Uppp! Great idea, like walking the branches of Yggdrasil :)
Same as the others :) I think better controls would really make the game a smoother experience. Otherwise, I like the concept. Well done!
I don't like unity controls for 3d they are very reactive. You should check the lighting in the menu since it seems that the frontal or environment light is missing. In addition, I would avoid such long scrolling and use more scenes.
Fun; I made the leaderboards! GO ME! \:-D/
-thatwhichis, team RoyBatty
Pretty good fun! I thought the platforming might be easier with a narrower FOV, its currently quite hard to work out your exact position. You could even give some lee-way by allowing jumps for a short period after the player has technically moved off of a platform. It sounds like cheating, but will feel fairer.
From a level design perspective it would be really cool to allow high-risk shortcut dives between the different levels. And having hard-to-reach powerups is more fun when they don't interrupt the flow of each level - (so less backtracking to get them and more tricky platforming).
Great work!
Nice idea and really fun to play!
Nice concept
Like super monkey ball on steroids. Really really fun entry. had me playing longer than most.
Good work!
Nice game - I felt like if you hit the 10 seconds, and the world rotated, you should have a chance to "fall" into the next level and continue - that'd be awesome!
@mrspeaker my first reaction to your comment was that it won't be possible given the way the world rotates around its centre. But then you got me thinking and I realized I could just as well rotate around some other point (e.g. where the pad that activated the rotation is located). So we'll see, maybe I'll include it in the next version.
@Chinchilla thanks for the tips. Many of them already in the next version. I'll see what I'll do about alternative paths as it puts more requirements on level design planning and difficulty balancing (since everything centers on gaining points, simply skipping a level wouldn't benefit the player). It's still a nice idea. Maybe even more so if I add some parts of the world that stays put and don't rotate.
And every one else. Thanks for your comments.
Interesting concept, I was quite surprised by the gravity shifting/rotation thing. :)
Cool idea, I felt the jump was too unresponsive to get into the rhythm of the game, got quite frustrated. That said it's a niggle and it's your first 3D game and pretty impressive.
Nice one :)
Very nice! I'm not quite sure what it is I'm running around on, but I like it...! :)
The concept is cool. It was tough to play on a laptop, but I still enjoyed it. The game is pleasant and the music is nice.