Universe Decade Tycoon by Evilion 2013-08-26T09:43:00
Love it! Really original.
Foon → Ludum Dare Explorer → Users → lazyeels
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Cyber Sh*tty 10Secs | compo | 1011 | 2.54 | 2.43 | 2.26 | 3.03 | 2.32 | 1.73 | 2.61 | 2.22 | 64 |
Love it! Really original.
Wow, peewwww... I'm sooo fast! Cool puzzle-like game, love the feeling of speed in this game and the graphics!
Nice, I really love the pace of the game and the hand drawn artwork. I got 822ft, but that's only 'cause there are so many to rate, will come back later. :-)
Very polished indeed, great job on the visuals, audio and overall mood!
I enjoyed playing, but man those beasties are tough, they just keep on coming. I like the fact you had time to build shop, nice touch!
*Sniff* Why do I feel soooo sad? Well done on the mood, it was a bit limbo-esque, but there is nothing wrong with that. I wanted to learn more as I went along, so points on the fact you made me want to keep on trucking till the end.
I felt very nostalgic and wanted to pull out my Amiga. Cool concept and graphics and sound.
Thanks for your feedback guys. You're right, i kind of got distracted by sakura particle part rather than concentrating on the main mechanic.
When judging is done i'll polish it up.
By the way, one thing i got stuck on was how to scroll the camera properly, especially the y-axis. Does anyone know where i went wrong? The bit of code is in the update method of the world.js file. I wanted to keep the character centered o the y-axis.
Thanks again for feedback, really appreciated.
OK, so I just wrote a some spawner code and now the bad guys are randomly placed each go, and sorted out the shooting through walls bit, thought it was going to be harder than it was, and just wanted to flesh out the rest of the game with title screen and info etc.
I'm guessing you can't upload changes any more right? It's not polished enough for the 72 hour Jam, though. Something to learn for next time. ;-)
Yeah, is it too late to call the shooting through walls bit a feature? ;-)
Thanks guys, I hope the final version will have more AI in there and some mobs to help protect the bad guy. Also want to add glass so you can jump through windows and stuff. And some new levels. ;-)
Anybody got any tips for collision detection with platformers? That was my biggest issue and time killer.
I hope to polish it off when the comp is over, would be nice to take this prototype as far as it can go, rather than becoming another unfinished piece in my Gamedev folder).
Thanks for your feedback!
It's so pretty! Good work, it was really hard though, or I'm a bit rubbish at games that require any sort of immediate reaction. I enjoyed it though. :-)
Old-skool! Really liked the idea and the take on shooters with the shadow-self. Music and graphics and very fitting to the genre, would really really like to see a score, as I think I lasted quite a long time considering the hail of bullets!! ;-)
The graphics are really well done. The game play and feel is very nostalgic, reminds me a bit of Moonstone for the Amiga, a solid contribution to the comp, nice work guys.
My score: 21815
Like the strategic element, i.e. trying to line the shots up so you can take out more than one. The evolving background graphics are a cool touch too.
Really cool atmosphere aided by the graphics and sound - where did you find the time? Did you actually sleep!? I was really impressed and although I didn't even get through the door and the invisibility bug issue, I can see this game going somewhere, make sure you complete it. :-D
Wooooooo, far out! I like what you've done here, a really solid contribution to Ludum dare #27. This would work well on mobile I suspect as well.
The only issue I have is that the flash game window is way too big for my screen. My screen is 1600 X 900, but for some reason I can't get the game to scale to fit so I can see the whole playing field, so I keep dying ;-) That is the only problem, probably not related to the game itself. I'm using Google Chrome if that helps?
Nice! Feels strangely nostalgic (Another World), overall it appears very polished and both audio and graphics evoke a nice mood and general feel, hope you expand it further to a series of rooms or "Another World"-esq type adventure. Great work!
Nice work on the graphics, not sure how you could provide the player with clues on which one to cut, but nice idea.
I tried the blue one first as I think that's what they did in the movie Speed, after that, I pretty much blew up the city every time.
I like the overall feel of the game, and also the fact that it has a story! Almost made to the fire level like 10 times, but yeah I died a lot. I see you had zero issues with making a platformer. Any tips for preventing the player from falling through ground tiles?
Very polished, nice work!! Might need to adjust the controls for android slightly, so your fingers do not obscure the player.
Nice work, I enjoyed playing, loved the 8-bit graphic style.
Hi, not sure what happened, I got to round 10 without firing a shot, heard the zombies, but didn't see them, I think they're dying off screen somewhere. Nice mood though!
Good work, big cat fan though, so cringed every time I put a cap in one. I like the extra touches like the shop and check points, as well as the interesting facts sprinkled here and there. Awesome job for 48 hours!
I died so many times! But, once you get in to it, it was fun, reminded me of Monkey Ball on the Wii (if you don't mind me saying). Good effort for a first 3D game, I'm still stuck doing 2D (and not that well).
Hilarious! Nice work with the humour and overall polish!
Brilliant first Jam game. I like the minimal style and the idea, adds a bit of strategy. You also have a lot of variety in there for such a short development time. Would be good to have a more responsive character - unless it's my computer which is slow? Good work!
Works fine in Chromium (on Linux). I did feel quite chuffed with myself once I worked out the riddle to the clocks, although I might just be a bit slow on the uptake. Nice painterly graphics and overall mood. :-)
Interesting idea and one of the first twine games i've played ever.
Cracked me up! Cool little ditty and explosion audio! I love the explosions actually. Reminds me of Trex Warrior on the Amiga.
Hi, I couldn't run it in Chrome, but works in Firefox.
Cool idea. I would like a 'try again' button so I can get straight back in the action. I only want to submit my score when I have something to be proud of. ;-)
Very minor change: perhaps just amend the text to 'Navigate the maze with your *mouse* cursor', I'm a bit slow and it took me a while to figure out why the game was ending - it was due to collisions caused by me moving the mouse out of the window - just my first instinct really.
Nice procedurally created levels by the way! :-D
Hi D-e-X,
Just had a go at running it and also had a problem, tried JRE6 and JRE7, here's the error message, perhaps it'll help?
ERROR:
---------------------------------------------
Exception in thread "main" java.lang.UnsupportedClassVersionError: ld27/tenseconds/Game : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:634)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:266)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)
----------------------------------------
Let us know when it's working.
Nice little game, I could see this being developed further after the Jam. I found some formulae, yay! \(^_^)/
This was fun, I just wanted to get higher and higher, managed to play it to the end.
The mechanic reminds me of those waggle joystick games (http://www.exotica.org.uk/wiki/Waggle-O-Mania_2), and the main character fills me full of nostalgia for Horace from Horace goes skiing, ahhh, those were the days. ;-)
I like it, nice and simple but with the core mechanic nailed down. Was a bit confused as to what to do, you might need to add a bit about using the mouse to spawn entities, but otherwise a good idea and take on the theme.
I couldn't install it on Linux from your instructions, could you provide clearer commands as I wanna play it! :-)
Love the 8-bit style graphics, you have a good palette worked out. Nice little game.