Owned in 10 Seconds by wtfrara 2013-09-09T20:45:00
I figured it out... I think... but gah, was too complicated for me - sorry :/
Foon → Ludum Dare Explorer → Users → Nizan
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2011 | 21 | Escape | Tongue, tip of the | compo | Innovation | 4.38 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Harlequin | compo | 591 | 3.11 | 3.00 | 3.26 | 3.85 | 3.23 | 3.44 | 2.90 | 50 | ||||
| 2013 | 27 | 10 Seconds | LABYRINTH10 | compo | 347 | 3.27 | 3.05 | 3.02 | 3.32 | 3.32 | 2.59 | 1.88 | 2.75 | 77 | |||
| 2012 | 24 | Evolution | Intelligent Designer | compo | 333 | 3.05 | 2.68 | 3.79 | 3.67 | 2.71 | 1.39 | 1.64 | 2.25 | 82 | |||
| 2011 | 22 | Alone | The Solitude of Sam Smith | compo | 473 | 2.42 | 2.42 | 2.53 | 2.74 | 1.95 | 2.35 | 1.55 | 2.13 | 2.36 | 36 | ||
| 2011 | 21 | Escape | Tongue, tip of the | compo | 88 | 3.38 | 2.77 | 4.38 | 3.23 | 1.92 | 1.00 | 1.56 | 2.63 | 5 |
Nizan leaves an average of 10.6 feedback comments each event.
I figured it out... I think... but gah, was too complicated for me - sorry :/
Please polish this game post-competition to improve on the general interaction design, distinguishing between characters at a glance (but keep the graphics simple!) and allow people to skip the intro on a re-try. But absolutely keep the abstract nature of it. I enjoyed building up my own little story about the characters; to me, Charlotte and Catherine are sisters with their own families, but havnt spoken to each other in years. Maurice, I gathered, is a child of one of the families as they had no gripes of their own... and I'm sure everyone has their own interpretation.
Absolutely brilliant, and again, with polish (but no fundamental change to the game) I believe this will be an important part of games culture.
I liked the graphics, and the mood was good. I think the actual game idea was neat too... though perhaps a little simple? Would like to see it grow in complexity over time. Anyway, good job! :)
Nice one! I think the UI for the 'quests' could do with being a bit clearer, but I really like the idea of Platformer+Simon Says :)
Brilliant. A genuinely great game. :)
Oh man, when you drop the balloon...
...right in the feels.
Never seen anything quite like it. Refreshing. Nice work. :)
Nice. The controls were a bit glitchy in places - especially when jumping on the doves.
The graphics were nice, but the audio was exceptional (and great voice acting & script too!). So created a really good mood. Nice work guys :)
I am so bad at multitasking... so this completely screwed me over. Not that that's your fault of course! by all accounts, a nice and well put together game. Good job :)
I don't know what-
It's just that-
What is this I don't even-
Everything about this is wrong... but in such a right way. The colours are awful... but are a perfect choice for this piece of poetry.
Your writing is immense. Once you push through the first impressions it really, really grips you something fierce.
Actually pretty addictive. Nice. :D
Reeaaaaalllly nicely executed. Good work. It was so... classy! And fun to boot! xD
Really nice, the graphics are cute and the writing is actually pretty funny. The gameplay is really clever, a great puzzle. However I got stuck at once point because it seemed the scientist guy couldn't jump high enough to get to the terminal... (or I messed up the puzzle and I am dumb!)
Nice and moody, though wasn't sure on my overall objective (or how much longer I had to go...). What would have helped in the beginning was having a rotor right outside the house so you knew what you were looking for/doing. I found one eventually, but when I got to the point I have to collect 4 - I got a bit bored. Also not sure what it was being 'painfully honest' about? :/
Nice idea, pretty fun. Last level was very hard so I couldn't finish :(
Also... the font at the start stood out as really crisp and clean. Odd thing to notice, but... nice one :D
Really nice concept :)
The controls were a little sluggish, and I found it a bit confusing in the beginning, but with some polish, this has got potential to be really good!
Brilliant! Really polished - right down to the detail of shooting before the bell. It's great that it lets you do it, and then 'forfeits' you rather than, say, just resetting.
Could use a little more fanfare when you win overall (I like my fanfares...) but really, really good game. :)
(Oh and bonus points for interesting interpretation of the theme!!)
Really compelling, played it all the way through. Great writing - some really nice image systems in there, warmth cropped up a lot, really helped to build a mood. Will make a note to play through this a few more times to see the other endings! :)
A nice moody game, the music was a real treat.
However I found the fish moved so sluggishly and the clock rarely started at 10 when it moved to the new fish that I was constantly in the "fish has died" screen - more so than in the game screen! Without a clear objective, I got bored quite quickly :(
The idea is nice though and I think with some polish and more indication that you are actually progressing it could be a poignant little art game. :)
I am actually colourblind, so took me a while to realise I was mixing colours. Still, I figured it out in the end, that bit wasn't so bad. xD
The hardest thing for me though is the controls. It's really slippery and those mazes are quite complex for 10 seconds!
All in all a really great idea and I can see it being a lot of fun, but the controls need to be tighter as the frustration levels are a bit high at the moment, for me at least.
Very, very ambitious for a 48hr game, and not so sure the cutscene-gameplay-cutscene approach is a good idea for getting finished on time. Still, you'd obviously put a lot of work into this - so good job!
Really needs multiplayer (I suppose I could just get some friends and share the computer ... but... but...)
The ability cards could also be a little clearer. Wasn't sure what was an enchantment or not, and at first I thought the Angel's spells were hurting the Hero or enhancing the traps too. But figured it out in the end.
Overally, very good. Graphics & Audio are lovely.
Brilliant.
Wonderful interpretation of the theme, and actually very fun. Just taking a break to rate... then going to play some more!
Interesting interpretation of the theme :) I enjoyed it. The Naughts and Crosses was a bit buggy though, it was saying I'd lost when I'd won. Also, the spaceship bit I flew off the screen and couldn't get back! Shame :(
Actually not bad. Could have been a little clearer what you had to do, and there were a few bugs/things that didn't seem to make sense. Overall though, I enjoyed it :)
Actually rather fun once I figured out what was happening. I think a bit more clarity on when/how they are 'evolving' and it's spot-on. One of my favorite games so far. :)
The reward for 100% is the best reward it could possibly be. Outstanding game. :)
No real goal for a game, and a bit too random without meaning for an art-piece in my opinion. Well presented, and lovely audio however. Pleasant.
At first, I thought I was controlling all three things. When I figured it out, was really good fun! (Probably just me being sleep deprived from the weekend, but possibly some kind of indicator to show which one is you would be useful). Nice. :)
Looks really promising, but I just can't bring myself to sit through the opening each time I die (if not for the lack of skipping, but the flashing lights give me a headache). A real shame because I like the look & feel of this. :/
Gaaah, I was really having fun with that until the safe-cracking bit. I have mild colourblindness, and using such light shades of yellow and green in such a small space made it very hard for me :(
I loved the moonwalking trap, never seen anything like that. Nice.
"What, player is evolving!" Was so obviously going to turn up in this competition... yet it bought a smile to my face! :D Cute game. :)
Not quite seeing the connection to Evolution but it really is quite fun, I think it's really clever what you did with the lightning & mouth-floor-things. Probably could have done without the sex noises though ;)
Pretty good; small, simple, and feels fairly finished (alliteration - win.) I feel a no-goal/survive-as-long-as-you-can game like this needs some kind of high-score system though; that's my only real criticism. Anyway, good work. :)
Rating this 5/5 for Mood not because it was "Sad" or "Depressing" or told the meaning-of-life, but because I felt genuinely creeped out by the cat & music the entire time 0.o Good job.
I really liked that, but it felt a lot like the opening to a much larger game! I want to know what happens when the colony ship arrives! :)
Cute graphics, what is it about amorphous blobs with little eyes that's so charming eh? Collision was a bit buggy, but it was good fun all the same. Definitely deserves more plays! Good job :)
Probably one of the most fun games I've seen here so far, will keep this to play every now and then I think :) Looks very pretty too!
I have an unhealthy obsession with games like this, so I've had to delete it from my computer before I spend 5 years playing fish mode. Good job :)
I actually really liked this, when the twist came and you started running away I actually went "Hah!" :D
Great graphics and audio, and the backstory-thingy made me chuckle: but I totally couldn't get a hang of the controls and get passed the first couple of levels :/ Perhaps a bit more of an easier start for people with 'suxxor skillz' like me - perhaps when I'm a bit more awake I'll try to persevere.
Words cannot express how much I love the graphical style. <3
I genuinely enjoyed that, nice idea and well executed :)
LD34 — Two Button Controls / Growing (7)
GLYPH by JaCkJoKeZ 2015-12-16T10:10:00
I found it really hard to kill your first enemy, at first I thought the enemies were bugged and not dying. Not sure where the spawners are either? Graphics not loading?
Food by oab 2015-12-16T09:29:00
I mean, I don't really know what that was but I sort of love it. Nice.
La Mano Loca (Sticky Hand) by koocachookies 2015-12-16T09:14:00
This is really solid and I enjoyed playing it. Found the bomb-throwing robots a bit too hard to kill (but I really liked how you did it). First time I walked under the water and it took my items it made me smile - clever. A lot of work needed but I think this could be really fun if you polish & balance it! :)
BINDAFFIX by the31 2015-12-16T09:04:00
I actually quite liked the graphics! There's something very calming about it. Found the movement a little tricky - I liked the idea, but I think it bugged out a bit. Overall, good potential, but could use some work.
Snowy Smasher by Reversal Mirror 2015-12-15T17:54:00
Quite good fun. Would have liked a score / high score maybe so that I'm more inclined to replay? Good work though, pretty solid game :)
L00k by sutopat 2015-12-15T17:44:00
Neat idea, poor execution. I don't get it.
Chomp by Raius 2015-12-15T17:42:00
I enjoyed that. It was pretty solid, and good fun, especially for a first proper attempt at a game! It was a shame that the boss (which made me jump!) got stuck off the screen else I'd have marked a bit higher. The shark is very cute too! :)