Digital Run by guilhermescosta 2013-08-27T15:36:00
It would be nice to have a 3 second or something countdown at the start of each level just to get oriented. Otherwise, very fun. Reminded me of those silly japanese game shows with the moving walls.
Foon → Ludum Dare Explorer → Users → wtfrara
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Mathematica Arcana | jam | 393 | 3.39 | 3.54 | 3.07 | 2.89 | 3.32 | 3.04 | 2.61 | 3.16 | 54 | ||
| 2013 | 27 | 10 Seconds | Owned in 10 Seconds | compo | 1137 | 2.19 | 1.76 | 2.89 | 2.25 | 2.49 | 2.26 | 1.38 | 2.00 | 65 |
wtfrara leaves an average of 11.5 feedback comments each event.
It would be nice to have a 3 second or something countdown at the start of each level just to get oriented. Otherwise, very fun. Reminded me of those silly japanese game shows with the moving walls.
I failed some levels just because I didn't notice the robot defaulting back to the first bot instead of the killbot. Made it frustrating to have to start over and tedious to select the robot I was currently using each time. I think if it just defaulted to the last moved robot (per user, not order) it would be better. Otherwise, really fun!
The wait is a little long on the reset
Nice retro feel to it.
Really nice!
LD35 — Shapeshift (17)
The Formless by ianh 2016-04-20T01:44:00
Cool to see an RTS, but in Firefox on Ubuntu, the game had some kind of graphical issue when I tried to place my first structure. I was definitely intrigued otherwise.
Under The Tree by Feng 2016-04-20T01:40:00
This has a great ambience.
Polyshift by keyboardmonkey 2016-04-18T19:55:00
Great take on the theme.
Squarcle by bagface 2016-04-18T19:51:00
I really dug this, it's a very creative mechanic for a puzzle-platformer. I noticed a few small bugs but overall it's quite good.
Slithering by Coal 2016-04-18T19:44:00
Very cute execution, but would've loved to see more in the way of mechanics.
SHΔPE by TiRSO! 2016-04-18T19:34:00
Very clever and hypnotic!
Formorph by Solocov 2016-04-18T15:03:00
Very solid and creative use of the theme. A bit tough at points but not really in an insurmountable way. Great work.
Tetrikado by mightymarcus 2016-04-18T14:58:00
This is fun! Kind of like reverse Jenga. The constraint on placement in the grid really makes you think a bit. Definitely could be a lot of fun to play with a friend.
The order of things and colors by dickpoelen 2016-04-18T02:55:00
It's aesthetically pleasing, but I have no idea what I'm supposed to do.
Evilkitten by FengeR 2016-04-18T02:53:00
I didn't really get it, to be honest. A tutorial or something descriptive might've helped. The win/lose conditions aren't very clear.
Bortman by Rscar 2016-04-18T02:50:00
Very solid! Polished and focused, and something you can really replay to see how far you can get. A simple interpretation of the theme but it lends itself very well to the gameplay. Well done.
Quadripartitus by Phantom Lab 2016-04-18T02:40:00
I LOVE the aesthetic. It's very PS1, which I have a soft spot for, so maybe I'm biased. But it gives this great sense of claustrophobia. I'd love to see this expanded into something bigger - I think the AI responding to the player state is great, but could be expanded to be really interesting. Great work!
Space Dock by HoldMeImScared 2016-04-18T02:34:00
Cute little game, well-scoped and focused. An interesting take on the theme, too. I definitely enjoyed the lo-fi graphics and thought they helped to give a bit of ambience, despite a relatively simple theme. Definitely something that's replayable and fun. Good work!.
Hit the shapes by chrys 2016-04-18T02:28:00
More of a toy than a game. The tech is definitely interesting, but it didn't seem very focused or game-like. This is something that would probably benefit from a more iterative development approach to really nail down a fun-factor. As it is, it feels like a tech demo. A bit of a mismatch for the theme, too.
They are Missing by Greytyphoon 2016-04-18T02:22:00
This one grew on me. I really enjoyed the ambience. The only problem with being so text-heavy is that I noticed a few typos/awkward phrasing that would've been easier to catch in a non-jam setting. I'd be curious to see this expanded into something bigger. One complaint is that the text fading was a bit long, though.
Go Go Golem by Gamescalation 2016-04-18T01:03:00
Graphics are solid, but the gameplay seems like it could be more dynamic - jumps/ducks mixed in with the elemental changes would really push it over the edge. But overall a very solid entry.
Slime Crusher by NostraDamon 2016-04-18T01:02:00
Does your game work in WebGL instead of the unity web player?