DINOstruction - Evolution in a matter of seconds by Tim Kaldor 2013-08-26T15:31:00
Nice retro feel to it.
Foon → Ludum Dare Explorer → Users → wtfrara
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Mathematica Arcana | jam | 393 | 3.39 | 3.54 | 3.07 | 2.89 | 3.32 | 3.04 | 2.61 | 3.16 | 54 | |
| 2013 | 27 | 10 Seconds | Owned in 10 Seconds | compo | 1137 | 2.19 | 1.76 | 2.89 | 2.25 | 2.49 | 2.26 | 1.38 | 2.00 | 65 |
Nice retro feel to it.
It would be nice to have a 3 second or something countdown at the start of each level just to get oriented. Otherwise, very fun. Reminded me of those silly japanese game shows with the moving walls.
Sorry, folks! I forgot to include the command list. Please try it again!
Really nice!
The wait is a little long on the reset
I failed some levels just because I didn't notice the robot defaulting back to the first bot instead of the killbot. Made it frustrating to have to start over and tedious to select the robot I was currently using each time. I think if it just defaulted to the last moved robot (per user, not order) it would be better. Otherwise, really fun!
Does your game work in WebGL instead of the unity web player?
Cool to see an RTS, but in Firefox on Ubuntu, the game had some kind of graphical issue when I tried to place my first structure. I was definitely intrigued otherwise.
Great take on the theme.
Very cute execution, but would've loved to see more in the way of mechanics.
It's aesthetically pleasing, but I have no idea what I'm supposed to do.
This one grew on me. I really enjoyed the ambience. The only problem with being so text-heavy is that I noticed a few typos/awkward phrasing that would've been easier to catch in a non-jam setting. I'd be curious to see this expanded into something bigger. One complaint is that the text fading was a bit long, though.
I didn't really get it, to be honest. A tutorial or something descriptive might've helped. The win/lose conditions aren't very clear.
More of a toy than a game. The tech is definitely interesting, but it didn't seem very focused or game-like. This is something that would probably benefit from a more iterative development approach to really nail down a fun-factor. As it is, it feels like a tech demo. A bit of a mismatch for the theme, too.
Graphics are solid, but the gameplay seems like it could be more dynamic - jumps/ducks mixed in with the elemental changes would really push it over the edge. But overall a very solid entry.
This has a great ambience.
This is fun! Kind of like reverse Jenga. The constraint on placement in the grid really makes you think a bit. Definitely could be a lot of fun to play with a friend.
I LOVE the aesthetic. It's very PS1, which I have a soft spot for, so maybe I'm biased. But it gives this great sense of claustrophobia. I'd love to see this expanded into something bigger - I think the AI responding to the player state is great, but could be expanded to be really interesting. Great work!
Cute little game, well-scoped and focused. An interesting take on the theme, too. I definitely enjoyed the lo-fi graphics and thought they helped to give a bit of ambience, despite a relatively simple theme. Definitely something that's replayable and fun. Good work!.