Last breath by deepnight 2011-12-22T20:15:00
really impressive! loved it.
Foon → Ludum Dare Explorer → Users → 8bitmatt
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | itty 8bitty | compo | 91 | 3.63 | 3.55 | 3.83 | 3.23 | 2.78 | 3.84 | 2.26 | 3.31 | |||
| 2011 | 22 | Alone | Far From Home | compo | 186 | 3.00 | 2.38 | 2.27 | 3.50 | 2.94 | 1.00 | 1.60 | 2.46 | 2.14 | 35 |
really impressive! loved it.
The "Web" link at the top also took me to a demo "multiplePlanes". Just shows a red square and two rectangles.
Anyway, going directly to the swf (like mentioned in the comments) works. http://phmongeau.github.com/LD22.swf
Pretty neat idea and really like the art style!
amazingly simple and addictive. love it.
@jagttt Thanks for the kind words!
Everyone: Here's a detailed POSTMORTEM of my game! http://8bitmatt.com/far-from-home-postmortem
Thanks for all the kind words! You guys rule.
Published my postmortem last night:
http://8bitmatt.com/itty-8bitty-postmortem
I talk about the lack of "instructions" in that post but here's a summary of my thoughts. Discovery is part of the design. There are two sets of instructions in itty 8bitty, the "Remember This" screen and the arrows around the puzzle. I'm only showing what's necessary to help the player figure out what's going on. With this little bit of help every player has been able to "get it". I think that moment when it "clicks", and the player feels a sense of empowerment because they were smart enough to understand, is very special and it's a certain kind of "fun" we've lost in modern gaming because of tutorials.