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8bitmatt

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201223Tiny Worlditty 8bittycompo913.633.553.833.232.783.842.263.31
201122AloneFar From Homecompo1863.002.382.273.502.941.001.602.462.1435

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by 8bitmatt

LD22 — Alone

Last breath by deepnight 2011-12-22T20:15:00

really impressive! loved it.

Are We Alone by phmongeau 2011-12-22T19:51:00

The "Web" link at the top also took me to a demo "multiplePlanes". Just shows a red square and two rectangles.

Anyway, going directly to the swf (like mentioned in the comments) works. http://phmongeau.github.com/LD22.swf

Pretty neat idea and really like the art style!

The Word Alone by Matt Rix 2011-12-22T20:48:00

amazingly simple and addictive. love it.

Far From Home by 8bitmatt 2011-12-22T19:15:00

@jagttt Thanks for the kind words!

Everyone: Here's a detailed POSTMORTEM of my game! http://8bitmatt.com/far-from-home-postmortem

LD23 — Tiny World

itty 8bitty by 8bitmatt 2012-04-28T16:52:00

Thanks for all the kind words! You guys rule.

Published my postmortem last night:
http://8bitmatt.com/itty-8bitty-postmortem

I talk about the lack of "instructions" in that post but here's a summary of my thoughts. Discovery is part of the design. There are two sets of instructions in itty 8bitty, the "Remember This" screen and the arrows around the puzzle. I'm only showing what's necessary to help the player figure out what's going on. With this little bit of help every player has been able to "get it". I think that moment when it "clicks", and the player feels a sense of empowerment because they were smart enough to understand, is very special and it's a certain kind of "fun" we've lost in modern gaming because of tutorials.