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itty 8bitty
itty 8bitty
By 8bitmatt
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Audio | 28 | 3.84 | | |
| Innovation | 67 | 3.83 | | |
| Fun | 82 | 3.55 | | |
| Overall | 91 | 3.63 | | |
| Mood | 117 | 3.31 | | |
| Theme | 324 | 3.23 | | |
| Humor | 407 | 2.26 | | |
| Graphics | 492 | 2.78 | | |
| Coolness | 1178 | | | |
Comments
Simple yet challenging gameplay. Like Simon meets Memory. Love the music and sound effects. Just wish there was a way to skip to the puzzle as soon as you're ready (especially on earlier levels since you start over if you fail). ~Shaun
Great music! Also a puzzler that really makes my head hurt.
netmute
2012-04-25 12:43
One word: Impressive.
Nice job on itty 8bitty. Really enjoyed the sound design.
Liked the mechanic here a lot.
jomomomo
2012-04-27 13:09
Great puzzler, simple but challenging and well executed.
good balance between challenging and hair-pulling
Sweet puzzle game. Great music and sfx. I think the art style lent it self well to the gameplay. Great job!
So simple, yet so good. Gratz! =)
Really awesome concept!
I rated it 5/5 for innovation. I think the only thing missing is instructions because I didn't get what was happening at first. Other than that awesome work!
summaky
2012-04-28 13:00
I loved everything about this one: the music, the sounds, the idea. The only trouble I had was knowing what to do at first, because I didn't realize the blue pixel was the starting point and the green the goal, but once figured, it was fun!
Very fun and compelling game! Love the NES feel and sound, and its minimalistic design (was that the theme that inspired the idea?).
I knew what the game was all about because I saw it at indiegames.com (congratulations on that!); shouldn't I had already seen it, I probably wouldn't have known what was going on, so I'd say some more instructions are needed.
Congratulations!
8bitmatt
2012-04-28 16:52
Thanks for all the kind words! You guys rule.
Published my postmortem last night:
http://8bitmatt.com/itty-8bitty-postmortem
I talk about the lack of "instructions" in that post but here's a summary of my thoughts. Discovery is part of the design. There are two sets of instructions in itty 8bitty, the "Remember This" screen and the arrows around the puzzle. I'm only showing what's necessary to help the player figure out what's going on. With this little bit of help every player has been able to "get it". I think that moment when it "clicks", and the player feels a sense of empowerment because they were smart enough to understand, is very special and it's a certain kind of "fun" we've lost in modern gaming because of tutorials.
Love the music, especially the title music. :) A good little game idea and well executed...
madball
2012-04-29 08:16
It seems you can zoom in to see the solution. Was it intentional?
What a clever take on a memory game. Nicely done!
mrdanh
2012-04-30 19:01
Surprisingly addictive, I wish the puzzles varied on repeat playthroughs though.
edbadiux
2012-05-01 18:25
This game is very addictive. I really like everything about this game. Looks nice, sounds nice, plays nice. Even the learning curve is a good one (you have to learn where is the start and what to do), I like games where the user should intuitively discover what to do. Nice job!
Great! Simple, playable, challenging, and great music. Awesome.
bompo
2012-05-02 21:41
Great sound and music! Also a nice memory game!
Brilliant wouldn't begin to describe it, this was an incredibly solid game, definitely one of my favorites. Very engaging and refreshing.
About the instructions. While I agree entirely with you, I think that for itty 8bitty that doesn't work as well. The reason why is because there is a little too much ambiguity, beyond a certain threshold, in my opinion. It boils down to the fact that there is no visual feedback (as part of the mechanics) and that there is no discernible difference blue, white, green and black squares. We see the arrows, but all we had seen before were blocks. My first impression was that this was more like Tetris and that we could move the three-colored block or rotate it somehow. In other words, while I absolutely love discovering what to do, and even who I am in games, and also did not include any instructions in my game, I think that there is a certain minimum feedback you should provide in order to not distract too much from the core gameplay. When I did discover what I was supposed to do in itty 8bitty, I was not satisfied, but simply annoyed, after 2 or 3 game overs. That instantly went away because the game is so goddamn good, but it worked against it instead of for it, in my experience. I don't know what the best solution would be (and I'm certainly not suggesting putting simple instructions in there), but you could experiment. A thing that could help is not having a game over in the first level, just audio feedback when you press the wrong key, until you move right.
But like I said, this really didn't impact the fact that the game is a great achievement, I was just trying to give some positive constructive feedback.
Awesome job!
BTW, this is the highest score I've given so far. Just sayin'.
nornagon
2012-05-05 08:20
Neat puzzler, and I love the music :) I could never remember whether I was green or blue at the start though.
This is pretty fun and I like the NES style.
23
2012-05-08 10:42
Really cool - real 8-bit feel, and the YMCK flavor came through. Surprisingly stylish. Look forward to your next one!
Would have been nice to actually have an explanation, though - I game overed twice before I figured out what was going on.