bigbrother 2015-12-13 02:00
Wow, this looks really great, and you submitted it so early! Keep up the awesome work!
Foon → Ludum Dare Explorer → LD34 → L00k
By sutopat
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Audio | 677 | 1.63 | ||
| Innovation | 681 | 2.79 | ||
| Humor | 695 | 1.58 | ||
| Mood | 724 | 2.58 | ||
| Theme | 809 | 3.24 | ||
| Graphics | 885 | 1.90 | ||
| Fun | 959 | 1.62 | ||
| Overall | 968 | 2.00 |
Wow, this looks really great, and you submitted it so early! Keep up the awesome work!
I do not get it?
Uncomfortable to play, but a neat discomfort.
This concept about toying with the illusion of depth is similar to how I've approached designed my game: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=8101
This seems to lack both a win and a loose condition. Giving the player a objective would be a much more compelling experience.
What did I just "Play"? A fever dream?
I'm not rating this since I have no idea how to play. I'd love if there was a more detailed description about what our goals should be.
I'm with Official and not sure where the game :(
Didn't know what I was supposed to be doing.
Pretty interesting concept, although the experience itself seems lacking. Perhaps I'm missing something?
Interesting!
The two eyes separated concept is very interesting. It might make the hell of a psychedelic FPS.
Nice idea, man.
Neat little experiment but having the eyes move one way made it hard to control, maybe have one key move both eyes and the other makes their rotations alternate. I'd rather have that than two cameras just rendered on top of each other.
I didn't really understand this sorry.
Neat idea, poor execution. I don't get it.
I like the idea behind it, though the execution doesn't do it justice. Without the explanation, it's easy to interpret as a game where you push two buttons to align (or not) basic shapes. This could be super cool, though, with VR, and perhaps controlling each eye with L/R joysticks!
Weird,Boring
I get that it's a perspective game, but the audio and gameplay made me feel uncomfortable.
Interesting concept, no question. But i dont understand what i should do, what is the goal?
L00k
This was a bit hard to understand, but the graphics/sound brought a nice mood which reminded me of the game AntiChamber. I wish there was more purpose to the game/experiment!! :)
I'd rather not have to chose between muting my speakers or listening to a 50hz buzz. I'm not sure how you sat through that. The concept is a topic of interest when it comes to VR, but it doesn't make much for a game by itself.