Frank & Stein by Thomas Olsson 2015-12-14T18:22:00
Clever and gruesome. I always like when the puzzle mechanics are tied into the story!
Foon → Ludum Dare Explorer → Users → CMG
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Rape, Pillage, Makane! | compo | 904 | 2.59 | 2.44 | 2.31 | 3.05 | 3.49 | 2.82 | 81 |
Clever and gruesome. I always like when the puzzle mechanics are tied into the story!
I especially liked the gravity effect!
The concept for this was really unique. Great use for the two buttons! They were both a game mechanic AND a plot element. The game's theme is pretty serious, and some of the negative motivations were too jokey for my tastes (like not getting to eat pizza). It seems like being paralyzed would be a strong enough theme to explore by itself. But for being created in such a short time, this game does a lot of worthwhile things!
Kind of an off-kilter comedy-horror story. Well, it's structured like horror but told as straightforward comedy. And I guess it is body horror no matter how you slice it. Your body doing something beyond your control. Something other people don't want to take seriously. I appreciate strange games like this!
Neat idea. This is the kind of game that you could develop more and more by adding new levels with more complex puzzles.
Reminds me of an old skiing game I used to play. If you survived long enough in that old one, a yeti would run out to eat you. In this one I think it's most rewarding to lose, to see the goat fly out!
I liked the meta-choices at the beginning. Click Me. Don't Click Me.
Relaxing to play despite the difficult controls. A mesmerizing atmosphere.
It seems like a good concept to deliver a basic story with simple leveling mechanics, but right now it's pure mechanics without anything else. Some flavor text would add a lot. Characters/scenes would add even more.
Nice music! Playing as a cell had a clean minimalist aesthetic. And the two different game halves were a neat juxtaposition.
This was almost soothing to play. Nice atmosphere!
Good spin on traditional sidescrolling mechanics!
This baby sure does have an appetite!
A strange game. Definitely more an art piece, which isn't a bad thing! I felt like I had no control and just drifted along.
Disturbing. A violent video game where your target looks you in the eye and you know you're inflicting meaningless pain. Even though the video clips are short loops, the acting is good!
Great graphics for a compo game! Could probably use more cheap seeds/recipes at the beginning to help ease the player into the game rather than having to wait on the strawberries so long.
Slow controls make it a bit too much work, but it's a fun concept!
Is there a way to win or do the teeth grow forever? Anyway it was pleasantly disturbing! Nice bobble-head animation.
@RockhopperGames: I appreciate how you're thinking about this game! I don't condone the actions presented in the story. I hope the text conveys this. I wanted to address several issues, and they certainly are difficult.
@RockhopperGames: Thank you, I appreciate your comments! RPM is a game about games, and I also wrote it to address real-life issues (particularly authority figures who never receive discipline). It's a delicate act, balancing parody and criticism.