Tamamystery by Jezzamon 2015-12-25T14:23:00
Wow that was phenomenal and made in only 48 hours to boot. You're going places for sure.
I love whodunnit stories in games so maybe I'm a bit biased but this is my favourite so far
Foon → Ludum Dare Explorer → Users → Raius
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | Th | Hu | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Chomp | jam | 620 | 3.21 | 3.50 | 3.79 | 2.95 | 45 |
Wow that was phenomenal and made in only 48 hours to boot. You're going places for sure.
I love whodunnit stories in games so maybe I'm a bit biased but this is my favourite so far
This was incredible, I was sitting like an idiot smiling and chuckling to myself the whole time.
Also have to point out I love how you show what the movement mechanic is when you're picking who to play as before the actual game even starts, it's a small detail but it's genius. I'm looking forward to your future games :)
Seriously good game, nicely done! Also loving how there isn't a story put in your face but the dialogue lets you guess what the backstory is and there's a nice sense of mystery.
Awesome work! Love the graphic style and the old-school dungeon crawling style in general. :)
A few different types of enemies wouldn't be a bad idea but I know that'd be insanely tough to implement given the time constraints.
Love it, katamari damacy style mechanic of picking things up and keeping them on the player works really well.
If I had one criticism it'd probably just be that the sound that plays when you press start could be a little bit quieter but that's it.
Keep it up man :)
This was fantastic, especially the splitting the timeline mechanic.
One of my favourites so far for sure, keep it up guys :)
Really cool game! Some kind of explanation of how to play in the actual game itself would be handy but I like the idea and with some polish it could be awesome.
Really nice fun game, although I'm absolutely awful at it. Nice work :)
This is so simple and amazing, the two-player mode is a great addition as well. I'm looking forward to your future games :)
I like the core growth mechanic but I feel like it doesn't feel great to control because of the movement speed and how quickly you fall after you jump, and some of the jumps are a bit too finicky for my liking.
Although I love the art style and the presentation in general and it's damn impressive for the 48h allowed.
Really cool so far although there's plenty more you could improve on like feedback for hitting enemies or getting hit and maybe some different types of enemies.
But for what you have so far it's great! Keep it up!