FoonLudum Dare ExplorerLD27 → Et je vous laisse

Et je vous laisse

By emilien-gorisse

View on Wayback Machine

CategoryRankScoreCount
Coolness357
Mood463.73
Innovation933.50
Audio1643.21
Overall3053.09
Theme3962.88
Humor4451.76
Fun4712.45
Graphics5172.42

Comments

Spotline 2013-08-26 09:00

Very nice and unusual. I miss a bit more complexity in the family's relationship, but considering the time you spent in this, that's awesome :)

drawm 2013-08-26 17:20

Feelt strange and engaging. It's the best ld entry i've seen so far. Bon travail la gang!

lightmarestudio 2013-08-26 23:25

Nice Mood and music, but the gameplay is not understandable. :/

finnegan2100 2013-08-27 18:37

Very great use of emotions in your game. Music tied in very well.

stenol 2013-08-27 18:59

Good little strange game. I love it ! Bon travail :)

yakka 2013-08-27 19:36

A very deep mood... I left the game with a strange feeling so I think your job is done :)

vavassor 2013-08-27 22:28

Really unusual and good, but I don't think it was very clear how much time was left. Loved the music.

themushroomsound 2013-08-27 23:04

Very nice. Maybe I missed something, but I wish I knew more about the unresolved issues they have to discuss :)

dumasflo 2013-08-28 08:23

That mood, that music, maybe it lacks some more narrative between characters, but i loved it ! Good job ! :)

eggdestroyer 2013-08-28 09:24

Great mood and atmosphere. I enjoyed it a lot and it's very well made for an 11h-entry :)

sylvain-p 2013-08-28 14:21

I haven't found the solution, I think it highlights well the purpose of futile human behavior in this kind of situations. Very good concept, the game will be better by being little more polished.

xaizil 2013-08-30 21:33

I found it tricky trying to work out how to get the people to talk to who they wanted, but eerie and engaging story

almax27 2013-08-30 22:04

Nice mood, but I'm not sure what i was exactly supposed to do

lidfrid 2013-08-30 22:51

i really enjoy this entry. I just don't know how to feel about the lack of the restart button. I wish i can replay the last part... but without it, it makes you think about life and those who you love. So i guess it's a good thing. 5/5

spiridion 2013-08-30 23:00

Certainly needs some polish, but great concept and great mood. I got everyone talking but it seemed like I lost, like I took too long maybe. Might try again later.

arrow-x 2013-09-01 18:11

c'est un bon jeux ...très bien mon amis

nizan 2013-09-01 18:28

Please polish this game post-competition to improve on the general interaction design, distinguishing between characters at a glance (but keep the graphics simple!) and allow people to skip the intro on a re-try. But absolutely keep the abstract nature of it. I enjoyed building up my own little story about the characters; to me, Charlotte and Catherine are sisters with their own families, but havnt spoken to each other in years. Maurice, I gathered, is a child of one of the families as they had no gripes of their own... and I'm sure everyone has their own interpretation.

Absolutely brilliant, and again, with polish (but no fundamental change to the game) I believe this will be an important part of games culture.

caranha 2013-09-02 15:07

Hello!

That was a really cool idea for the game. I liked your choice for graphics and for the music.

I think the game is a bit rough in some places:
- It would be nice to have an explicit, even if subtle, timer somewhere: I had no idea how much time I had left.
- Also, it would be nice if the game had a title screen, and if I could re-start the game without having to quit and re-start the program.

Anyway, thanks for the game, and I look forward a post-compo version!

Here is my video review for you (pardon for butchering the French!):
http://youtu.be/Dv_kXWpNlbc

emilien-gorisse 2013-09-02 21:16

Hi! Many thanks to everyone for your comments and feedbacks, and Caranha for your video (BTW i'm a boy ^^)! Here are one or two answers if one of you comes back here :)

I wanted the timer not to be explicit to intensify the feeling of wasting time, getting more in the "guts" of the player instead of proposing a cold planification of interactions between people. The light decreases to push that, the music increases in tension, and I'm ok with people losing the game the first time, but everything about success and failure should probably have been a little bit more explicit.

Having abstract interactions (X talks to Y) instead of explicit ones (X has to talk to Y about what Z said during her birthday) was specifically done to let people project their own back-stories - but also, I must say, in addition to a technical and writing ease.

Adding a "restart" button, plus the possibility to accelerate/skip the intro would have been good too, and the layout is a little bit messed up with the web version. But i guess being unpolished is a signature of such a 1-day project :) I will probably re-work it a little bit after the judging, and add a French version.

Anyway, thanks a lot for playing it!