Foon → Ludum Dare Explorer → Users → Lightmare Studio
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | "10 seconds left, Mr. Pink Rabbit!" | jam | 10 | 4.08 | 3.92 | 3.92 | 4.02 | 4.36 | 3.82 | 3.90 | 3.68 | 95 |
I like it! Especially what you did with the theme. Poorly done, this could have been seen as a way of "cheating" your way out of the constraint but using relativity is actually a very clever idea.
Too bad the game is pretty short and quite easy to beat. Regardless, I like thi entry! :)
I like it! Sound would have helped having a better feedback. Use sfxr next time! :)
Nice implementation of the theme too!
Nice pacing, very fun game! I would have loved to see original graphics to be honest, but I can understand that you prefered to focus on what matters. Nice entry!
Really nice job. You did a great job with the graphics, and the game is addictive (letting the player change the room at the cost of some life was a nice idea). I never survived to the giant worm, but anyway, I had fun.
Excellent game, definitely one of the best ones I've played in this LD so far!
The only downside I can see is that the character's handling is a bit lacking, and a clear grammar of what will be reset by the time warp and what will not would have helped.
The graphics are simply awesome, excellent pixel art is pretty scarce. I think this game would be worth expanding, adding interactions to the steam chainsaw (the ice bridge is a great idea!), and refining the handling.
Sirs, you have my respect :)
Outstanding level of polish, marvelous execution, awesome artstyle and music! I tip my hat to you! :)
The concept if a very good idea, although I would mention that it is unclear you can only dash sideways while falling. I think it would be better if you could interrupt vertical dashes with sideway ones. Once I did understand that, though, I had no problems. But before that I found the game slightly unclear.
Nice idea but that's not very... fun! :)
I've probably missed something... I think there's a lack of explanations and/or tutorials. :/
Anyway, great art style and sounds!
It was really hard to control the player, reset the cam, and fight at the same time. Also, even if I can kill the monsters, it is almost impossible to collect the clocks properly... The idea was nice, but I had a hard time with this game. The music is nice :)
Haha! Fun idea, clever and tricky control scheme!
Reminds me of QWOP!
Oh wow, very well polished, beautiful art, interesting use of the theme...it's great! Also, thank you for having rated our game!
Moar levels now! :D
Probably one of the best uses of the theme I've seen so far! The music is awesome!
Very nice concept, I just love the setting! Sound is great, graphics are great, and the gameplay is gold! Takes a little time to get used to your "powers" and it's very rewarding to master.
However the collision detections could be improved a little, I was often semi-stuck in blocks.
Fun Gauntlet-like game. The audio is a bit grating though, and making out the purple tiles among the blue ones is a bit difficult.
Very great idea!
Whoooaaa really great game, the level design is simply amazing!
Good implementation of the theme too! I think you should try to expand it and refine the handling after the jam and go for a Greenlight entry! Definitely worth a handful of bucks :D
Thanks, I had a great time playing it through :)
Great entry! Reminds me of Desktop Dungeons, only more fast-paced :)
Excellent replayability, great graphics!
Only complain: maybe you should have the character blink when entering a level, so that you don't have to look for him and waste precious time just to know where you are.
I never really liked this kind of controls, and also the fact that gold coins and anticoins overlapped really often as soon as you get at least two victories made it a bit difficult to master. The voice we hear after we've taken a wormhole is quite funny...I believe that was yours? Anyway, nice idea, and the shop adds to the overall experience.
Haha! I LOVED that game, it's clever, original and whimsical! Thumbs up guys!
Great presentation and great concept! However, I was a bit disappointed when I understood that it was not necessary to grab the particles with the matching thingy spinnin' around your atom. When I understood that, the gameplay lost quite a bit of appeal because you can basically chain-click the particles without taking your rotation or collisions into account, which requires a lot of accuracy and timing from the player.
I think the game would be much better if you couldn't grab, say, a red particle with your blue slot (or the orange body of the atom for that matter). Try to play it this way, you'll see: it's even more fun :D
Anyways, the look and feel and gameplay are amazing so... high rating! <3
Haha! Very fun game, the theme is very well respected and the SFX are priceless! :D
I don't get it. I really tried, but I simply don't get it. Maybe a short explanation of the mechanics would have helped. Can't figure how it fits the theme either.
Good graphics and sound, though.
At first I thought "the theme implementation is meh" but after some runs I changed my mind to "this is actually quite an astute twist!"
I like the fact you sometimes have no choice but to run around, waiting for a more favorable ruleset to kick in. However I also think that frequent mana-deadlocks can get irritating (a slow 20%-capped mana regen would have prevented true deadlocks). Also, when you enter some rooms when the carpet is lava, you can't avoid taking damage. Speaking of lava, its sound effect is loud and grating.
But overall it's a good game with a cool twist and a nice level of polish! Congrats!
Cute game, you should definitely add some animations, it would absolutely change the feeling of the game. A few bugs when I died, the text is glitching. Telling a story was a nice idea.
Great idea for 2 players!
Ha ha nice idea!
I really enjoyed this game! It's very intuitive to understand how to play it. The small character moves also nicely.
I certainly didn't make games when I was your age so I'm quite impressed (and even if I did I don't think I would have had the guts to enter an LD). Keep on making this kind of stuff and you will be a Game Maker guru in no time!
As a long time GM user (oh gosh I just realized I started using it around the time you were born xD), I would advise you to progressively steer away from the drag and drop functions when you feel confident enough to *replace* them (first you replace, then you create your own solutions).
Game Maker Studio is now incredible and I'm pretty sure you will become better in no time! Keep it up!
By the way, how can GMS stop you from creating a standalone executable? o_O
Thank you for your kind comments! ^^
Now we need some rest! We can't wait to play all the games out there, but...we will have to wait because I'm basically nodding off while typing this comment ^^;
Whooaaa thank you everbody! Reading your comments is like opening presents on Christmas morning!
We're all super excited to see people having fun this ^^ Hey maybe we should start a choral! :D
Skipping words and letters...hmm maybe I should get a little bit more rest :p
Thanks to both of you :D
sirdorius > Oh yeah actually we pondered whether we should enable this feature or not, but we finally decided that since it doesn't take that much time to destroy the whole path and re-create it, we could leave it like this (changing it was pretty risky when we considered the possibility). However I do agree with you; at some point we even pondered the possibility of inserting waypoints between two existing ones, but it was too much work and was definitely a huge risk.
Anyway, thank you for your comment! ^^
Thanks davidwparker! You posted while I was writing the comment above :)
Thanks Emilien! It was pretty fun to do so I'm glad you like it!
Ha ha thanks, deepnight! Believe me, the theme has been stuck in our own heads since Monday. I seriously contemplate scooping my brain out with a spoon. But maybe I should keep it for the next LD xD
Argh, what system are you trying to play on? W8 ? It's a Game Maker executable, so I don't really know how to fix this D:
Actually Mr. Pandabear (who is actually Pandakoala) didn't wish to appear on the checkout screen. Actually he even refused several times.
Completely desperate for someone to appear on the screen, we resigned to accepting Josiane, though she was not quite as photogenic (or sympathetic for that matter).
Thanks Christina! Your entry is awesome too! ^^
Haha thank you everybody!
Almax27 > Thanks!
Venterulli > I'll take a look! I'm sure it's great! :D Thanks for your comment!
Alexander Ponomariov > Thanks! We will post the postmortem soon. We worked around 45-50 hours each!
GFM > Hehe thank you, glad you loved the humor :)
Thanks to both of you! :)
PixlWalkr > Yep, an A5 Intuos 4 by Wacom! We have only one artist but the guy's like a one-man army. A one-man artist army, that is :p
Vaalen > Thanks mate!
ddioniso > Thank you! Creating the website was fun!
ratalaika > Thanks! :)
Volute > Thank you! :D
Jupiter_Hadley > Oh wow thank you very much! I checked the video: you did a very good job!
Diogo Muller > Hehe we thought of a tablet version too because it's basically all simple point and click gestures. Not sure we will make it happen one day, though.
Kad > I chose "slap". Although all four of us sang for the game, the unnerving "too to-too" tune is Gwen's masterpiece. I can't shake it every since we made the game, so now I hate him.
M.O.U > Thank you very much!
klianc09 > Yeah, the fact that you have to delete the whole path is not a decision we enjoyed taking. We just didn't want to take the risk of breaking the waypoint editor before the deadline, so we left it this way. But maybe I'll work on an "extended" version and improve the editor, allowing to change the speed type of an already placed waypoint, and delete any one of them you like. It's not a lot of work but it was too risky during the jam. Also, the music loop indeed is short, but its grating aspect was kinda made on purpose :)
Dohan > Thank you very much :D
Thanks crueltear! It would indeed be a great addition!
Really nice idea. I was a bit confused with the gameplay, and maybe the tutorial could be a little more user friendly? Some pictures maybe? In any case, that was refreshing.
Great game, but very difficult! :)
Whoa! A great entry, with a brilliant take on the theme! I wondered how time stop could be used to that end, and I can stop thinking about that now; your game gave me the answer.
Congratulations!
Ha ha, fun little game! I like it, you immediately grasp the interest and it's good to run. Reminds me of Boulder Dash for some reason, although it's actually quite different. Nice entry!
BTW I'll check this page often to see if you have uploaded source. I'll take a look at why it is so big a file as you requested on the blog :)
Well yep, no mystery here! You have ~3Mb of sound effects, and 110Mb of music! 3'30" is awfully long for an uncompressed .wav. I'm pretty sure GM8 accepts MP3, so you should definitely go for it when it comes to BGMs. You can keep .wav for SFX, though.
@Pickens Inc. > No problem! Yeah MP3 is a compressed format while WAV is lossless. You seldom need lossless sound, believe me :)
????
I like the concept, it reminds me of a minigame in Rhythm Tengoku for the Wii.
The "10 seconds" theme is not very sensible enough...There's a lack of feedback about traps, and the overall rythm is quite slow.
Presentation is good with menus, tutorial and sounds!
Nice art and music, but the game is very hard, and the overall rythm is weird (why so many loooonnng fades ?!?)
Nice game, anyway ! :D
I matched her tongue for like 1 mn and nothing happened. The premice is fun but the lack of feedback makes the game pretty frustrating. I think I'm missing something here, but I can't seem to grasp the point. Sorry!
Wow wow wow. Just wow! Although the actual gameplay is not really fun (does it need to be?) and you have to "wait" for quite some time, the take on the theme is by far the most brillant one I've seen so far.
The concept itself is reminiscent of both Journey's online mode and http://donottouch.org/.
I couldn't help but see a metaphor of each "generation" of humans bringing a little something to the advance of mankind at large. Some have a useless and bland life, some an exciting and dangerous one, some make breakthrough they are only partially responsible for. I, Fred, am proud to say I got to open the last of the three doors in the north using the key in the grove :D
Of course it's part of the concept, but I still regret you have to wait such a long time before playing. Anyway, it's a great game, brilliant concept, with decent art and music. Congratulations!
A decent game! :D
Very good and addicting concept! Could be used in a larger game with no problem as a minigame or as a standalone game. I like it! :)
Nice Mood and music, but the gameplay is not understandable. :/
Nice entry! You should refine the collisions and add some sound though. Keep it up :)
Tells me "PlayerSpritesheet.png is missing" (win 64 exe)
Too bad, I wanted to try :(
Doesn't work when I unzip it then try to launch it...
Meh, not my cup of tea, I must admit. I get the intention but the execution is slightly too poor for me to fully enjoy (the poor colision detection ruins the song, which is bad since there is not much else to enjoy here).
5/5 for the theme and humor though, I like this kind of a twist! :D
Also, +1 for the Regular Ordinary Sweedish Meal Time reference :D
Strangely, the mood is there in spite of the minimalism. Promising entry!
The scroll wheel is pretty tough depending on how much it scrolls, and it depends on the player's settings so it might not be such a good idea to rely on that too much.
Anyway, good entry!
Very good idea and nice graphics too!
I quite don't feel it fits the theme well, though (maybe the impeding darkness takes 10 seconds to engulf the room?), but anyway, it's clever. Reminds me of Ikaruga and Outland :)
I love it! Kinda reminds me of Pikmin for some reason. Anyway, great concept, good use of the theme, very nice controls and great level design! Kudos!
Amazing game and level of polish ! :)
Fun and polished game! The gameplay could be little more accurate but it actually turns forgiving so I can't complain.
However, insulting and mocking the player is definitely immature and self-indulgent. It's not clever enough to be really funny.
Great idea! As someone said before, maybe the cars could have move a little faster...
Really nice game, I had a lot of fun playing it, and it is awfully addictive!
Nice take on the bomb theme!
What a strange game...:D
The game crashes when trying to launch first level. (Win7 64bits)
The gameplay is fast-paced, well tweaked and tough as nails, the art and sound are both great!
On the downsides, though, I would mention a lack of originality, the ludicrous amount of particles that make a good trailer but become a nuisance during gameplay, and mocking your player at each failure.
Ernest Adams explains it way better than I would: http://tinyurl.com/mlxsa3k
Apart from those specific points, the game is truly amazing and I tip my hat to you! :D
@RHY3756547 > I'm pretty sure you didn't mean to humiliate the player and I do agree that it widely depends on the player's state of mind. Just as you said, though, it's okay a couple of time but after some deaths it grows old and feels rude :p Maybe it's just because I'm terrible at this kind of games and I don't like the game itself to rub it in my face, hehe!
However, know that I did give a high humor rating because I had understood the intention being. Maybe you just went slightly overboard for me to really enjoy it, but I definitely didn't penalized it :D
PS: I played again, your VFX are really amazing...I'm jealous! :D
Wow, simply wow. Although the relationship to the theme is pretty loose, the game is really enjoyable, well structured and well written. Exploring the possibilities is very cool and reminiscent of the best investigation games!
It's really cool to see that you get to uncover dirty secrets through simple questions. Very nice, I tip my hat to you! The graphics are good too, but it could have used some sound.
By the way, I found the right answer on my first try! ^^
Pretty fun! :D
Great entry! Funny how you manage to create a universe from nothing with just some lines of text and a moody atmosphere!