FoonLudum Dare ExplorerLD27 → Two Deep

Two Deep

By roks87

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CategoryRankScoreCount
Coolness353
Graphics974.03
Theme3193.00
Mood3642.69
Humor3652.13
Innovation4302.60
Audio4671.97
Overall4722.69
Fun5632.11

Comments

psychomonster 2013-08-27 02:15

Nice escaping game. I love the artwork very much...

seeminglypointless 2013-08-27 04:50

The art is really good. Unique house and setting too!

xgor 2013-08-27 09:22

I tried to look everywhere but the game says I need brakes and common sense so I keep failing.

lightmarestudio 2013-08-27 09:40

The game is well realised, graphics are great but there's a lack of interest in the concept...it makes it frustrating.

permanente1600 2013-08-27 15:04

this was pretty interesting. It's like a mini point and click adventure. Having to battle the clock gives the game a frenzied kind of feel. I cant figure out how to beat it though.

christinaneofotistou 2013-08-27 16:15

Super top marks for the art!!!!

jupiter_hadley 2013-08-27 17:17

Love the look of the game, though it is a bit confusing and I dont really care for the noise that the game makes when you click on something and nothing happens, however it is a really nice game! I featured it in a compilation video on Ludum Dare 27 games, if you want to check it out, http://www.youtube.com/watch?v=y3_qdYR_Vsw

otus 2013-08-27 19:56

Nice art!

I couldn't find the brakes and common sense though :(

nickw 2013-08-28 11:01

Cool graphics, really liked the start.

sengi 2013-08-28 16:53

The idea is strong, art is very atmospheric - great!

vaelzan 2013-08-31 17:34

Amazing artwork but found the game a bit basic, even though I could not complete it (couldn't find Brakes and Common Sense for the life of me). Also, not sure if you are aware but you were reviewed by Indie Game Magazine! Here is the link: http://www.indiegamemag.com/indie-intermission-two-deep-who-needs-common-sense-anyway/

tigerj 2013-09-01 04:19

Really awesome style. A tough challenge and an impressive comp.

mrspeaker 2013-09-02 12:12

Hmmm... Fantastic graphics, and I loved the sound too - but the picking-stuff-up-mechanic seemed a bit random. I'd love to see this expanded on as a real point-n-click style game... to heck with that 10 second nonsense ;)