Hand Drawn Hero by Ritzblues783 2013-08-30T22:18:00
As hard as nice :) Very good job!
Foon → Ludum Dare Explorer → Users → Emilien Gorisse
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Et je vous laisse | jam | 305 | 3.09 | 2.45 | 3.50 | 2.88 | 2.42 | 3.21 | 1.76 | 3.73 | 57 |
As hard as nice :) Very good job!
Nice game, with cute art :) Maybe the result of the choices are a little bit too random, but in the end it creates funny surprises. Good job!
Impressive! Beautiful, polished, original. Waow.
Very neat! Once you've get the idea, the puzzle is really interesting. Plus cool sound: GG!
very nice concept, well executed, with a good progression curve. GG!
Such a touching game :) Too bad there is no sound. Great work though !
Nice game, and cool concept! very hard too ^^ Intersting how things stay where they are when the "spirit transfer thing" is over. Sometimes frustrating, but still very fun. Good job!
Arg, I cannot play either. I tried it with a 64bits widows 7, java 7. Here is the trace:
Exception in thread "main" java.util.InputMismatchException
at java.util.Scanner.throwFor(Unknown Source)
at java.util.Scanner.next(Unknown Source)
at java.util.Scanner.nextFloat(Unknown Source)
at entities.Entity.load(Entity.java:38)
at engine.World.loadLevel(World.java:102)
at game.Game.newGame(Game.java:66)
at game.Game.<init>(Game.java:41)
at engine.RTSTest.start(RTSTest.java:71)
at engine.RTSTest.main(RTSTest.java:292)
AL lib: (EE) alc_cleanup: 1 device not closed
Those brakes O_O
Very nice idea, I really enjoyed the game - very hard though.
fun theme, very accurate about randmoness of these things :) and nice pixelart!
Nice and simple. With that music, I understand why they suicide ;)
Nice game, with engaging narratives.
Great work, beautiful for both sound and graphics. The gameplay is strange, winning/losing conditions are not very clear, but I had a good time playing it. Congrats!
Very funny story :) The way you use the 10 seconds of "intense waiting" to introduce the narrative is simple/obvious but still very smart. Maybe the game is a little bit too hard... Did you actually beat it?
Waw, what graphics, and what a mood O_O Maybe some explanations about the two gauges would have been helpful. Still, awesome job!
Very neat game, great humour and original mecanics. Congrats guys !
Neat game, with a compelling level design. Run after run, we finally get to learn the curves, the traps... Good job!
Such a nice game! Original, fun, and polished: congrats!
The music! pew! pew! I love it :) It gets harder and harder, but maybe a little bit too slowly. Nice game though!
Great use of the light, and interesting mecanics. I would love to see that game on 3DS (too bad for the 2DS). Some levels seem to be unbeatable, but I guess some bombs are not defusable either ;) Good work!
Very interesting controls. Nice idea!
It's a funny thing to hesitate and ponder whether or not you should actually jump. Cool idea :)
Haha, so much fun :) Nice job!
Hi! Many thanks to everyone for your comments and feedbacks, and Caranha for your video (BTW i'm a boy ^^)! Here are one or two answers if one of you comes back here :)
I wanted the timer not to be explicit to intensify the feeling of wasting time, getting more in the "guts" of the player instead of proposing a cold planification of interactions between people. The light decreases to push that, the music increases in tension, and I'm ok with people losing the game the first time, but everything about success and failure should probably have been a little bit more explicit.
Having abstract interactions (X talks to Y) instead of explicit ones (X has to talk to Y about what Z said during her birthday) was specifically done to let people project their own back-stories - but also, I must say, in addition to a technical and writing ease.
Adding a "restart" button, plus the possibility to accelerate/skip the intro would have been good too, and the layout is a little bit messed up with the web version. But i guess being unpolished is a signature of such a 1-day project :) I will probably re-work it a little bit after the judging, and add a French version.
Anyway, thanks a lot for playing it!
Obviously cool beacause of the kittens :) Nice work !
Very neat, made me spend a very good time :) Very well executed too, and the audio is great. Very good job!
It is the first time I lead a robot to commit seppuku. It makes me feel sad. Sort of. Very fun game though :)
Nice work, very pleasant to play :)