FoonLudum Dare ExplorerLD27 → Ten seconds to midnight

Ten seconds to midnight

By timkaidem

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CategoryRankScoreCount
Coolness352
Innovation823.80
Overall5113.10
Fun6012.87
Mood7262.50
Graphics7262.60
Theme11362.08

Comments

delta-square 2013-08-26 00:25

Very neat! I liked both the idea and the execution. Surprisingly replayable. Would improve a lot with some nice music and sound effects.

agdg_reject 2013-08-26 03:24

Unexpected, refreshing, simple. I like it, though I'm not sure how the 10 second theme is involved.

timkaidem 2013-08-26 05:01

Thank you for reply, mates!
Delta Square, for first game ever and solo jam session it's even more than I've expected :D But offcourse have in mind a bigger and much better game in future maybe/

AGDG_REJECT, what I meant by all that is metahpor of Doomsday Clock (http://en.wikipedia.org/wiki/Doomsday_Clock), when things are pretty much fcked up. ;)

roaet 2013-08-27 03:38

I always love mutually assured annihilation! good job.

prettymuchbryce 2013-08-27 03:39

I enjoyed this. I like the concept. I think theres a lot of potential here to expand on the idea. My strategy was to make allies with everyone, watch them destroy each other; and then destroy the remaining planets. Fun stuff.

tork 2013-08-27 03:42

Only thing missing is music, the rest is nice, not sure how your AI works since I found it pretty friendly, would like some of them to back-stab me just because

larb 2013-08-27 03:45

I also agree that some sound effects would improve it.

Cool idea. Simple rules, but a puzzler that make you think. I like it.

kunonooni 2013-08-27 03:46

Very original idea! Really enjoyed playing. Good job for your first game :)

surrealix 2013-08-27 03:51

Very cool idea, I don't think I've ever played someting exactly like that. It would be nice if there was some indication as to how likely an alliance would be (or why it was denied) but other than that it was fun. A lot seems to depend on the random relationships at the start though.

timkaidem 2013-08-27 04:09

Guys, thank you very much for kind words!
And yeah, the Accept/ Deny alliance is 50/50 chance, it's totally random. Had no time to make something more thoughtful.

kragnir 2013-08-28 01:55

It did take me a while to understand the game. There should be a way to just advance time and maybe some other ending condition could be added.

tainted_code 2013-08-28 12:22

For the first game in your life, this is amazing, keep at it! Good job.

larzan 2013-08-28 13:10

Nice idea, i like it, just can't see the theme :)

urth 2013-08-28 13:38

What is missing is the ability to divide and conquer. If the other planets are at peace with each other you will lose because you have to fight each one alone. Your ally should sometimes decide to join your war on another ally. Or a way to provoke war between other planets. Or there should be another win situation where all the planets are at peace.

misfit 2013-09-01 18:26

Idea is great.. more features and it's awesome strategy game. Good job!

gaspard_ 2013-09-01 18:29

This depicts some situation one can imagine,
the gameplay is cool, but you should have less chance to make an ally with an allready ennemy planet than with a neutral planet...
But it's still Awesome!

emilien-gorisse 2013-09-01 18:41

Such a nice game! Original, fun, and polished: congrats!

bitserum 2013-09-06 06:42

I don't know where 10 second theme is used but i had fun playing. Couldn't stop till i got to victory. Nice game.

foul 2013-09-09 21:39

Nice strategy but missing theme. Just destroyed all planets.. althought allying all planets isn't triggering victory. More levels would be great too:)

nicealexanderas 2013-09-16 02:46

Hehehe i like the idea, it will be awesome if you add more planets :D but yeah that is for an other time, great work :D