The Lonely Arena by recursor 2011-12-19T02:27:00
Wow I really enjoyed this one. Totally awesome!
Foon → Ludum Dare Explorer → Users → prettymuchbryce
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Yea | compo | 165 | 3.53 | 3.06 | 3.24 | 3.21 | 3.12 | 3.79 | 3.27 | 4.09 | 50 | ||
| 2012 | 25 | You are the Villain | Princess Frenzy | compo | 242 | 3.22 | 3.26 | 3.09 | 3.26 | 2.83 | 2.14 | 2.52 | 2.78 | 45 | ||
| 2012 | 23 | Tiny World | sailboatboatboat | compo | ||||||||||||
| 2011 | 22 | Alone | Take care of the trees | compo | 100 | 3.29 | 2.61 | 2.83 | 2.56 | 3.22 | 3.63 | 2.00 | 3.25 | 2.50 | 20 |
Wow I really enjoyed this one. Totally awesome!
Cool ! Great visuals. Good polish. Great level design!
It looks cool, but it's maybe a little bit too buggy for me to play.
I enjoyed this entry. I think there is definitely something here. I like the simplicity, although; I think it might be slightly too simple. I would assume that this is only because of your time constraints, and I would imagine that you had plans to take the game further. The engine is nice and satisfying to move around in. I think with a little more work this could be a really interesting game.
The Jar couldn't be launched. OSX 10.8.1
Pretty fun. I could not tell where I was. A minimap might have helped that. Overall very cool, stylish, great controls. Great job!
Pretty good. I wasn't a big fan of being forced to read the dialogue though. I like the style of the game, though. :)
Pretty cool!
This is my favorite game so far.
I like the overall intent of the game. I think these sorts of games where your influence on the game is really subtle can be nice. I think some other mechanic could make it more interesting, though. Perhaps you could send out minions to attack the player on the board, or pillage towns.
As a virgin I can really relate to this game's protagonist.
Not bad but too hard. Could have ramped up the difficulty more gradually.
I liked the home made music. Pretty cool gameplay, but I found myself frustrated with the controls. I wish the guys I bit just fought for me on their own, or atleast tried to defend themselves. I was also confused what to do when there was sunlight. Overall, I think this is a really good start to what could be a great game. Also loved the using of a giant canvas.
Very cool visuals. I liked it. I couldn't tell if I was picking up the loot or not, or if there was a special button to do that ? Maybe make that a little more clear. I saw the gold vault, but I couldn't figure out how to pick it up. I liked this.
I have no idea what I Just played. :P
Pretty fun, and a little challenging. The ground is slippery. I like the idea, I think it's innovative the idea of running from a single baddy who's chasing you. It's clever. I liked this a lot.
Pretty cool. Like a little 1D tower defense game.
Really really good! The multiplayer is fun but I wish I could interact more with other players. A minor complaint for a great entry.
I liked it. Got the locksmith ending. Good job!
I liked this. I got about 10k points before I ran out of ammo. Great fun.
A good start. Like the other comments said, I think it might be a little slow to start out. It reminds me of the beginning of a Warcraft II game, but I think you would benefit by trying to engage the player sooner.
I got an error
Last login: Mon Aug 26 20:36:25 on ttys001
/Users/brycedneal/Downloads/10SBYD_game/10SBYD ; exit;
➜ ~ /Users/brycedneal/Downloads/10SBYD_game/10SBYD ; exit;
dyld: Library not loaded: /usr/local/lib/libSDL2-2.0.0.dylib
Referenced from: /Users/brycedneal/Downloads/10SBYD_game/10SBYD
Reason: image not found
[1] 25334 trace trap /Users/brycedneal/Downloads/10SBYD_game/10SBYD
[Process completed]
Nice music. Sounded like legit tracker music. I liked the concept. It was like a mix between bejeweled, tetris, and a platformer. I found it could have been a little more challenging in the starting levels or a faster ramp up would have been nice. A pleasant experience overall.
Interesting concept. Pretty cool. It made me dizzy, though. I will go barf now.
It has potential to be made more interesting with different keys/moves/fighting styles. I like the graphics. The models look neat and old-school like an N64 game.
I really enjoyed this one. I like these kind of resource management sort of games. I think you should continue to work on this game. The art-style and overall design and presentation was very pleasant. I would have liked to have some more control over my workers. For instance, tell them to only focus on one particular job. This would have allowed me to micromanage my operation a lot better. Overall one of the best entries I've played so far for LD27.
I got an error.
TimeAndShapes cannot be opened because of a problem.
Check with the developer to make sure TimeAndShapes works with this version of OS X. You may need to reinstall the application. Be sure to install any available updates for the application and OS X.
Click Report to see more detailed information and send a report to Apple.
NIce. I liked it. Good music that synced to the gameplay, and adding elements as it goes on.
I enjoyed this. I like the concept. I think theres a lot of potential here to expand on the idea. My strategy was to make allies with everyone, watch them destroy each other; and then destroy the remaining planets. Fun stuff.
I think I experienced a glitch. My torch kept going out. Or maybe I Just didn't understand the game.
I had to use firefox to get it to work, but I did end up catching the witch. It was a struggle, but it paid off in the end. Nice concept. It could have been longer, though.
Interesting. Kind of reminded me of a 3D Pacman.
My robot Ronnie really brought his A game. Nice !
Great artstyle. Confused why you used mechanics of VVVVVV, but I guess you did it in a tasteful, tongue-in-cheek way sort of way.
This was an interesting mechanic. I thought it was clever.
I escaped base 10. Nice. I thought it was fun. I would have enjoyed seeing more level variation. I liked the level where i had to toss the gun over the scanner. It took me a second to figure out what to do. Nice job.
Nice visuals. I preferred to play head-on over perspective. I like the smoke effects when you get a row of three.
Very hard. Once I realized I could jump after falling I could at least get to the second block. The controls were tight. Good job.
Funny concept, I wish my guy was a little bit faster moving.