matthias_zarzecki 2013-08-26 02:47
Nice idea! Haven't seen anything like it before.
Foon → Ludum Dare Explorer → LD27 → INSTIGATION
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Fun | 121 | 3.54 | ||
| Audio | 150 | 3.30 | ||
| Overall | 153 | 3.55 | ||
| Innovation | 189 | 3.54 | ||
| Mood | 333 | 3.04 | ||
| Graphics | 348 | 3.26 | ||
| Humor | 375 | 2.60 | ||
| Theme | 1038 | 2.49 |
Nice idea! Haven't seen anything like it before.
Wow! Awesome game, great work. Very simple, easy to get a hang of, reminds me of a project I started a long time ago and never finished :) I might have to try and do something with it now.
It's a good game. I like it, Glad you can't die, that'd be not fun... Annnnnd I couldn't stop looking at the smileyface in the sand. :P
Nice music. Sounded like legit tracker music. I liked the concept. It was like a mix between bejeweled, tetris, and a platformer. I found it could have been a little more challenging in the starting levels or a faster ramp up would have been nice. A pleasant experience overall.
Great little puzzle game!
Loved that it was B&W. Neat idea. Good game :)
Unique, and fun. Great work.
Your game rocked! Took me a minute to realize what was going on though, some in game instructions would have been awesome.
Jesus the game feel is amazing. My only possible qualm is that the art style and gameplay are too minimalist, but so far this has been the most fun to play yet.
funny little game :)
This one's a lot of fun, I really like the minimalist monochrome style you've got going on with this as well. It's not hard to imagine it as some rediscovered old classic handheld game or something. Simply a great little piece of work.
It's so retro; I love it! Can the introduction possibly be skipped, however?
The music is fantastic!
Wouuu! Thats a casual game at Ludum Dare style, yeah!
Overall, is a really good game with innovative gameplay and well done. The audio and graphics are engaging and fits at perfection. The bad part? Is a bit slow, but, nothing else.
Congratz for your game, and have fun!
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Casual game, I would like it a bit harder.
Overall a very solid and polished piece. Puzzle games aren't really my thing, but I see the effort, design and work put into it. I got up to I believe level 9 or 10. Audio is great too!
Some in-game instructions would've been nice.
The idea is very nice, and the graphics/audio complemented each other well. Good work!
fun, simple, addictive, nice looking.
good work!
ps: theme?
cute game, and great controls! just as I was thinking it was too easy, the difficulty really picked up
Loads more fun than I expected, and I loved the black and white graphics style
Pretty cool little puzzler. Had a lot of fun with it! :)
One minor thing though: The positions of the Z and Y keys are switched on German keyboards, which made it a bit hard to press Z ;)
netmute: Interesting, that hadn't occurred to me! If I do a more polished version I'll include key config :)
Seems pretty original to me. I really liked playing this. Side scroller meets Dr. Mario :)
very enjoyable! and you really nailed the retro feel. good work :)
good job
Awesome idea!
Good game! This would be perfect for a arcade center, love the style of the graphics and the sound. well done
Graphics caught my attention immediately, when I saw the screenshot on the entries page. :)
I'd rather have more brainy puzzle, but the game is enjoyable even so. :)
Music fit well the style.
Addictive game play once you get the hang of it.
Really nice game! Art and music suited it to the ground.
Eddy93: Interesting! That hadn't occurred to me, but yeah, an "arcade edition" with a high scores list and versus play might make for a nice little arcade game. Thanks for the idea!
Wonderful game. The graphics and audio are excellent. What really makes this game is the block cycling. Block lifting and cycling are both orthogonal actions that can combine in a really complex way to give some territory for mastery (similar to Lift & Kick in Wario's Woods).
The game is great as is. There are only a few recommendations I'd make. Combos (both in the sense of sequences greater than 3, and cascading matches) should provide some benefit. A combo mechanic that I really like is that of Kirby's Star Stacker, where temporary blocks fall after combos, allowing for greater chains, but then not persisting if there was no match. I'd also like unbounded movement speed. I felt like at times I couldn't escape from falling rows because I couldn't move fast enough.
Really nice game. Great work.
alts: Thanks so much! I would have loved to have had bonuses for sequences more than 3 and for combos but I couldn't get to it in time, though I might add that with a more polished version later. Wario's Woods was a definite inspiration but I haven't played Kirby's Star Stacker yet so I'll be sure to give that a try. Also I could try to add the ability to hold in a direction to move faster, maybe... it would be less precise but good for scooting out of the way of a falling row. Interesting idea.
masterfully done. the concept and execution makes this one of the finest puzzle games i've played in a long time.