TINY LIZARD SWELL WORLD by racarate 2012-04-25T06:19:00
I'm also somewhat at a loss what to do in terms of the gameplay, but the visuals and audio are both pretty interesting and unique.
Foon → Ludum Dare Explorer → Users → Steve Cochrane
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | INSTIGATION | compo | 153 | 3.55 | 3.54 | 3.54 | 2.49 | 3.26 | 3.30 | 2.60 | 3.04 | 100 | |
| 2012 | 23 | Tiny World | Intergalactic Curling League | compo | 204 | 3.37 | 3.52 | 3.63 | 3.19 | 3.33 | 3.41 | 3.20 | 2.79 | 45 |
I'm also somewhat at a loss what to do in terms of the gameplay, but the visuals and audio are both pretty interesting and unique.
Definitely a cool concept, I like the structure of it. It's good to see strategy games in LD.
I wonder if there's a way to reward the player for queuing up multiple moves, or something like that? Currently you can just put in a single move and press go every turn if you like, and there's no reason to queue up multiple commands other than to cover long distances faster. If the player is rewarded that way or if there is a minimum number of moves per turn or something, that might encourage the player to plan ahead a bit more, which could be interesting. Or that might actually be bad, just thinking aloud here...
Also it might be nice to be able to click on a queued command to undo it. That could be a way to add undo functionality without adding any additional buttons to the interface.
I liked the "character portraits" made of huge @ symbols :)
I unfortunately had the same problem as Miltage: I put my mouse cursor immediately into the square and held it inside the whole time, but the flame jets still roasted my blue sphere friend. Which sucks because I really enjoyed it otherwise and wanted to play more! :)
That was fun! I like how the cats are all asleep and seemingly oblivious of their impending doom.
Also, how has no one posted a link to raocow's 2010 playthrough of "Cat Planet" (a separate game) yet? http://www.youtube.com/watch?v=sdtehRUfzWc&ob=av3e
My favorite so far! Love the concept, visuals, music, humor, all of it.
Nice music and some of the best visuals I've seen in a LD game! Seems like it's difficult concept to balance as I was able to get far by just spamming Neutrophil, and later on there were so many things on screen that my frame rate basically froze up, but still pretty amazing for a 48-hour game.
Hey, nice work! I thought the puzzle in the lava world was pretty tough, but fair, and the music in that stage was especially well done too.
I noticed that when I enter the floaty world on the left while using Safari, something goes wrong and it refreshes the page. But then I switched to Chrome and didn't have any issues, so it's not a big deal at all. Not that I expect LD48 entries to run perfectly :)
I wanted to play it, but unfortunately it crashes on load for me with OS X 10.7.3 :(
Nice concept, and I laughed out loud at the lives counter that goes into the negative :)
Lovely music, nice concept. Like devwil I couldn't get past stage 2 either, but I still enjoyed my time with it :)
This is fantastic all around. I think combining a shmup with a metroidvania (shmuptroidvania?) is super compelling and I would love to play more. Great work!
Pretty funny! The title definitely caught my eye. I'll echo zedutchgandalf, the Mac version is a little wonky, right click doesn't seem to shoot and even though I can hear coins being collected, my coins count never goes above 0. It's a shame because I wanted to see what it would be like with upgrades. :)
I giggled at "Kep Tein" and the self-referential ending. The side-on perspective for a spaceship is interesting and the visuals are nice too.
Great audio and really charming overall. :) I love how the metal kicks in and the bunny's eyes turn red when in frenzy, nice touch.
BTW, I got stuck on the second screen of instructions (starting with "Fight bosses with POWER UPS...") and I had to reload my browser and start over, but it was no big deal and I was able to figure it out from there.
This is super impressive. I'm going to have to check out some more of your games :)
netmute: Interesting, that hadn't occurred to me! If I do a more polished version I'll include key config :)
Eddy93: Interesting! That hadn't occurred to me, but yeah, an "arcade edition" with a high scores list and versus play might make for a nice little arcade game. Thanks for the idea!
alts: Thanks so much! I would have loved to have had bonuses for sequences more than 3 and for combos but I couldn't get to it in time, though I might add that with a more polished version later. Wario's Woods was a definite inspiration but I haven't played Kirby's Star Stacker yet so I'll be sure to give that a try. Also I could try to add the ability to hold in a direction to move faster, maybe... it would be less precise but good for scooting out of the way of a falling row. Interesting idea.
Great audio and unique gameplay. I don't think I've seen anything like those look mechanics before.
Wow! I don't know how you did this in just 48 hours. Not just impressive from an audio/visual perspective but with well-designed puzzle mechanics too. One of the best LD entries this time, I'd say.
I love the feel of this, the acceleration/deceleration and movement feels really natural. The super smooth animation (I'm guessing this is 60 fps?) is great for that too. Nice work!
Nice work! I like the setting, the music is a nice choice and the illustrations are well-done too.
Also, it's hard to bring up but I feel like I'm not doing my duty here if I don't mention that, like AidanAK47 said, I thought it was a little creepy for a grown man to be confessing his love for a little girl and for the characters to not acknowledge that. (Even the above screenshot creeped me out a little. Maybe it's the silhouettes or that the girl is closer to the edge of the frame, possibly implying she's cornered.) If you want to adjust for this I think it should be pretty easy without breaking the story, you could simply lower the age of the man and raise the age of the girl a bit (so they're roughly the same height in the image) or have her want to go back in time for a different reason. Anyways I signed up for your mailing list, best of luck with the final product!
Interesting concept! At first it wasn't clear to me what the difference was between the up arrow and the up arrow with the line underneath, but once I tried them I figured it out, so it wasn't a big deal.
I really like the idea of a game building itself from a paper prototype as you play, and I don't think I've seen that before. Nice work!
I came back because of the screenshots. :) Pretty cool and nice visuals especially. For feedback I kind of wish the boundaries at the edges of the screen were a bit easier to see since they can kill you, but I got used to it. I also had a few cases where I would collect all four pieces and win the level, but then a moving beam would hit me before the next level started and I would have to repeat the level. Not a huge deal though. Good job!
Nice work! Definite five stars for humor and I'm a fan of "figure out these mechanics in five seconds GO!" types of games. Like a bunch of the other commenters I mashed the arrow keys to win the final segment. :) I wonder if the game could punish you for too many failed inputs, to prevent cheating?
Well done! Really nice graphics and audio. BTW I tried this first in Safari and it wasn't ideal (no audio and blurry graphics) but then I tried it in Chrome and it worked great.
Really well done. The action element of the match-lighting mechanic adds some variety and tension too which is great.
I'm not okay with you just grabbing music from others without permission since it's against the rules and the spirit of the whole thing, though maybe things are more lax in the jam vs. the compo? Nice graphics though.
Personally I'm with the aliens, I think geese could use another natural predator. They really have their run of the golf courses around where I grew up.
Seriously though, fun game! The switch between offense and defense is pretty unique.
Pretty good! The jumping physics are pretty unique and the instant restart eases the pain of the high difficulty. I'd prefer if the camera were centered on the player since I felt pretty nearsighted, and the blind leaps of faith on the final level are just mean, but I did finish :)
Sorry but I was having a unplayably low framerate in both Safari and Chrome on my machine. Not sure why that would be but no one else in the comments has mentioned it yet so maybe I'm an outlier...
Pretty cool! Gave me some Beatmania flashbacks. :) I agree with RARoadkill, it would have been nice for the letters to turn green instead of red when entered correctly.
Hmmm, is it supposed to tell you when time's up? I can't tell when the 10 seconds are up (or when they begin) and it seems like I can just keep eating hot dogs forever. If there's something I'm missing let me know and I'll try it again!
Nice work, and educational! I didn't mind the slow movement. It feels a little like soccer/football.
You make it look so easy in that instructional video. :) I tried again and I still couldn't land the bomb just right. Nice visuals though.
It looks nice from the screenshot and I'd love to give it a try, and I do use a Mac, but when I opened the .zip I got a .cpgz file and I'm not sure how to use it. Is there an app I need to get to open it? I'll check back later :)
Pretty cool, I like the character design. I hit the same bug as asc3nsion where after a run or two the items would stop appearing. Also it was unclear to me what the items were doing... "+2:00" makes sense, it adds 2 seconds to the clock but I couldn't tell if "+2" also adds two seconds or if it does something else.
Circle strafe circle strafe circle strafe
Those little Wall-E's are vicious, and the soothing elevator music was a fine choice.
Beautiful visuals, good audio that really fits the mood (no one got credit for the audio? :) ), interesting Inception-like gameplay. I got stuck pretty quickly though... I would immediately go to the third level and get both clocks, but I couldn't figure out how to get past that giant bird (if it's even possible) and if I went up a level I couldn't clear the platforming in the second layer fast enough. I think the platforming might be improved a bit if the player character were smaller.
Well done! The little chirp when you hit a spike is adorable and the gameplay is well-designed. Definitely one of the better games I've played so far.
Well-designed gameplay with difficulty that felt just right for me, and the graphics are incredibly polished. I like how the names and text complemented the setting too, it's consistent throughout. One of my favorites so far, nice work!
Pretty funny stuff, the music hits the right mood. :) Though I'm with CMaster, if you didn't make the music that would be against the rules. If you *did* make the music, consider this a compliment.
Congrats on your first game! Unfortunately I seem to be hitting a bug where at a random point in the game (it was different every time) my character's jumps would only go half as high and then I wouldn't be able to jump over the enemies anymore, so I'd have to start over. It's pretty fun though and I wish I could play more of it.
That was fantastic! Definite 5 for humor, and nothing makes me tense up like time limits AND math puzzles.
Hmmm, all I see is a "Source" link and it's not obvious if I can play it from the GitHub page... am I missing something? I'll check back later.
I like the idea of limited bullets in a shmup since for most games of this type you just keep the fire button held down (or mash on it) for the whole game, and the alien leader taunting you is a nice touch. It would have been nice if the enemy ships would damage you though, it seems as if the player is invincible?
Wow, impressive stuff! I don't think I've played a shmup where you don't have a gun before. I like how the abilities complement each other: grabbing a bullet with Z and then using S to teleport forward and slam it into the boss was satisfying. Nice NES chiptune too (or at least it sounds like an NES). This is probably the best in terms of gameplay that I've played so far. BTW the music cut out for me when I got to the boss and it didn't come back when I started over from the beginning, but it's no big deal.
I laughed out loud at the ending screen, nice work :)
Probably the best audio I've heard so far. It was pretty unclear to me when I was supposed to poke, but no one else in the comments has had trouble yet so maybe I'm an outlier. :)
Nice work, it's pretty fun and polished, and the music's really not bad :)
This is a really interesting world you've got here. I'll have to check out some more of your games :)