Foon → Ludum Dare Explorer → Users → Steve Cochrane

Steve Cochrane

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsINSTIGATIONcompo1533.553.543.542.493.263.302.603.04100
201223Tiny WorldIntergalactic Curling Leaguecompo2043.373.523.633.193.333.413.202.7945

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Steve Cochrane

Steve Cochrane leaves an average of 28.5 feedback comments each event.

LD27 — 10 Seconds (45)

Cube of quads by yetatore 2013-09-14T08:11:00

Pretty funny stuff, the music hits the right mood. :) Though I'm with CMaster, if you didn't make the music that would be against the rules. If you *did* make the music, consider this a compliment.

A Love Story by Shmarah 2013-09-14T08:01:00

Nice work! I like the setting, the music is a nice choice and the illustrations are well-done too.

KunoNoOni's Magical Star Saga by KunoNoOni 2013-09-14T03:41:00

Nice work, it's pretty fun and polished, and the music's really not bad :)

TIME SHIFTER by Split82 2013-09-12T02:27:00

Wow! I don't know how you did this in just 48 hours. Not just impressive from an audio/visual perspective but with well-designed puzzle mechanics too. One of the best LD entries this time, I'd say.

Terminal 10 by alts 2013-09-10T03:58:00

Nice work! Definite five stars for humor and I'm a fan of "figure out these mechanics in five seconds GO!" types of games. Like a bunch of the other commenters I mashed the arrow keys to win the final segment. :) I wonder if the game could punish you for too many failed inputs, to prevent cheating?

Justin Time by MrRoboman 2013-09-07T01:19:00

That was fantastic! Definite 5 for humor, and nothing makes me tense up like time limits AND math puzzles.

Explosive Laser Farm by monkeybob 2013-09-07T00:40:00

Pretty funny! The title definitely caught my eye. I'll echo zedutchgandalf, the Mac version is a little wonky, right click doesn't seem to shoot and even though I can hear coins being collected, my coins count never goes above 0. It's a shame because I wanted to see what it would be like with upgrades. :)

Haraka by gikdew 2013-09-01T02:19:00

Pretty fun! I like the checkpoint system. I think it would be even more fun if the collision detection were a bit more forgiving when colliding with spikes but overall this is nice.

The Monkey Escape by squale 2013-09-01T02:12:00

Interesting concept! At first it wasn't clear to me what the difference was between the up arrow and the up arrow with the line underneath, but once I tried them I figured it out, so it wasn't a big deal.

Shuttle Quest by rasmusrn 2013-09-01T01:43:00

I love the feel of this, the acceleration/deceleration and movement feels really natural. The super smooth animation (I'm guessing this is 60 fps?) is great for that too. Nice work!

FSCK - A Hard Drive Story by iiechapman 2013-08-30T04:31:00

Great audio and unique gameplay. I don't think I've seen anything like those look mechanics before.

Run Buddy by PizzaPranks 2013-08-30T03:49:00

Sorry but I was having a unplayably low framerate in both Safari and Chrome on my machine. Not sure why that would be but no one else in the comments has mentioned it yet so maybe I'm an outlier...

Invasion of the GooseNappers by ocmu 2013-08-30T03:29:00

Personally I'm with the aliens, I think geese could use another natural predator. They really have their run of the golf courses around where I grew up.

Seriously though, fun game! The switch between offense and defense is pretty unique.

Sleep Well by bassarisse 2013-08-29T05:44:00

Nice work, and educational! I didn't mind the slow movement. It feels a little like soccer/football.

Picto-Tel by deathray 2013-08-29T05:36:00

I wish more people were online playing, this is pretty cool!

Ten Seconds to Meltdown by cerberus98 2013-08-29T05:30:00

Pretty good! The jumping physics are pretty unique and the instant restart eases the pain of the high difficulty. I'd prefer if the camera were centered on the player since I felt pretty nearsighted, and the blind leaps of faith on the final level are just mean, but I did finish :)

Yea by prettymuchbryce 2013-08-28T07:53:00

This is a really interesting world you've got here. I'll have to check out some more of your games :)

The Duellists by jay griffin 2013-08-28T07:51:00

Well-designed gameplay with difficulty that felt just right for me, and the graphics are incredibly polished. I like how the names and text complemented the setting too, it's consistent throughout. One of my favorites so far, nice work!

Mr. Buttons is pure evil(Mr. buttons cruel plan) by NoiseGL 2013-08-28T07:28:00

I laughed out loud at the ending screen, nice work :)

1.863 million miles by netmute 2013-08-28T07:14:00

I giggled at "Kep Tein" and the self-referential ending. The side-on perspective for a spaceship is interesting and the visuals are nice too.

Orction House Panic by Dry Tree 2013-08-28T06:53:00

Probably the best audio I've heard so far. It was pretty unclear to me when I was supposed to poke, but no one else in the comments has had trouble yet so maybe I'm an outlier. :)

Juu Byo by Zelun 2013-08-28T06:05:00

Wow that is a compelling summary paragraph. How could anyone read that and not want to play it? Funniest thing I've seen yet.

Are you? by Drubert 2013-08-28T05:25:00

That's an impressive amount of content for a 48 hour entry (especially for your first game) and a nice story that kept me engaged for the whole time. Nice work!

Hurry UP! by Sense 2013-08-27T07:13:00

Pretty cool, I like the character design. I hit the same bug as asc3nsion where after a run or two the items would stop appearing. Also it was unclear to me what the items were doing... "+2:00" makes sense, it adds 2 seconds to the clock but I couldn't tell if "+2" also adds two seconds or if it does something else.

Temple by 3beards 2013-08-27T07:06:00

Oh man that camera shake got to me after a little while. :) Nice work, great visuals. Some audio would have been nice and I think it would have helped to have a countdown timer on screen but it's really polished otherwise.

Cherry Bomber by asc3nsion 2013-08-27T06:59:00

You make it look so easy in that instructional video. :) I tried again and I still couldn't land the bomb just right. Nice visuals though.

Dig Dream by kill0u 2013-08-27T06:52:00

Really nice visuals! I like the concept but in its current form it's a little easy to just take the top route and run forever. Also, sound effects (even some rudimentary ones) would have been nice to have too. But overall it's pretty nice, good job!

10 Seconds To Win by lopiky1 2013-08-27T06:38:00

Congrats on your first game! Unfortunately I seem to be hitting a bug where at a random point in the game (it was different every time) my character's jumps would only go half as high and then I wouldn't be able to jump over the enemies anymore, so I'd have to start over. It's pretty fun though and I wish I could play more of it.

Hunger Clock, Literally by Vaughn 2013-08-27T06:29:00

Well done! The little chirp when you hit a spike is adorable and the gameplay is well-designed. Definitely one of the better games I've played so far.

Alien Attack by KayZ 2013-08-27T06:17:00

I really like the idea of a game building itself from a paper prototype as you play, and I don't think I've seen that before. Nice work!

The Grind: 10 Seconds at a Time by allenfreese 2013-08-27T06:11:00

It looks nice from the screenshot and I'd love to give it a try, and I do use a Mac, but when I opened the .zip I got a .cpgz file and I'm not sure how to use it. Is there an app I need to get to open it? I'll check back later :)

10seconds2Earth by Oxygamer 2013-08-27T06:07:00

I like the idea of limited bullets in a shmup since for most games of this type you just keep the fire button held down (or mash on it) for the whole game, and the alien leader taunting you is a nice touch. It would have been nice if the enemy ships would damage you though, it seems as if the player is invincible?

Chronodrive by ekun 2013-08-27T05:55:00

Wow, impressive stuff! I don't think I've played a shmup where you don't have a gun before. I like how the abilities complement each other: grabbing a bullet with Z and then using S to teleport forward and slam it into the boss was satisfying. Nice NES chiptune too (or at least it sounds like an NES). This is probably the best in terms of gameplay that I've played so far. BTW the music cut out for me when I got to the boss and it didn't come back when I started over from the beginning, but it's no big deal.

Attack of the n00b Models by metranil 2013-08-27T05:39:00

Circle strafe circle strafe circle strafe

Those little Wall-E's are vicious, and the soothing elevator music was a fine choice.

Real Life Simulator by Spaghetti and Meatball 2013-08-27T05:25:00

I'm not okay with you just grabbing music from others without permission since it's against the rules and the spirit of the whole thing, though maybe things are more lax in the jam vs. the compo? Nice graphics though.

Ten Seconds to Death by CLdogs 2013-08-27T05:15:00

Hmmm, all I see is a "Source" link and it's not obvious if I can play it from the GitHub page... am I missing something? I'll check back later.

Little Ninja Guy by rpistorello 2013-08-27T05:13:00

Pretty cool! Gave me some Beatmania flashbacks. :) I agree with RARoadkill, it would have been nice for the letters to turn green instead of red when entered correctly.

Hot Dawg Dash by brgarnet17 2013-08-27T05:08:00

Hmmm, is it supposed to tell you when time's up? I can't tell when the 10 seconds are up (or when they begin) and it seems like I can just keep eating hot dogs forever. If there's something I'm missing let me know and I'll try it again!

Decay by mamoniem 2013-08-27T04:53:00

Yeah, I'm getting a 404 error too and I'm in the US, in the same city as the Dropbox offices :)

Run, Bun, Run! by jsspiegel 2013-08-27T04:49:00

Great audio and really charming overall. :) I love how the metal kicks in and the bunny's eyes turn red when in frenzy, nice touch.

BTW, I got stuck on the second screen of instructions (starting with "Fight bosses with POWER UPS...") and I had to reload my browser and start over, but it was no big deal and I was able to figure it out from there.

GLITCH by TravisChen 2013-08-27T04:38:00

This is super impressive. I'm going to have to check out some more of your games :)

The Stuffuv by roaet 2013-08-27T04:29:00

Really well done. The action element of the match-lighting mechanic adds some variety and tension too which is great.

Duel by zlowrance 2013-08-27T04:04:00

Well done! Fun RPS-like gameplay. Also I'm amazed to see online multiplayer in a Ludum Dare entry. Since I'm guessing most people are playing and rating games alone, that's a killer feature for a multiplayer-only game.

Deep by tamy 2013-08-27T03:55:00

Beautiful visuals, good audio that really fits the mood (no one got credit for the audio? :) ), interesting Inception-like gameplay. I got stuck pretty quickly though... I would immediately go to the third level and get both clocks, but I couldn't figure out how to get past that giant bird (if it's even possible) and if I went up a level I couldn't clear the platforming in the second layer fast enough. I think the platforming might be improved a bit if the player character were smaller.

De Bomb Da Bomb by Ariake81 2013-08-27T03:34:00

Well done! Really nice graphics and audio. BTW I tried this first in Safari and it wasn't ideal (no audio and blurry graphics) but then I tried it in Chrome and it worked great.

LD23 — Tiny World (12)

Cylcubere Origins by Birchmountain 2012-04-29T09:01:00

I unfortunately had the same problem as Miltage: I put my mouse cursor immediately into the square and held it inside the whole time, but the flame jets still roasted my blue sphere friend. Which sucks because I really enjoyed it otherwise and wanted to play more! :)

The Mansion by householdutensils 2012-04-29T08:52:00

I liked the "character portraits" made of huge @ symbols :)

Gulliver by DDRKirby(ISQ) 2012-04-29T08:33:00

This is fantastic all around. I think combining a shmup with a metroidvania (shmuptroidvania?) is super compelling and I would love to play more. Great work!

ineptia by Sodaware 2012-04-27T06:47:00

Definitely a cool concept, I like the structure of it. It's good to see strategy games in LD.

I wonder if there's a way to reward the player for queuing up multiple moves, or something like that? Currently you can just put in a single move and press go every turn if you like, and there's no reason to queue up multiple commands other than to cover long distances faster. If the player is rewarded that way or if there is a minimum number of moves per turn or something, that might encourage the player to plan ahead a bit more, which could be interesting. Or that might actually be bad, just thinking aloud here...

Also it might be nice to be able to click on a queued command to undo it. That could be a way to add undo functionality without adding any additional buttons to the interface.

ACTION SCIENCE DOG by bburbank 2012-04-25T06:50:00

My favorite so far! Love the concept, visuals, music, humor, all of it.

Extraordinarily Awesome Petroleum Male Child! by Kassoon 2012-04-25T06:30:00

Nice concept, and I laughed out loud at the lives counter that goes into the negative :)

TINY LIZARD SWELL WORLD by racarate 2012-04-25T06:19:00

I'm also somewhat at a loss what to do in terms of the gameplay, but the visuals and audio are both pretty interesting and unique.

Tiny Bomber by naufr4g0 2012-04-25T05:42:00

I wanted to play it, but unfortunately it crashes on load for me with OS X 10.7.3 :(

Our Tiny World by hamburger 2012-04-25T05:37:00

Lovely music, nice concept. Like devwil I couldn't get past stage 2 either, but I still enjoyed my time with it :)

Cat Planet by shaunxcode 2012-04-25T05:28:00

That was fun! I like how the cats are all asleep and seemingly oblivious of their impending doom.

Also, how has no one posted a link to raocow's 2010 playthrough of "Cat Planet" (a separate game) yet? http://www.youtube.com/watch?v=sdtehRUfzWc&ob=av3e

Immunity by umwgmc 2012-04-25T05:15:00

Nice music and some of the best visuals I've seen in a LD game! Seems like it's difficult concept to balance as I was able to get far by just spamming Neutrophil, and later on there were so many things on screen that my frame rate basically froze up, but still pretty amazing for a 48-hour game.

Marble Worlds by Daniel X. Moore 2012-04-25T04:51:00

Hey, nice work! I thought the puzzle in the lava world was pretty tough, but fair, and the music in that stage was especially well done too.

I noticed that when I enter the floaty world on the left while using Safari, something goes wrong and it refreshes the page. But then I switched to Chrome and didn't have any issues, so it's not a big deal at all. Not that I expect LD48 entries to run perfectly :)