Disregard All Humans by Fireblend 2012-04-24T15:31:00
hhaha this game was awesome - super into the use of the moon as health meter! Really likes the graphics!
Foon → Ludum Dare Explorer → Users → shaunxcode
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | Cat Planet | jam | 164 | 2.79 | 3.04 | 2.65 | 3.22 | 2.54 | 3.26 | 2.83 | 2.73 | 39 |
hhaha this game was awesome - super into the use of the moon as health meter! Really likes the graphics!
bah that is what I get for spending all my time coding and none of my time testing other than on my two laptops :-(. Discovered some memory leaks that affect windows relating to sound which I will be fixing for post comp version (which will also have a title screen, the rest of the images for the blobs of space slime or what ever, and a proper ending hah). thanks for the feedback!
haha I really liked the cloud style and the whale island. I have no idea if I was supposed to be able to control the whale or not cause he drifted to the top and then I starved to death. I got desperate and jumped off the side hoping I would bounce back up to the whale-land but to no avail.
Hey I am seeing same issue when trying to run on mac os x:
Wed Apr 25 21:48:28 MDT 2012 INFO:Use Java PNG Loader = true
Wed Apr 25 21:48:28 MDT 2012 WARN:class org.newdawn.slick.opengl.PNGImageData failed to read the data
java.lang.UnsupportedOperationException: Unsupported format for this image
at org.newdawn.slick.opengl.PNGDecoder.decode(PNGDecoder.java:272)
at org.newdawn.slick.opengl.PNGImageData.loadImage(PNGImageData.java:97)
at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:62)
at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:43)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:292)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:254)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:200)
at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:64)
at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:24)
at ludumdare.view.Textures.loadTexture(Textures.java:33)
at ludumdare.view.Textures.loadTexture(Textures.java:40)
at ludumdare.view.Textures.init(Textures.java:45)
at ludumdare.LudumDareBootstrap.boot(LudumDareBootstrap.java:22)
at gamemvc.Engine.start(Engine.java:49)
at gamemvc.GameService.startEngine(GameService.java:33)
at gamemvc.GameService.startUp(GameService.java:46)
at com.google.common.util.concurrent.AbstractExecutionThreadService$1$1.run(AbstractExecutionThreadService.java:47)
at java.lang.Thread.run(Thread.java:680)
wow this was good. first entry I've been able to play all the way through til winning! At first I thought it just didn't end and was some zen riddle and then I realize I had neglected one island which I raised up to its full glory. Totally dug it.
haha this totally reminded me of one of those NES games that was so damn hard but you couldn't stop playing it - so for that I salute you! I dug the way your hp increased again slowly. I have only killed 6 viruses so far though haha!
hahahah! I believe the hype! that was like the digital equivalent of those plastic packing bubbles where you have to pop each and every one of them! I didn't realize you could jump til I had almost penetrated all of the houses. Smashing tanks was rad, wish I had laser eyes.
I liked this - totally reminded me of an actual NES game graphically/music/sound wise which is a plus in my book. wish it had been a bit longer.
Hey I want to run this but it flickers like crazy for me in os x.
really liked the graphics, controls were a bit annoying as had to keep pressing arrow keys to move. interaction seemed to work fine for me though. interesting ending....
reminded me of lode runner (in a good way), would be cool to see this fleshed out into more levels w/ puzzles etc. good potential though - I also enjoyed just jumping off the side and watching green guy flail haha.
I am a sucker for word based games so this hit the spot. wish it would have just let me keep playing instead of saying I had achieved victory (which was nice, I just like to go for the gold).
I sent all of my fighters to beta and let delta perish. I hate delta. really fun, actually enjoyed having to figure out how to play it as you go. Dug the music as well!
seriously good game, I could see this expanding into something great. I liked the music! Wish I could get more details about my citizens and there doings.
controls were a bit buggy/intermittent for me but I liked the concept (though I agree that voice is hard to take for more than a few minutes haha)
bird poop. bird poop everywhere. I liked this, needs some splat sounds.