FoonLudum Dare ExplorerLD23 → Rally Mites

Rally Mites

By siasia

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CategoryRankScoreCount
Coolness366
Fun952.97
Graphics993.51
Theme1023.11
Audio1122.97
Mood1182.85
Overall1203.09
Humor1612.06
Innovation2152.17

Comments

phyerboss 2012-04-24 01:20

Looking great guys! I know you all worked hard on this!

phyerboss 2012-04-24 01:21

Sorry, forgot to vote =\

cappagames 2012-04-25 05:10

I would try making it a bit easier to boot up your game. I almost gave up on it, but thankfully I figured it out. Having said that, the games pretty good. The controls are well done and it reminds me of playing micro machines on my NES many years ago.

cacciatc 2012-04-26 01:08

I liked the tiny crowd and bleachers.

r3ason 2012-04-26 01:14

Yeah! Micro Machines! :D If you could put some scoring and stuff in, it'd be really great!

r3ason 2012-04-26 01:15

Yeah! Micro Machines! :D If you could put some scoring and stuff in, it'd be really great! Thanks!

siasia 2012-04-26 01:17

Yeah, better physics and multiplayer are planned, once we get out off our real life crunch.

jwolf 2012-04-26 01:35

It needs more, obviously, but it's a pretty good start to a micro-machines type of game.

Out of curiosity, do you have any plans to go beyond typical design for these kinds of games? You could probably do interesting things with interference from...larger game entities, for example.

siasia 2012-04-26 01:37

Yup, we gonna add in some trendy things from big games :)

vaelzan 2012-04-26 01:40

[Comments and ratings from this account come from various team members]
Looks like it could be a fun game with a bit more work! One thing that did annoy me however was not being able to see very far in front of me and as a result stuff sort of came out of nowhere.

ekunkeo 2012-04-26 01:53

Those baseballs >:O~

Pretty solid mechanics, felt nice learning the track and getting used to the steering.

There was no indication of any lap or time system though, so I quit after my third lap. With a little bit of work, this game could be a solid racer. Especially if you guys make it into an applet!

-ekun

siasia 2012-04-26 02:33

@ekun , we finished with the actual track in last minute. I indeed built some win conditions but weren't able to put them in before the timer ran out.

Great game you have. Bit hardcore for me :)

joshua 2012-04-26 02:36

Wow! Good job :)

davidllanos22 2012-04-26 02:41

Well done! Keep working on it:)

masterhyjinx 2012-04-26 02:52

I couldn't run it. On execution it crashed. Here's the TTY output:
http://pastebin.com/aLxPWvtN

masterhyjinx 2012-04-26 02:53

http://pastebin.com/aLxPWvtN

siasia 2012-04-26 02:56

@masterhyjinx, you gotta add something like -Xmx256M to whatever bat or sh you using to run the game. So resulting command would look something like "java -Xmx256M -Djava.library.path=. -jar ludum-dare-0.0.1-SNAPSHOT.jar"

heugamer 2012-04-26 03:07

Really good, but I thought the turns were too sudden and i slammed into each turn everytime :( Or im just a terrible driver.

scoopsy 2012-04-26 03:31

Unfortunately, couldn't get this up and running on OSX using the included .sh file. Too bad, looked neat

siasia 2012-04-26 03:33

@scoopsy, don't have a Mac, sorry. If you could discribe what's wrong in detail, then we can fix this. What's does it say if you run sh from console?

shaunxcode 2012-04-26 03:49

Hey I am seeing same issue when trying to run on mac os x:

Wed Apr 25 21:48:28 MDT 2012 INFO:Use Java PNG Loader = true
Wed Apr 25 21:48:28 MDT 2012 WARN:class org.newdawn.slick.opengl.PNGImageData failed to read the data
java.lang.UnsupportedOperationException: Unsupported format for this image
at org.newdawn.slick.opengl.PNGDecoder.decode(PNGDecoder.java:272)
at org.newdawn.slick.opengl.PNGImageData.loadImage(PNGImageData.java:97)
at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:62)
at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:43)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:292)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:254)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:200)
at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:64)
at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:24)
at ludumdare.view.Textures.loadTexture(Textures.java:33)
at ludumdare.view.Textures.loadTexture(Textures.java:40)
at ludumdare.view.Textures.init(Textures.java:45)
at ludumdare.LudumDareBootstrap.boot(LudumDareBootstrap.java:22)
at gamemvc.Engine.start(Engine.java:49)
at gamemvc.GameService.startEngine(GameService.java:33)
at gamemvc.GameService.startUp(GameService.java:46)
at com.google.common.util.concurrent.AbstractExecutionThreadService$1$1.run(AbstractExecutionThreadService.java:47)
at java.lang.Thread.run(Thread.java:680)

omaha 2012-04-26 04:02

I was getting out of memory exceptions immediately after starting the program.

namuol 2012-04-26 04:03

Nice GFX!

If you could make the camera sort of "zoom out" or "look ahead" when you speed up, it would be a big improvement on gameplay. I found myself suddenly crashing into things a lot.

Oh and, everyone loves screeching tires. ;) Keep at it, dudes.

dukope 2012-04-26 04:53

Feels unfinished, but the graphics and music are quite nice. I also got the PNG error, but it loaded and played fine (OSX).

Thu Apr 26 13:48:37 JST 2012 WARN:class org.newdawn.slick.opengl.PNGImageData failed to read the data
java.lang.UnsupportedOperationException: Unsupported format for this image
...

jrasmussen24 2012-04-26 21:34

Nicely done! Kind of seemed like a strange mashup of the SNES Biker Mice From Mars racing game and SimAnt.

jiddo 2012-04-26 21:35

I managed to crash into every single thing (wall or otherwise) in the game. Does that mean I win? :)

Nice game! I I really like how the controls feel and the setting. The graphics give a sort of mixed impression. Some of it look really simple repeated tiles and some of it is much more detailed and good looking. Overall - Great work!

naufr4g0 2012-04-27 18:28

I like very much graphics and sound, but IMO you have to use more tiles for terrain.
I wish you complete the game and add some opponents or, at least, a timer for laps!

moop 2012-04-29 11:17

Nice start.
Running ludumdare.bat didn't work for me but fortunately double clicking ludumdare-0.0.1-SNAPSHOT.jar launched the game ok.

free_napalm 2012-04-29 16:27

Audio was okay, and background graphics were, too. Really good work on the object graphics though!
Gameplay was alright, but would have been great if the camera zoomed out and the time for e.g. 3 rounds would be measured and saved into a highscore.

nolanlabs 2012-04-29 20:00

Reminds me of the old PC game Hot Wheels Micro Racers. Solid controls, good sound effects and music, nice graphics. Definitely some kind of lap counter or timer would help. And on my first try I got stuck inside a baseball with some pretty obnoxious sounds and couldn't get out. But overall it's a nice little game.

(I had the same problem as moop - the .bat file didn't work but ludumdare-0.0.1-SNAPSHOT.jar did.)

emongev 2012-04-29 20:01

Being a micromachines on SNES fan, i loved this entry and find nothing worng with it except maybe more tracks, and the fact that sometimes the track is too wide for the borders to be seen on screen, so you dont know which way to go. Great job man =D

brighterorange 2012-04-29 22:24

It's just like Micro Machines, one of my favorites! But where are the other cars, or even a lap counter? :) The graphics and music a great...

dr-pingu 2012-05-09 12:04

YeaY a micro machines.

really nice work :)

kvisle 2012-05-11 22:10

It's a good start, you should finish it up!