Schizophrenia by SukiSan 2011-12-20T17:52:00
Hey guys, sorry for the problems. Some files weren't where Windows expected them. We just uploaded a fixed version, please try agian.
Foon → Ludum Dare Explorer → Users → SukiSan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | INSANE MEGASNAIL PENETRATION | jam | 69 | 3.39 | 3.67 | 2.94 | 3.39 | 3.78 | 2.94 | 3.75 | 3.07 | ||
| 2011 | 22 | Alone | Schizophrenia | jam | 25 | 3.18 | 2.64 | 2.18 | 2.73 | 4.18 | 3.38 | 1.89 | 2.50 | 33 |
Hey guys, sorry for the problems. Some files weren't where Windows expected them. We just uploaded a fixed version, please try agian.
Too hard for me, too. Maybe it's too tricky for some come-by testers, considering the average time people spend rating an entry. However, I like the intro a log :-)
Hi. Every second start I get a StackOverflow exception on OS X:
Exception in thread "main" java.lang.StackOverflowError
at sun.misc.Unsafe.compareAndSwapLong(Native Method)
at java.util.concurrent.atomic.AtomicLong.compareAndSet(AtomicLong.java:121)
at java.util.Random.next(Random.java:139)
at java.util.Random.nextFloat(Random.java:351)
at com.msynet.ld22.Entity.update(Entity.java:44)
at com.msynet.ld22.Miner.update(Miner.java:41)
at com.msynet.ld22.Entity.update(Entity.java:44)
at com.msynet.ld22.Miner.update(Miner.java:41)
...
It's still uploading - takes aaaages. Sorry about that
@robcozzens: The camera shaking was intended, but maybe we overdid it a bit ;-) And yeah, the bees, they are pretty nasty to aim at. We had the idea to add something like a little auto aiming, but didn't have the time. In return we changed the balancing a bit: they're doing less damage and give more points. In general the aiming might become a lot easier, if the camera wouldn't move all the time, but only when you're close to the screen edges.
@R3ason: You're welcome ;-) Looks like the bee's behavior needs to be a bit fine tuned. We always play-tested on a smaller map for the sake of star up performance and only changed the map size for the release (something you should always do... ;-)). So no, this is not intended, and probably easy fixed. For the infantry guys, you can jump which causes damage in the shockwave area. Running over would be cool too and maybe you should get hurt doing it.
@aus_mike: Most of them are 512x512, our main character got 1024x1024. Were you looking for something particular?
@aus: same is true for the normal maps