FoonLudum Dare ExplorerLD22 → A Manor of Speaking

A Manor of Speaking

By yoman987

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CategoryRankScoreCount
Theme203.42
Mood342.82
Audio632.73
Graphics663.08
Innovation682.45
Overall882.58
Fun902.27
Humor1481.14
Coolness24848
Community3262.50

Comments

sukisan 2011-12-20 21:23

Hi. Every second start I get a StackOverflow exception on OS X:

Exception in thread "main" java.lang.StackOverflowError
at sun.misc.Unsafe.compareAndSwapLong(Native Method)
at java.util.concurrent.atomic.AtomicLong.compareAndSet(AtomicLong.java:121)
at java.util.Random.next(Random.java:139)
at java.util.Random.nextFloat(Random.java:351)
at com.msynet.ld22.Entity.update(Entity.java:44)
at com.msynet.ld22.Miner.update(Miner.java:41)
at com.msynet.ld22.Entity.update(Entity.java:44)
at com.msynet.ld22.Miner.update(Miner.java:41)
...

yoman987 2011-12-21 04:06

Hi SukiSan.

I'm not sure why you're trying to run this on OSX, or why you've given me a Java runtime exception, but the game is only meant to run on Windows. I think that there is a GameMakerToMac application somewhere but I have not used it for this.

sonnybone 2011-12-21 08:20

AW MAN. Some cheap kill came out of nowhere and ruined my fun. :( I dig the flashlight system you have here. How exactly did you handle that part of the lighting in Game Maker? Also, I encountered a glitch where turning off the flashlight sometimes results in not being able to move my character. I dig the sounds/music/aesthetics. The gameplay needs some tweaks, of course, but this is still really good. Keep working on this!

soy_yuma 2011-12-22 10:51

I think the idea, the graphics, and sound/music are great. I also found that turn-off-light-prevents-moving bug.

yoman987 2011-12-22 13:48

@SonnyBone: I first tried with a GameMaker-specific thing called Surfaces but couldn't get it working straight away and so resorted to transparent images instead. The flashlight is a transparent yellow cone and the overall darkness is a stretched transparent pixel. Simple, but works.

@soy_yuma: Thanks!

Both of you, not sure about why the flashlight-off bug exists but I'll look into it for the next version. Keep the comments coming, even if it's just 'I like the lighting' !

jonathanasdf 2011-12-23 07:11

Hmm, I keep ending up trapped in walls or running right through walls and then losing control of the character. I have no idea why it happens and can't come up with any way to reproduce it. I've also run into the turn-off-light-prevents-moving bug.

It would be nice to be able to skip the cutscene at the beginning too.

However, the lighting effects are nicely done. The graphics also look polished, and the music fits the mood perfectly. I can't exactly say that this is very innovative because there are many other games with the same ideas, but this fits the "alone" theme very well. Great job!

yoman987 2011-12-23 08:16

AHA! I think I have discovered the source of my bugs! As long as you don't click outside the game screen, everything seems to work fine.

yoman987 2011-12-23 08:22

I also seem to have left my debug key to skip the cutscene in. It's Backspace, but be aware that it only works when the intro character is on screen, and is not totally tested. The cutscene is short though.

jeffz 2011-12-23 08:28

I got trapped in a wall in the first room or fell off the screen? I don't know. Would be nice to be able to skip dialog. I can read faster...

yoman987 2011-12-23 09:35

Are you playing the Jam entry (Linked as 'Windows') or the LD48 entry that I linked at the bottom?

jeffz 2011-12-24 00:23

Jam entry.

yoman987 2011-12-24 01:11

I can't seem to reproduce these bugs that seem to happen so often to you guys. If I could get a video or screenshots it would help.

suese 2011-12-31 07:25

Sorry, all I got was music and a blank screen.

raptor85 2012-01-02 22:14

Runs under WINE but throws too many errors & sound cuts out, so can't properly rate :/

djcsdy 2012-01-07 00:43

You really should have made the intro properly skippable. Skipping using backspace is a start but it doesn't work properly and it can't skip the first couple of bits of dialogue. Nobody wants to watch the same cut scene repeatedly, especially when they've got 890 other games to play.

Lovely graphics and sound, though.