FoonLudum Dare ExplorerLD23 → The Mansion

The Mansion

By householdutensils

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CategoryRankScoreCount
Coolness350
Mood5252.55
Overall6182.68
Innovation6232.54
Humor7011.67
Theme7572.31
Fun7862.07
Audio7941.00
Graphics8521.88

Comments

blob 2012-04-23 20:12

Is there a specific key to hit to quit talking to someone ? Instead I just killed everybody.

mach60kas 2012-04-23 20:31

I quite enjoyed this, though I was left unsure at the ending scene.

householdutensils 2012-04-23 22:53

@Blob q cancels dialog, and also quits the game. It's a little unwieldy and I totally meant to change it but ran out of time :( :P

@Mach60KAS I appreciate the feedback ^__^ I did have a more elaborate ending planned, but time conspired against me :(

hazematman 2012-04-24 01:28

I have to say I found this game very interesting, but I was a little unsure about the end, you should have spoiler for the mystery somewhere :P It make me think of "And Then There Were None"
Oh and I think that the secluded mansion on the small island in the depths of space fit the theme really well!

schizofunky 2012-04-24 12:24

I like the mechanics and i think you've done a good job, not sure if there was a way to recheck the controls once you have started, but i kept forgetting them and having to restart :(

netmute 2012-04-24 12:28

Nice little roguelike.
I had no idea what to do. So I slaughtered everybody, got down the stairs and the red C told me I solved some kind of mystery ;)
Was fun, thought.

daandruff 2012-04-25 07:54

Nice roguelike. Not a lot of mechanics, but nice nonetheless. Would have loved some more details to the rooms.

lfleck 2012-04-25 11:53

This made me feel nostalgic, great game.

ryana 2012-04-27 09:58

Was kinda lost and took a while to figure out what I was doing. I didnt memorize all the controls and had to restart to get another look... but still couldn't find the fire button on my macbook :'(

stevecochrane 2012-04-29 08:52

I liked the "character portraits" made of huge @ symbols :)

datamosh 2012-05-03 06:46

haha, I think I just killed everybody. Fun game, but the visuals confuse me a little.

robcozzens 2012-05-05 06:16

I couldn't seem to do anything but kill people... and no one seemed to notice.

shigor 2012-05-06 00:45

I have no idea what the end meant. gameplaywise... a bit boring, I almost rage quitted while trying to find how to quit the dialogue. (not being able to check controls again without quitting and running again is really unfriendly).

If I get it right, I have to unblock the stairs and kill a spy. Not much of a puzzle, if there's some stronger meaning, I'm not seeing it.

schnerble 2012-05-06 11:04

Interesting, unique idea; I haven't seen anything similar in LD yet. I like roguelike styles in general, and I'm sure it would've been fun to write :) My suggestions would be to make it a bit clearer at the start what players are trying to do; add some more descriptions of what the keys do (including what the options are - e.g. where 'look' will do something different); plus maybe a bit more variety in the talking and such. Still good work to fit the whole thing into 48 hours, though.

william_edwards 2012-05-11 07:18

Nostalgic at one level, but the actual layout had a horridly school cafeteria -like layout to me, which wasn't such a nice thing.

A key to bring up the help would have been useful.

(Bugs:
* you can out into the garden from the right-side of the very first room, and then you can go off the side of the map and crash it
* I seem to have killed quite a few people called Rex - are the names deliberately reused?
* it seems that if you repeat an action already on-screen its not shown again; this is a pain with things that ought to be shown again, e.g. that a *different* door opens or whatever
)