FoonLudum Dare ExplorerLD25 → Credit

Credit

By elscootro

View on Wayback Machine

CategoryRankScoreCount
Coolness364
Theme3653.21
Humor3972.39
Innovation4572.66
Graphics6682.09
Mood6892.00
Overall7202.17
Fun7461.74

Comments

davidwparker 2012-12-17 05:41

I love the villainous of this game :)
Sound would have been nice (car/cash sounds).
I'm totally right there with you on lack of time!

I used Cocos2d-html5 (with CocosBuilder). What are your thoughts on Cocos2d?
Where/what is your engine? The orthogonal-tile GitHub link?

elscootro 2012-12-17 12:06

Thanks! Would have loved time for sound, I literally finished the money collection mechanism at 8:50pm EST!

The engine is the Github link. I've been working on an open source engine built on Cocos2d for a while. I really like CC2D, and have one release on iPad called Samurai Duel that's moderately successful. I need to get familiar with Cocos builder too.

parapup 2012-12-17 15:43

This was a game that was strange, I do like the evil in stealing gravestones.

tompudding 2012-12-17 18:59

Very cool idea, amongst the most villainous themes I've seen! It was quite confusing at first, but I got the hang of it just in time to crash the global economy, yay!

prettymuchbryce 2012-12-18 03:06

Cool concept, but ultimately I found myself a little bit confused. Overall I think it's a great concept. It's very performant even when I make my browser huge.

arakade 2012-12-18 04:54

Great concept. Lovely 8-bit era feel to the graphics (though I half want Super-Cars / GTA-1 physics on the driving despite it being pointless ;-) )
Had expected to find the customers walking the streets and that the field of coins was a plot for sale. Obviously after driving looking, I realised what I'd missed :-)
p.s. I've fixed my game since your review <nudge, nudge> :-D

robashton 2012-12-18 11:40

Good idea, it's a shame that you only had a weekend to build this - I'd like to see a more complete implementation!

krasse 2012-12-20 18:43

So evil!
The worst crime of all: theft of money

cosmologicon 2012-12-24 18:22

Creative idea for being villainous, the gameplay needs to be a bit more fluid, though. Like if you've clicked on a house, maybe its price should appear on the map so you don't need to click on it again. It seems like the ideal strategy would be to match customers with as expensive a house as possible for them, but I didn't get a good sense of whether I was executing this strategy well.

laaph 2012-12-28 03:18

Quite confusing.

adriczero 2012-12-28 14:14

I read the directions, but still had a hard time at first figuring out what to do. I gave it a second try and it clicked for me. It was a lot of fun after I understood I had to go scouting first, try to find the most expensive houses, then try and get the customers sold on those expensive houses. It did get a little repetitive after that. It might have been more challenging if there was a competitor.

garygreen 2012-12-28 20:56

I liked the idea of you being the banker, but I found it hard to understand how to progress through the game. I clicked on the people with the $ sign heads and then the houses, but wasn't sure if I was doing it right or not.