FoonLudum Dare ExplorerUsers → luke161

luke161

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201225You are the VillainDig Dastardlyjam443.663.453.083.554.273.322.473.4458

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by luke161

LD25 — You are the Villain

Abrupt Salvation by NostraDamon 2012-12-18T23:05:00

Great stuff, probably my favourite of what I've played so far! The soundtrack adds so much :P It's really slow though, I'd suggest losing all the post processing effects or at least add an option to turn them off, I'm sure it would look great just with a little anti-aliasing and the clean colours :)

Missile Rider by rylgh 2012-12-18T13:53:00

Looks really promising, great fun, but very hard :p

Dig Dastardly by luke161 2012-12-18T07:37:00

Sorry about the trouble some of you are having with the web player. It looks like an issue with using Chrome + Dropbox + Unity. Hopefully it's fixed now but if anyone's still having trouble please shout! :)

Dig Dastardly by luke161 2012-12-18T09:48:00

Once you get to the bank your loot fills up, you then need to carry it back through your tunnel to the start. Keep repeating to build up your score :)

Dig Dastardly by luke161 2012-12-18T19:48:00

Thank you all for the great feedback :) We need to work on the messaging a bit!!

When you enter the vault you automatically collect the loot (you should see the number increment in the top left) then when you get back home this is deposited in your own safe. The idea is to keep going back and forth collecting as much as you can as it gets more manic in the tunnels. We're gunna work on it more for sure :D

Alphanauts by dom2d 2012-12-18T22:05:00

Yo,

The game is lovely, great amount of polish, really slick presentation. The death animation and mechanics that arise from losing guys are really sweet, it's almost a shame you don't see them crop up till later levels.

If you were to expand on the idea a multiplayer could be cool, like half the keyboard each participant or something (player 2 on w,a,s,d I guess??). Agree with other comments that it could ramp up a bit smoother, but the curve isn't too bad, we're all just too impatient!

Didn't expect anything less from you guys, definitely one of the top games in the comp, good work!

(this is @papercaves by the way ;) )

Alphanauts by dom2d 2012-12-18T22:06:00

Ramp up in difficulty a bit 'quicker' I meant to say ;)

Kill Kong by shaneshanekavanagh 2012-12-18T12:01:00

Awesome, great job!

Fuck You, Player by hellojed 2012-12-18T17:51:00

Really nice idea, great fun! Would be cool to maybe slow the pace a little and have more time to think about block placement.