My Dot World by dlan 2012-04-23T20:03:00
I couldn't figure out what to do after visiting all the houses and killing a million black pixels...
Foon → Ludum Dare Explorer → Users → TheSheep
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Undermine | jam | 232 | 3.42 | 3.50 | 3.45 | 3.75 | 3.67 | 3.52 | 2.76 | 3.17 | 47 | |
| 2013 | 28 | You Only Get One | Fujo | compo | 348 | 3.19 | 3.00 | 2.41 | 2.24 | 4.10 | 1.75 | 2.62 | 2.85 | 47 | |
| 2013 | 26 | Minimalism | Lethal Blow | jam | 184 | 3.35 | 3.28 | 2.38 | 3.58 | 4.32 | 3.76 | 3.00 | 3.28 | 75 | |
| 2012 | 25 | You are the Villain | Vanillian | jam | 270 | 2.58 | 2.26 | 2.17 | 3.00 | 4.26 | 3.17 | 2.65 | 2.83 | 62 | |
| 2012 | 24 | Evolution | deevo | compo | 526 | 2.70 | 2.42 | 2.04 | 2.71 | 4.42 | 2.95 | 2.86 | 42 | ||
| 2012 | 23 | Tiny World | Tin World | compo | 353 | 3.11 | 2.94 | 2.12 | 2.83 | 4.17 | 3.40 | 3.07 | 30 |
I couldn't figure out what to do after visiting all the houses and killing a million black pixels...
Aww, unity. Shame it doesn't work on my computer :(
Nice swinging music and surprisingly fun pushing things around.
Pretty fun, reminds me of Montezuma Revenge somehow.
Exception in thread "main" java.lang.UnsupportedClassVersionError: commonality/Main : Unsupported major.minor version 51.0
Very nice simulation, it would be nice to see it evolve :)
Kudos for using Pygame!
Very nice platformer.
I know this is a theme thing, but the enemies were hard to recognize.
Very nice idea, but the game is too hard for me.
Hard is good :)
Not going to rate a game that insults me before I even begin :(
Nice shooter and plays well, if only there wasn't some bug that killed me every time I try to leave the first screen -- so I couldn't even go any further. Just stayed on the first screen and killed some ducks, but that got boring very fast, especially since it's trivial to avoid them if you don't want to go forward.
Kudos for making a Linux version, unlike all the other Unity-based games.
Very nice take on the classic block puzzles.
A little bit grindy, but nice idea and execution.
Not really sure what the challenge is...
Only the top right quarter of the window is rendering on 64bit Xubuntu :(
Awesome :D I want more! -- Makdaam
Very annoying controls.
Surprisingly fun game. Lovely sound. Reminds me of Flow.
Classic gameplay, but really well done and enjoyable.
No linux binaries, couldn't play.
Does not work on Linux. -- Makdaam
Very nice! Shame there was no sound.
Yet another entry marked as "web" that should be marked as "windows/mac only" :(
Very nice idea and a good use of the LPC tiles.
This is a brilliant game! It's hard, it's fun, it's beautiful. The only thing I would improve are controls, but they are not that bad.
Very nice, but very random -- maybe it was the goal, but I didn't feel in control at all. Also, pacman is unwinnable because it leaves the last pellet and stops.
The back story is very gloomy.
Good work on making the Linux Unity binaries :) I really enjoyed the game.
Doesn't work on Linux :( too bad, I really liked the screenshots.
The unity entries really should not be called "Web", that suggests that they can be played on any platform :(
Very nice and different.
$ ./doomray
bash: ./doomray: No such file or directory
Very nice idea and execution. A shame that the invaders are not animated, like in the original, and the resolution of sprites is not consistent.
I like the use of fruit names.
Pew pew pew pew. You could have some walking animation. Nice monsters.
Great idea!
Yeah, buy all the grog! Lovely little game.
Nice drawings, but could use better animations, especially a getting hurt animation for the main character. The boss is too easy. The platforms look like they would kill you when they reach the bottom, but they don't.
@nuphrathor The HP is indicated by your position on the screen. When you are pushed off the screen, you die.
Yeah, I should really have made some special moves, and maybe monsters that require different strategies, but no time. The boss is unfortunately not a potato.
No idea how to defend from the dogs.
Good to see that the gba scene is still active!
The text on all the buttons and in the game is unreadable in the web version, which makes it rather hard to figure it out.
Very nice, but a little too... open ended, if you know what I mean.
Congratulations, you managed to capture all the worst features of console role playing games in this entry. A nice art statement, not so much nice game.
Haha, similar idea to our jam entry. Nice look and feel. And I like the music, nicely done!
Not much challenge. Nice colors and sounds.
The unskippable, cheezy dialogues ruin the mood. Not sure what affects the path. Otherwise a nice "planet jumping" game.
Nice graphics, very tight controls, cool idea. Shame it's another platformer though, and I totally suck at keeping track of 5 different things at the same time (running, jumping, eating, stamina and shooting).
Really fun game, like a snake without the strategy. Good job!
Very cool idea with the fighting mechanic, but it's spoiled by too large number of HPs the monsters have -- waiting for them to impale themselves on my sword enough times is boring, and not waiting makes you die...
Go Kirby! Go! Thanks for the linux build!
The link points to a png image of a red rectangle in google docs... Not much of a game.
Nice music.
The "linux" link leads to a zip with an exe file in it. Too bad.
The controls are kinda hard, especially using the mouse and two sides of the keyboard at the same time. Wall jumping was too tight.
Doesn't load. Website down?
The "linux" link just leads to github.
I like the charging mechanic. The fact that you can't easily shoot at approaching enemies sideways surprisingly adds a lot of strategy -- suddenly it matters where you stand. Some music would be nice.
Any chance for linux binaries?
Excellent game. I love how you indicated the altitude with those bars, it really helps (clouds could maybe look better, but wouldn't work as well). It's cute, simple and really fun. And the music is relaxing too!
$ ./TemporaryBabel2D
./TemporaryBabel2D: error while loading shared libraries: libGLEW.so.1.5: cannot open shared object file: No such file or directory
Is there any chance for a linux build? Unity Web Player won't work here...
A very cool idea -- if it is, as I assume, a multiplayer game. Shame that I didn't meet anybody in there. Extremely moody. The linux build indeed works fine, thank you!
16:05 You throw out 2.7755575615628914e-14 servings of stale fries.
A surprisingly fun game. Good job!
I guess I lost, from what I can tell it behaves randomly and I really don't have several hours of waiting for it to get the right sequence of jumps. As an artistic statement it's fine, as a game it's not very fun.
Jump jump, shoot shoot, dodge dodge, die. I suck at platformers, especially when the enemies have as many hitpoints as I do.
Definitely a hard game. Fun nonetheless! Congratulations! Great mood. Would be awesome with some music.
$ make
g++ -std=c++0x -c main.cpp
In file included from main.cpp:10:0:
Game.hpp:48:5: error: ‘RenderTexture’ in namespace ‘sf’ does not name a type
make: *** [main.o] Error 1
Ah, it requires an unreleased library, sorry, didn't notice.
A strange game.
The only winning move is
not to play.
This game is awesome! I just wanted to play it quick and rate it, but I ended up playing through all of it! Great work!
Canabaaaalt!
Very nice. I absolutely adore the music! The controls are smooth.
Excellent. Doesn't really feel like much, but when I think about each category, it really maxes them out.
It just said "cabinet is not valid" under wine :(
Is there any way to lose or win? I didn't manage either.
This game contains *everything* that is wrong with adventure games, amplified tenfold:
* Completely illogical "try everything on everything" puzzles.
* On the most obvious and logical actions, just a shrug, without any explanation why it doesn't work.
* Unskippable, boring animations all the time.
* Graphics that don't let you even see what is what.
* Having to go from the start because you made some mistake.
Then again, one still wants to know what happens...
Very nice ambient sounds.
Are there only 2 levels, or do can you somehow unlock more?
It just shows a black screen with the Ludum Dare logo.
I wish people wouldn't mark Unity Web Player as "web", because it only works on Winodows :(
Nooo, not another platformer! ;)
But a neat idea and good execution.
Walk, walk, walk, walk, shoot, die. Repeat.
All this walking gets boring very fast.
But amazing sound and great graphics.
Please don't mark Unity 3D games as "Web".
I think I have the wrong font -- I see a lot of random non-ASCII characters on the screen.
I'm so bad at platformers :(
$ love porthole.love
conf.lua:10: attempt to index field 'window' (a nil value)
Error: main.lua:11: attempt to call field 'newShader' (a nil value)
stack traceback:
main.lua:11: in main chunk
[C]: in function 'require'
[string "boot.lua"]:331: in function <[string "boot.lua"]:227>
[C]: in function 'xpcall'
Actually Boulder Dash, not Dig Dug :)
Please don't mark Unity 3D games as "Web" -- it's not a web game, and the Unity Web Player is not available on all platforms.
The font is nice, I guess...
Very nice!
The provided address is down.
Please don't tag Unity 3D games as "web". They are not web games and won't work on some platforms.
I guess I'm too old for sandboxes.
You can still die after you've finished the level.
I'm not sure if that is intended, but I could only turn about 90 degrees -- possibly because the mouse cursor reached the edge of the screen then. The mouse cursor doesn't re-appear when you die, so clicking "Quit" is a little difficult.
The easiest way to win is to ride a block.