FoonLudum Dare ExplorerLD25 → Pathos

Pathos

By mcfunkypants

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CategoryRankScoreCount
Innovation114.02
Theme363.95
Overall443.66
Mood503.45
Fun533.43
Graphics574.00
Audio1043.19
Humor1212.83
Coolness115010

Comments

rumachine 2012-12-16 22:20

Great game!

sheep 2012-12-16 23:03

Very nice idea and a good use of the LPC tiles.

thristhart 2012-12-17 04:24

The random starting positions made it feel too luck-based at first, but I eventually started winning consistently when I started taking into account the fact that they move as I place obstacles. I knew my TD mazing skills would come in handy! Take that, mom.

faust 2012-12-17 04:54

This is excellent

coffeeonimal 2012-12-17 08:16

Thank you for making a game that can tell me my "torments were perfectly executed!" I haven't felt such evil glee in a long time ;)
Great game!

nusan 2012-12-17 08:28

Nice graph and interesting concept

zedutchgandalf 2012-12-17 10:26

The levels won't load in Firefox on Mac (the intro and map load just fine). But they do in Safari.
The game is very nice, though!
My only complaint is that sometimes it can be a bit hard to see whether they can walk over a certain tile or not (especially on Thando Shores)

bradleypollard 2012-12-17 16:59

Art is nice, concept is certainly unique (it's a strategy game masked by the theme of love) and it fits the theme well. Good job!

loren 2012-12-17 18:26

Nice! This was a lot of fun, such a cool idea.

xbelanch 2012-12-17 18:45

Good job! Like so much how you've played with Pathfinding concept!

atomic 2012-12-17 19:21

Great idea, had never played anything like this before! Sometimes you can't tell what's a tile and what's not, specially on the easter island one. Doesn't run in FF 17.0.1, had to use Chrome (argh). Great game overall!

tanner 2012-12-18 05:46

After playing this game... i now know that there should be another level of evil behind the lawful evil sphere called funkypants evil.

Most realistic depiction of what evil really means.

Oreganik 2012-12-18 05:50

Simply incredible. Authentically fun and engaging, very good looking presentation... all around great.

Oreganik 2012-12-18 06:00

BTW: there are problems in Firefox 17.0.1 on OS X 10.7.5. Levels (specifically Jolly Island, I didn't test others) don't fully load. Worked fine in Chrome.

beerman 2012-12-18 23:48

Incredibly frustrating - always a sign of a good puzzle game!
Great idea, well executed - nice job.

pixel_phased 2012-12-19 00:37

Love it! very addictive. I assume you can't win.

McFunkypants 2012-12-19 06:33

Thanks for all the kind words! I just fixed the bug in Firefox and other browsers. It should work "everywhere" now. It was a single line change: just two bytes difference. =D

ahmed-majd 2012-12-19 11:26

Good idea, somewho, hard to play, but good.

samoojamies 2012-12-19 11:36

Smart game! Outstanding art also. Very solid.

krasse 2012-12-19 13:27

Really nice game mechanics!
Music and graphics is great as well!

nostradamon 2012-12-19 19:44

The idea is excellent and I had fun to play it, but I really think you should display a grid of "walkable" tiles.

michax 2012-12-19 20:37

Hahaha :) Truly great idea for game mechanics. Damn those lovers!

gamecook 2012-12-19 21:10

Great game idea, totally different then I would expect. Well executed!

tau7153 2012-12-19 22:16

Nice take on the theme and well executed!

ahm99 2012-12-20 02:59

That was interesting, good job :)

jlauener 2012-12-20 08:20

Great idea well executed :) Especially like the idea of driving the lovers apart without making it impossible!

One little detail, sometimes it's hard to know if a rock makes it impossible or not. Some kind of grid would have helped there.

hatscat 2012-12-20 10:55

Really evil! hehe ^^ great game, very nice!

winterblood 2012-12-20 23:59

Great concept, beautifully executed! Frequent confusion whether a rock will block the route or not, though - could do with the grid being clearer. Also some random start positions really hard to beat. Enjoying playing it though! <bookmarks>

georgebroussard 2012-12-23 05:45

Neat concept with trying to keep two lovers apart. I think there's an idea here worth exploring but currently the mechanics are a little off. I sort of blindly clicked as thinking about a path seemed like too much work (grid too large?) I think it may just be too hard to see the path, or that people aren't willing to try that hard without easier ramp up from smaller areas? In any case, good idea and would pursue it some more.

krutech 2012-12-25 21:39

Fun mechanic. Won a couple of times. Had to see all the areas because the tiles are really nice.

dr_soda 2012-12-28 06:02

Hah, this reminds me a little of pierrec's entry about the League of Mildly Annoying supervillains. I enjoy that you managed to stay true to the theme without resorting to shock value, and that you took a non-obvious route to get there (much like the lovers have to!)

Really quality entry. Not much I can offer in the way of improvements on this concept.

davidwparker 2012-12-28 17:46

Great idea. I love the use of algorithms :)

refreshcreations 2012-12-30 01:05

A* pathfinding the game! haha, had fun playing through this one, really nice spritework, the bgm adds to the mood and there's some nice strategic play involved, huzzah! I occasionally mistook the half tiles as walkable on the Moai Island level but aside from that lil thing, really groovy!

fishbrain 2012-12-30 14:09

Innovative idea, and gorgeous graphics! Nicely Done!

soupy 2012-12-31 19:37

Great game. I love the innovative mechanic and the interpretation of villainy. There were a lot of nice looking assets, and the title screen is very nice. I wish there were more tools at my disposal other than just rocks, but it's a minor complaint.

triplevisiongames 2013-01-06 14:01

I enjoyed the puzzling of this and I like the art you've done for it (or that Johannes has done)

radmars 2013-01-06 21:22

Great concept, great execution - though I think the random starting positions make it a bit too unpredictable. A level can go from super challenging to trivial the next time you try it.