rumachine 2012-12-16 22:20
Great game!
Foon → Ludum Dare Explorer → LD25 → Pathos
By mcfunkypants
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 11 | 4.02 | ||
| Theme | 36 | 3.95 | ||
| Overall | 44 | 3.66 | ||
| Mood | 50 | 3.45 | ||
| Fun | 53 | 3.43 | ||
| Graphics | 57 | 4.00 | ||
| Audio | 104 | 3.19 | ||
| Humor | 121 | 2.83 | ||
| Coolness | 1150 | 10 |
Great game!
Very nice idea and a good use of the LPC tiles.
The random starting positions made it feel too luck-based at first, but I eventually started winning consistently when I started taking into account the fact that they move as I place obstacles. I knew my TD mazing skills would come in handy! Take that, mom.
This is excellent
Thank you for making a game that can tell me my "torments were perfectly executed!" I haven't felt such evil glee in a long time ;)
Great game!
Nice graph and interesting concept
The levels won't load in Firefox on Mac (the intro and map load just fine). But they do in Safari.
The game is very nice, though!
My only complaint is that sometimes it can be a bit hard to see whether they can walk over a certain tile or not (especially on Thando Shores)
Art is nice, concept is certainly unique (it's a strategy game masked by the theme of love) and it fits the theme well. Good job!
Nice! This was a lot of fun, such a cool idea.
Good job! Like so much how you've played with Pathfinding concept!
Great idea, had never played anything like this before! Sometimes you can't tell what's a tile and what's not, specially on the easter island one. Doesn't run in FF 17.0.1, had to use Chrome (argh). Great game overall!
After playing this game... i now know that there should be another level of evil behind the lawful evil sphere called funkypants evil.
Most realistic depiction of what evil really means.
Simply incredible. Authentically fun and engaging, very good looking presentation... all around great.
BTW: there are problems in Firefox 17.0.1 on OS X 10.7.5. Levels (specifically Jolly Island, I didn't test others) don't fully load. Worked fine in Chrome.
Incredibly frustrating - always a sign of a good puzzle game!
Great idea, well executed - nice job.
Love it! very addictive. I assume you can't win.
Thanks for all the kind words! I just fixed the bug in Firefox and other browsers. It should work "everywhere" now. It was a single line change: just two bytes difference. =D
Good idea, somewho, hard to play, but good.
Smart game! Outstanding art also. Very solid.
Really nice game mechanics!
Music and graphics is great as well!
The idea is excellent and I had fun to play it, but I really think you should display a grid of "walkable" tiles.
Hahaha :) Truly great idea for game mechanics. Damn those lovers!
Great game idea, totally different then I would expect. Well executed!
Nice take on the theme and well executed!
That was interesting, good job :)
Great idea well executed :) Especially like the idea of driving the lovers apart without making it impossible!
One little detail, sometimes it's hard to know if a rock makes it impossible or not. Some kind of grid would have helped there.
Really evil! hehe ^^ great game, very nice!
Great concept, beautifully executed! Frequent confusion whether a rock will block the route or not, though - could do with the grid being clearer. Also some random start positions really hard to beat. Enjoying playing it though! <bookmarks>
Neat concept with trying to keep two lovers apart. I think there's an idea here worth exploring but currently the mechanics are a little off. I sort of blindly clicked as thinking about a path seemed like too much work (grid too large?) I think it may just be too hard to see the path, or that people aren't willing to try that hard without easier ramp up from smaller areas? In any case, good idea and would pursue it some more.
Fun mechanic. Won a couple of times. Had to see all the areas because the tiles are really nice.
Hah, this reminds me a little of pierrec's entry about the League of Mildly Annoying supervillains. I enjoy that you managed to stay true to the theme without resorting to shock value, and that you took a non-obvious route to get there (much like the lovers have to!)
Really quality entry. Not much I can offer in the way of improvements on this concept.
Great idea. I love the use of algorithms :)
A* pathfinding the game! haha, had fun playing through this one, really nice spritework, the bgm adds to the mood and there's some nice strategic play involved, huzzah! I occasionally mistook the half tiles as walkable on the Moai Island level but aside from that lil thing, really groovy!
Innovative idea, and gorgeous graphics! Nicely Done!
Great game. I love the innovative mechanic and the interpretation of villainy. There were a lot of nice looking assets, and the title screen is very nice. I wish there were more tools at my disposal other than just rocks, but it's a minor complaint.
I enjoyed the puzzling of this and I like the art you've done for it (or that Johannes has done)
Great concept, great execution - though I think the random starting positions make it a bit too unpredictable. A level can go from super challenging to trivial the next time you try it.