Sword of Truth by rinaka 2013-01-07T21:21:00
I like the idea, and it reminds me of my game in many ways. The writing is a little melodramatic (as is mine), but I really enjoyed the graphics. I also appreciate that the game was compressed enough that finding different endings didn't require too much time. All in all though, the experience didn't elicit any strong reaction from me.
LD29 — Beneath the Surface (20)
The Woods by kddekadenz 2014-05-04T01:37:00
A very nice experience, would definitely wander around these woods some more. I really appreciated all the environmental touches, like the bugs and falling leaves.
broken by Chaoseed 2014-04-30T03:13:00
I got that the password was "broken" but couldn't figure out where to stand to type it in to make the door open, tried a bunch of different places.
the vole beneath by mcapraro 2014-04-30T03:08:00
I got that walnut so good. So good.
The animations are delightful and the palette is very pleasant.
Greys by ccglp 2014-04-29T20:46:00
The way the environmental colors shifted as you progressed through the game was really smart, and I appreciate the highly minimal and abstract graphics and music. The environment design at the beginning was a little frustrating because I felt like I made early inconsequential mistakes that closed off large paths of exploration, but overall the mood was quite strong.
Demonic Reflection by warwax 2014-04-29T20:36:00
Interesting mechanic. A slightly more responsive environment would've been nice (animations, visual effects, more sound effects, etc. Don't necessarily need all of them, but one of those would've been good.) Good use of theme.
Dr. Pepsi Marriage Consultant by Thingo Studios 2014-04-29T20:30:00
Dr. Pepsi's fourth line in the good ending dialogue made me laugh out loud, as did the game over screen.
I enjoyed this game quite a bit. I liked the retro feel of going back and forth between the text documents and the game and the graphics and gameplay felt pieced together in a good way.
I was hoping for some visual feedback for the word I needed to type during the boss fight, and then realized the boss was fading as I did so, so good job on that.
Sea of Sorrows by brother.byto 2014-04-29T20:17:00
I got 407. It seems like if you're going to limit the vision of the player and also ask that they dodge falling objects and avoid lethal objects at the edge of the screen that the controls should be a little more responsive and tight. The art style was cool though, and I appreciated the audio as well.
the Attack - Beneath the Surface by Franklin's Ghost 2014-04-28T19:11:00
The left/right movement animation for the blob reminds me of the diseased boar god from the beginning of Princess Mononoke, in an extremely good way. The animation is organic but also cinematic.
Overall the art style is very inspiring, I'm a huge fan of minimalism and abstraction.
The God Underneath by sam101 2014-04-28T12:17:00
Worked for me in Chrome.
The second player to attempt the level seems to always spawn right next to the goal? I just played by opening a second tab, so I'm not sure if it was all working the way it's supposed to. Really nice design, clean interface and goal, and going the extra mile for multiplayer is sweet.
unllum by hydancer 2014-04-28T12:12:00
The program ran too slowly on my computer for me to kill the little red things (I assume I'm supposed to click them?) but the artistic design of this is delightful.
The Evil Tentacles! by Wuhao 2014-04-28T04:16:00
The graphics work really well. The sounds are a little incongruous, and the controls don't always respond the way I expect/want them to, but overall good.
Sail by DrPrettyPatty 2014-04-28T04:13:00
Amazing production for a compo. The gameplay is simple but fun, I wish I had more time to put into it right now, only found one treasure so far. The sailing animation is nice, wish there was a turbo item to make moving around a little easier when I go far out of my way.
Switcher by ehtd 2014-04-28T04:01:00
Nice art, punching as the monster doesn't seem super helpful because you switch at random and so would rather just always have the speed boost? Nice implementation though.
Totems by Brian Stegmann 2014-04-28T03:53:00
Really cool idea, but I couldn't replicate any of the melodies. I don't have great hearing though. Wish there was some kind of visual help, but the art style is great. I really enjoy minimalism.
lightness of being by nesis 2014-04-28T03:47:00
Fun to play, the frantic gameplay mixes well with the simple but loaded words. I like the general feeling of the game.
Cthulus are Beneath the Surface by Pent 2014-04-28T03:41:00
I really like the clean graphics and how responsive the game feels despite not having many animations.
Small Town by louiscarl 2014-04-28T03:36:00
The art style and parallax scrolling were very nice. I liked the narrative style of floating text which integrated physical movement and narrative development. The enemies killed me instantly each time I walked outside, so I didn't see much of the game besides the intro.
Delve by conormn 2014-04-28T03:25:00
I really enjoy how this takes pixel hunting, commonly an annoyance, and turns it into a really engaging game mechanic through highly responsive environments and strong graphical work. Would definitely play a version of this that was 2 or 3 times longer, don't know if just that mechanic by itself would hold up much longer than that without some frills.
We Can Build Together After We Have Gone to Sleep by WBojangles 2014-04-28T03:19:00
The reveal of the town was really well done. The pacing and length of this game is very pleasant. It felt like moving sideways was pretty pointless, so from a streamlined perspective, maybe just don't even bother letting the player do that? If your game really just uses one control it's okay to own up to it as long as the game is still cohesive (which it is.)
Lost in Mine by Mondi 2014-04-28T03:07:00
The lighting effects are super cool and well done. The controls feel a bit "slippery" sometimes, but the atmosphere is great.