FoonLudum Dare ExplorerLD25 → Trois

Trois

By haxpor

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CategoryRankScoreCount
Coolness285
Innovation273.72
Audio713.37
Fun1402.94
Humor1522.66
Overall1573.04
Mood1762.77
Graphics3032.15
Theme3231.71

Comments

loren 2012-12-18 03:35

Awesome controls. Took a bit to get used to, but I really liked how it flowed. Music backed the gameplay well too, nice job!

haxpor 2012-12-18 03:58

Thanks so much! Glad you like it.

garfeild 2012-12-18 08:18

Hey,
nice game. It's little bit hard to control at first. But after practice I could move forward :D
P.S. Text alignment in main menu ;)

nickworks 2012-12-18 08:28

That guy sure likes to party. Nice game!

haxpor 2012-12-18 10:39

Garfield: Thanks Garfield ! Do you see a weird positioning in mainmenu according to your comment ?

nickworks: Yeah ha ha, thanks for playing ! Appreciate it.

haxpor 2012-12-18 10:41

Garfield: I see that, I believe it's because the js files can't keep up in loading. Nice spot!

cookievirus 2012-12-18 14:50

Good Job, It's a bit hard to play at first time after get used to it's easy to enjoy your game play, BUT you know? at first time I could not find how to start game, I have to press every button on keyborad :-D, Should tell player press "X" to start game, Regards.

bitwise-constructs 2012-12-18 17:20

I really liked the concept, and the gameplay was fun and addicting

the-jack 2012-12-18 17:21

Not sure what's going on, the game keeps exploding the robot and resetting.

I'm on Chrome/Win7

wisegamer 2012-12-18 17:25

So funny man ... the dancing head is Epic!

mysterarts 2012-12-18 17:28

With my "azerty" keyboard, it's really - really - hard!
But this dancing robot is awesome!
And finally... this is TROIS or TRIOS ? =p

brant 2012-12-18 17:42

Loved it! Moving the wiggly-ass thing everywhere was awesome! The only complaint is discovering it is batter to mash buttons instead of holding them, made the game way easier. Very innovative! This is a valid idea to progress on!

tau7153 2012-12-18 20:33

How did you manage to make an even more complicated version of QWOP!

soupy 2012-12-19 02:26

This game was nuts. I really enjoyed it while simultaneously was really frustrated. I think it's cool to take something we take for granted in games (walking around) and turning it into the core mechanic and making it a challenge. I was yelling at my computer "Lift it, brother!" like a deranged person.

That being said I think the link to the theme is pretty tenuous.

ariake81 2012-12-19 04:16

cool as hell! love the concept and the music most....and that it looks like its dancing as you move the character! :)

nddrylliog 2012-12-19 04:35

I like it! Wish there were actual graphics instead of debug lines, but otherwise, it proved to be engaging and fun :)

It reminded me of Edmund McMillen's triachnid except with completely different controls.

It was a bit surprising that the legs didn't stick to the surface but instead were gliding along - made holes much harder to cross, obviously :)

The music was very nice. Keep up the good work!

haxpor 2012-12-19 05:23

Thanks everyone for feedback, I noted them all now :)

@Dark Acre Jack Can you play the game yet? Please try to restart. Thanks for checking it out!

@Mysterarts That's sad man, sorry I didn't have key-mapping feature now. Anyway thanks for that spot! I fixed the name :)

@soupy Thanks mate! My game concept is twisted at the latter of development. At first I planned to let that 3-leg picks up goat (red box) and put it into the boiling pot, but time is tight that I can't afford everything. So I flow the idea along while seeing what's best in play through. Thanks again!

@Amos Wenger Yes Amos, it's due to one technical issue I don't really solve it yet. That's being said is drawing tiled texture on the ground platform (just small texture but seamless loop along the whole area), I don't have enough time to focus much on it so cutting off graphics is a decision to make the whole look in one direction. I'm looking forward to add it after the judging period :)

For the legs, it may feel gliding in some ways because I really need it to be able to stand on its own. If you look into the code, there's another object below a long height triangle leg to support it to stand ground. Thanks for checking it out!

mrevilguy 2012-12-19 06:08

So weird. Kind of entrancing. Especially with the music. The legs fly up and down up and down and around! :D

rabbits 2012-12-19 06:08

Controls were a little strange but I really liked the gameplay and need to congratulate you on actually getting physics like that to work.

bigbadwofl 2012-12-19 06:11

Loved it. QWOP on steroids.

cardboard 2012-12-19 06:16

One of the funnest and most frustrating games I have played so far. The good kind of frustrating.

gre 2012-12-19 12:42

Fun physics :)

edocentrique 2012-12-19 15:21

Good audio, a bit hard but i danced !

norgg 2012-12-19 15:42

Nice! The crazy physics mixed with the crazy music works really well, but I felt like I found a bit of an exploit where you can spam all 3 up keys at once to jump into the air, and then spam the right keys to move once you've done that.

mcc 2012-12-20 02:01

dancing spider robot QWOP! once i got a hang of the controls, i really enjoyed this. getting to the goal is pretty screwy though - sometimes i got lucky and one of my legs stretched really far out to it, and sometimes i was standing on top of it and i had to shuffle my legs around a lot for it to register.

wuhao 2012-12-20 02:20

wow, really difficult game, but it was fun and the music was good

mutuware 2012-12-20 09:51

Nice, I was wondering if somebody would make a qwopgoat game, this isn't far away ;)

maximschoemaker 2012-12-20 10:11

Hahahaha, so clumsy :P

judasbenhur 2012-12-20 12:43

this game is way too hard! All tough fun to try^^

littleball 2012-12-20 23:52

I had no idea what was going on for a while, then it clicked!

Great game, frustrating in a good way, well done.

stmatn 2012-12-22 21:23

Oh my god, it's tripod QWOP! Very cool idea and actualy controllable, compared to qwop. Epic idea!

pierrec 2012-12-23 09:56

The theme is very light, but the game is awesome.
It is very fun to play and I would love to see more levels (I finished those). What I like is that the game is hard, but actually playable. I realised only at mid-game I could jump! Jumping was so cool!

cyboot 2012-12-23 12:35

QWOP reloaded. Fun and difficult :D

tdrgames 2012-12-23 17:06

Different! Cool music. Just move the Reload key away from the main controls for god's sake! :)

xbelanch 2012-12-23 17:23

The control mechanics are driving me mad! a new frustrating QWOP in my life as a gamer!

mcc 2012-12-24 01:50

Oh, this was neat. I think I enjoyed it more than QWOP, it seemed more believably playable. The controls are startlingly natural, though I had trouble with it until I figured I really wanted to be rapidly tapping the keys and not holding them down. I liked the music and I really, REALLY liked how the robot bobbed its head to the music. -- Other mcc

rvmook 2012-12-26 21:20

Cool music and I like the concept. But I don't have the patience to really understand the controls. I found myself just jamming qwe and asd and eventually managed to clear some levels. Theme and goat was a bit far fetched, but who cares? You created quite an awesome engine in just 72 hours.

philip-wagner 2012-12-27 22:56

Nice qwop style game. Unfortunally I suck at these, so the second level was as far is I got. I was happy that you couldn't fall over. Music is kinda catchy.

madball 2012-12-29 16:14

I don't mind the difficulty, but you really need to change controls from "Each coulmn cotrols a leg" to "Each row cotrols a leg". This way, when you need to go right, you press left and vice versa. When I need to act quickly, I always forget how to go left.
A great idea, thought it was too short. You should add more things, like sticking to walls, pickung up items etc.

madball 2012-12-29 19:16

(sorry for double post, but I meant "when you need to go right, you press right")

haxpor 2012-12-30 06:05

Hey thanks guys for your feedback, and I'm glad you tried and love the game!

@Madball Hey that's okay, thanks for your feedback about the key control scheme. I kinda think it gives out more fluid control than the current have installed. I may try that out.
And about more more levels and stuff, I agreed according to time I planned out the finish at least 5 levels, but for those who's good at this type of game maybe it's not enough. You confirmed me this :)

georgebroussard 2013-01-03 05:15

I had a heck of a time figuring out the controls but once I "got" it, it was pretty neat. I'd say it's a great tech demo and really cool. Not sure I'd want to play it any length of time. Maybe if the controls were simplified into something like 3 keys (one for each leg) and the length of time you held it determined the state (lift, fwd, down?). Very innovative though and I'd continue working with it and experimenting with new control methods. Nice music.